testserver/Spigot-Server-Patches/0507-Fix-Light-Command.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 7 May 2020 19:17:36 -0400
Subject: [PATCH] Fix Light Command
This lets you run /paper fixlight <chunkRadius> (max 5) to automatically
fix all light data in the chunks.
diff --git a/src/main/java/com/destroystokyo/paper/PaperCommand.java b/src/main/java/com/destroystokyo/paper/PaperCommand.java
index 182b440ba4802d199b8e44f7779b3401ace495d5..10b72083322b7f8e3e14525b3e834f5374ec369d 100644
--- a/src/main/java/com/destroystokyo/paper/PaperCommand.java
+++ b/src/main/java/com/destroystokyo/paper/PaperCommand.java
@@ -20,6 +20,7 @@ import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.craftbukkit.CraftWorld;
+import org.bukkit.craftbukkit.entity.CraftPlayer;
import org.bukkit.entity.Player;
import java.io.File;
@@ -36,14 +37,14 @@ public class PaperCommand extends Command {
public PaperCommand(String name) {
super(name);
this.description = "Paper related commands";
- this.usageMessage = "/paper [heap | entity | reload | version | debug | dumpwaiting | chunkinfo | syncloadinfo]";
+ this.usageMessage = "/paper [heap | entity | reload | version | debug | dumpwaiting | chunkinfo | syncloadinfo | fixlight]";
this.setPermission("bukkit.command.paper");
}
@Override
public List<String> tabComplete(CommandSender sender, String alias, String[] args, Location location) throws IllegalArgumentException {
if (args.length <= 1)
- return getListMatchingLast(args, "heap", "entity", "reload", "version", "debug", "dumpwaiting", "chunkinfo", "syncloadinfo");
+ return getListMatchingLast(args, "heap", "entity", "reload", "version", "debug", "dumpwaiting", "chunkinfo", "syncloadinfo", "fixlight");
switch (args[0].toLowerCase(Locale.ENGLISH))
{
@@ -144,6 +145,9 @@ public class PaperCommand extends Command {
case "syncloadinfo":
this.doSyncLoadInfo(sender, args);
break;
+ case "fixlight":
+ this.doFixLight(sender, args);
+ break;
case "ver":
case "version":
Command ver = org.bukkit.Bukkit.getServer().getCommandMap().getCommand("version");
@@ -160,6 +164,75 @@ public class PaperCommand extends Command {
return true;
}
+ private void doFixLight(CommandSender sender, String[] args) {
+ if (!(sender instanceof Player)) {
+ sender.sendMessage("Only players can use this command");
+ return;
+ }
+ int radius = 2;
+ if (args.length > 1) {
+ try {
+ radius = Math.min(5, Integer.parseInt(args[1]));
+ } catch (Exception e) {
+ sender.sendMessage("Not a number");
+ return;
+ }
+
+ }
+
+ CraftPlayer player = (CraftPlayer) sender;
+ EntityPlayer handle = player.getHandle();
+ net.minecraft.server.WorldServer world = (WorldServer) handle.world;
+ LightEngineThreaded lightengine = world.getChunkProvider().getLightEngine();
+
+ BlockPosition center = MCUtil.toBlockPosition(player.getLocation());
+ Deque<ChunkCoordIntPair> queue = new ArrayDeque<>(MCUtil.getSpiralOutChunks(center, radius));
+ updateLight(sender, world, lightengine, queue);
+ }
+
+ private void updateLight(CommandSender sender, WorldServer world, LightEngineThreaded lightengine, Deque<ChunkCoordIntPair> queue) {
+ ChunkCoordIntPair coord = queue.poll();
+ if (coord == null) {
+ sender.sendMessage("All Chunks Light updated");
+ return;
+ }
+ world.getChunkProvider().getChunkAtAsynchronously(coord.x, coord.z, false, false).whenCompleteAsync((either, ex) -> {
+ if (ex != null) {
+ sender.sendMessage("Error loading chunk " + coord);
+ updateLight(sender, world, lightengine, queue);
+ return;
+ }
+ Chunk chunk = (Chunk) either.left().orElse(null);
+ if (chunk == null) {
+ updateLight(sender, world, lightengine, queue);
+ return;
+ }
+ lightengine.a(world.paperConfig.lightQueueSize + 16 * 256); // ensure full chunk can fit into queue
+ sender.sendMessage("Updating Light " + coord);
+ for (int y = 0; y < world.getHeight(); y++) {
+ for (int x = 0; x < 16; x++) {
+ for (int z = 0; z < 16; z++) {
+ BlockPosition pos = new BlockPosition(chunk.getPos().getBlockX() + x, y, chunk.getPos().getBlockZ() + z);
+ lightengine.a(pos);
+ }
+ }
+ }
+ lightengine.queueUpdate();
+ PlayerChunk visibleChunk = world.getChunkProvider().playerChunkMap.getVisibleChunk(chunk.coordinateKey);
+ if (visibleChunk != null) {
+ world.getChunkProvider().playerChunkMap.addLightTask(visibleChunk, () -> {
+ MinecraftServer.getServer().processQueue.add(() -> {
+ visibleChunk.sendPacketToTrackedPlayers(new PacketPlayOutLightUpdate(chunk.getPos(), lightengine), false);
+ updateLight(sender, world, lightengine, queue);
+ });
+ });
+ } else {
+ updateLight(sender, world, lightengine, queue);
