testserver/Spigot-Server-Patches/0517-Wait-for-Async-Tasks-d...

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 10 May 2020 22:16:17 -0400
Subject: [PATCH] Wait for Async Tasks during shutdown
Server.reload() had this logic to give time for tasks to shutdown,
however shutdown did not...
Adds a 5 second grace period for any async tasks to finish and warns
if any are still running after that delay just as reload does.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
Implement Chunk Priority / Urgency System for Chunks Mark chunks that are blocking main thread for world generation as urgent Implements a general priority system so that chunks that are sorted in the generator queues can prioritize certain chunks over another. Urgent chunks will jump to the front of the line, ensuring that a sync chunk load on an ungenerated chunk does not lag the server for a long period of time if the servers generator queues are filled with lots of chunks already. This massively reduces the lag spikes from sync chunk gens. Then we further prioritize loading order so nearby chunks have higher priority than distant chunks, reducing the pressure a high no tick view distance holds on you. Chunks in front of the player have higher priority, to help with fast traveling players keep up with their movement. This commit also improves single core cpu scenarios in that we will now automatically disable Async Chunks as well as Minecrafts thread pool. It is never recommended to use async chunks on a single CPU as context switching will be slower than just running it all on main. This also bumps the number of server worker threads by default too. Mojang does not utilize the workers in an effecient manner, resulting in them using barely any sustained CPU. So give it more workers so more chunks can be processed concurrently This change also improves urgent chunk loading, so players flying into unloaded chunks will hurt a little bit less (but still hurt) Ping #3395 #3363 (Not marking as closed, we need to make prevent moving work)
2020-05-19 08:01:53 +00:00
index 4ea3468614df36e1c148a44bb15d2201da281df3..5b24de6d6071bddee642ddbc00959cf93792051e 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -739,6 +739,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
// CraftBukkit start
if (this.server != null) {
this.server.disablePlugins();
+ this.server.waitForAsyncTasksShutdown(); // Paper
}
// CraftBukkit end
if (this.getServerConnection() != null) {
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index c2b7cb36052455eef2100a1924dc76a5921fa858..894917c8891a951edb251f019529d0f7bec7037d 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -895,6 +895,35 @@ public final class CraftServer implements Server {
org.spigotmc.WatchdogThread.hasStarted = true; // Paper - Disable watchdog early timeout on reload
}
+ // Paper start
+ public void waitForAsyncTasksShutdown() {
+ int pollCount = 0;
+
+ // Wait for at most 5 seconds for plugins to close their threads
+ while (pollCount < 10*5 && getScheduler().getActiveWorkers().size() > 0) {
+ try {
+ Thread.sleep(100);
+ } catch (InterruptedException e) {}
+ pollCount++;
+ }
+
+ List<BukkitWorker> overdueWorkers = getScheduler().getActiveWorkers();
+ for (BukkitWorker worker : overdueWorkers) {
+ Plugin plugin = worker.getOwner();
+ String author = "<NoAuthorGiven>";
+ if (plugin.getDescription().getAuthors().size() > 0) {
+ author = plugin.getDescription().getAuthors().get(0);
+ }
+ getLogger().log(Level.SEVERE, String.format(
+ "Nag author: '%s' of '%s' about the following: %s",
+ author,
+ plugin.getDescription().getName(),
+ "This plugin is not properly shutting down its async tasks when it is being shut down. This task may throw errors during the final shutdown logs and might not complete before process dies."
+ ));
+ }
+ }
+ // Paper end
+
@Override
public void reloadData() {
console.reload();