+ }
+ lightengine.a(world.paperConfig.lightQueueSize);
+ }, MinecraftServer.getServer());
+ }
+
private void doSyncLoadInfo(CommandSender sender, String[] args) {
if (!SyncLoadFinder.ENABLED) {
sender.sendMessage(ChatColor.RED + "This command requires the server startup flag '-Dpaper.debug-sync-loads=true' to be set.");
diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
index 03fb688fe4bdc19b4bc36b1f1d5b40c61e7bef9b..aeca6b2b9d5d73aeb6dc639b5cad2f2533a2de44 100644
--- a/src/main/java/net/minecraft/server/PlayerChunk.java
+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
@@ -327,6 +327,7 @@ public class PlayerChunk {
}
+ public void sendPacketToTrackedPlayers(Packet<?> packet, boolean flag) { a(packet, flag); } // Paper - OBFHELPER
private void a(Packet<?> packet, boolean flag) {
// Paper start - per player view distance
// there can be potential desync with player's last mapped section and the view distance map, so use the
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
Implement Chunk Priority / Urgency System for Chunks Mark chunks that are blocking main thread for world generation as urgent Implements a general priority system so that chunks that are sorted in the generator queues can prioritize certain chunks over another. Urgent chunks will jump to the front of the line, ensuring that a sync chunk load on an ungenerated chunk does not lag the server for a long period of time if the servers generator queues are filled with lots of chunks already. This massively reduces the lag spikes from sync chunk gens. Then we further prioritize loading order so nearby chunks have higher priority than distant chunks, reducing the pressure a high no tick view distance holds on you. Chunks in front of the player have higher priority, to help with fast traveling players keep up with their movement. This commit also improves single core cpu scenarios in that we will now automatically disable Async Chunks as well as Minecrafts thread pool. It is never recommended to use async chunks on a single CPU as context switching will be slower than just running it all on main. This also bumps the number of server worker threads by default too. Mojang does not utilize the workers in an effecient manner, resulting in them using barely any sustained CPU. So give it more workers so more chunks can be processed concurrently This change also improves urgent chunk loading, so players flying into unloaded chunks will hurt a little bit less (but still hurt) Ping #3395 #3363 (Not marking as closed, we need to make prevent moving work)
2020-05-19 08:01:53 +00:00
index abfe75750ea564cd56b53d3f09eb247478384e2f..430273c306be19d7b5af171f392236f9f0d835a8 100644
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
@@ -72,6 +72,12 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
private final ChunkTaskQueueSorter p;
private final Mailbox<ChunkTaskQueueSorter.a<Runnable>> mailboxWorldGen;
final Mailbox<ChunkTaskQueueSorter.a<Runnable>> mailboxMain; // Paper - private -> package private
+ // Paper start
+ final Mailbox<ChunkTaskQueueSorter.a<Runnable>> mailboxLight;
+ public void addLightTask(PlayerChunk playerchunk, Runnable run) {
+ this.mailboxLight.a(ChunkTaskQueueSorter.a(playerchunk, run));
+ }
+ // Paper end
public final WorldLoadListener worldLoadListener;
public final PlayerChunkMap.a chunkDistanceManager; public final PlayerChunkMap.a getChunkMapDistanceManager() { return this.chunkDistanceManager; } // Paper - OBFHELPER
private final AtomicInteger u;
@@ -259,11 +265,12 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
Mailbox<Runnable> mailbox = Mailbox.a("main", iasynctaskhandler::a);
this.worldLoadListener = worldloadlistener;
- ThreadedMailbox<Runnable> threadedmailbox1 = ThreadedMailbox.a(executor, "light");
+ ThreadedMailbox<Runnable> lightthreaded; ThreadedMailbox<Runnable> threadedmailbox1 = lightthreaded = ThreadedMailbox.a(executor, "light"); // Paper
this.p = new ChunkTaskQueueSorter(ImmutableList.of(threadedmailbox, mailbox, threadedmailbox1), executor, Integer.MAX_VALUE);
this.mailboxWorldGen = this.p.a(threadedmailbox, false);
this.mailboxMain = this.p.a(mailbox, false);
+ this.mailboxLight = this.p.a(lightthreaded, false);// Paper
this.lightEngine = new LightEngineThreaded(ilightaccess, this, this.world.getWorldProvider().f(), threadedmailbox1, this.p.a(threadedmailbox1, false));
this.chunkDistanceManager = new PlayerChunkMap.a(executor, iasynctaskhandler); this.chunkDistanceManager.chunkMap = this; // Paper
this.l = supplier;