2021-06-11 12:02:28 +00:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jedediah Smith <jedediah@silencegreys.com>
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Date: Sat, 4 Apr 2015 22:59:54 -0400
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Subject: [PATCH] Complete resource pack API
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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Merge tuinity (#6413)
This PR contains all of Tuinity's patches. Very notable ones are:
- Highly optimised collisions
- Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16)
- Starlight https://github.com/PaperMC/Starlight
- Rewritten dataconverter system https://github.com/PaperMC/DataConverter
- Random block ticking optimisation (wrongly dropped from Paper 1.17)
- Chunk ticking optimisations
- Anything else I've forgotten in the 60 or so patches
If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml.
* Port tuinity, initial patchset
* Update gradle to 7.2
jmp said it fixes rebuildpatches not working for me. it fucking better
* Completely clean apply
* Remove tuinity config, add per player api patch
* Remove paper reobf mappings patch
* Properly update gradlew
* Force clean rebuild
* Mark fixups
Comments and ATs still need to be done
* grep -r "Tuinity"
* Fixup
* Ensure gameprofile lastaccess is written only under the state lock
* update URL for dataconverter
* Only clean rebuild tuinity patches
might fix merge conflicts
* Use UTF-8 for gradlew
* Clean rb patches again
* Convert block ids used as item ids
Neither the converters of pre 1.13 nor DFU handled these cases,
as by the time they were written the game at the time didn't
consider these ids valid - they would be air. Because of this,
some worlds have logspam since only DataConverter (not DFU or
legacy converters) will warn when an invalid id has been
seen.
While quite a few do need to now be considered as air, quite a lot
do not. So it makes sense to add conversion for these items, instead
of simply suppressing or ignoring the logs. I've now added id -> string conversion
for all block ids that could be used as items that existed in the game
before 1.7.10 (I have no interest in tracking down the
exact version block ids stopped working) that were on
https://minecraft-ids.grahamedgecombe.com/
Items that did not directly convert to new items will
be instead converted to air: stems, wheat crops, piston head,
tripwire wire block
* Fix LightPopulated parsing in V1466
The DFU code was checking if the number existed, not if it
didn't exist. I misread the original code.
* Always parse protochunk light sources unless it is marked as non-lit
Chunks not marked as lit will always go through the light engine,
so they should always have their block sources parsed.
* Update custom names to JSON for players
Missed this fix from CB, as it was inside
the DataFixers class.
I decided to double check all of the CB changes again:
DataFixers.java was the only area I missed, as I had inspected all
datafixer diffs and implemented them all into DataConverter. I also
checked Bootstrap.java again, and re-evaluated their changes. I had
previously done this, but determined that they were all bad.
The changes to make standing_sign block map to oak_sign block in
V1450 is bad, because that's not the item id V1450 accepts. Only
in 1.14 did oak_sign even exist, and as expected there is a converter
to rename all existing sign items/blocks.
The fix to register the portal block under id 1440 is useless, as
the flattenning logic will default to the lowest registered id - which
is the exact blockstate that CB registers into 1440. So it just
doesn't do anything.
The extra item ids in the id -> string converter are already added,
but I found this from EMC originally.
The change for the spawn egg id 23 -> Arrow is just wrong,
that id DOES correspond to TippedArrow, NOT Arrow. As
expected, the spawn egg already has a dedicated mapping for
Arrow, which is id 10 - which was Arrow's entity id.
I also ported a fix for the cooked_fished id update. This doesn't
really matter since there is already a dataconverter to fix this,
but the game didn't accept cooked_fished at the time. So I see
no harm.
* Review all converters and walkers
- Refactor V99 to have helper methods for defining entity/tile
entity types
- Automatically namespace all ids that should be namespaced.
While vanilla never saved non-namespaced data for things that
are namespaced, plugins/users might have.
- Synchronised the identity ensure map in HelperBlockFlatteningV1450
- Code style consistency
- Add missing log warning in V102 for ITEM_NAME type conversion
- Use getBoolean instead of getByte
- Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow
rename, as it will affect ENTITY_NAME type
- Always set isVillager to false in V502 for Zombie
- Register V808's converter under subversion 1 like DFU
- Register a breakpoint for V1.17.1. In the future, all final
versions of major releases will have a breakpoint so that
the work required to determine if a converter needs a breakpoint
is minimal
- Validate that a dataconverter is only registered for a version
that is registered
- ConverterFlattenTileEntity is actually ConverterFlattenEntity
It even registered the converters under TILE_ENTITY, instead of
ENTITY.
- Fix id comparison in V1492 STRUCTURE_FEATURE renamer
- Use ConverterAbstractStatsRename for V1510 stats renamer
At the time I had written that class, the abstract renamer didn't
exist.
- Ensure OwnerUUID is at least set to empty string in
V1904 if the ocelot is converted to a cat (this is
likely so that it retains a collar)
- Use generic read/write for Records in V1946
Records is actually a list, not a map. So reading map was
invalid.
* Always set light to zero when propagating decrease
This fixes an almost infinite loop where light values
would be spam queued on a very small subset on blocks.
This also likely fixes the memory issues people were
seeing.
* re-organize patches
* Apply and fix conflicts
* Revert some patches
getChunkAt retains chunks so that plugins don't spam loads
revert mc-4 fix will remain unless issues pop up
* Shuffle iterated chunks if per player is not enabled
Can help with some mob spawning stacking up at locations
* Make per player default, migrate all configs
* Adjust comments in fixups
* Rework config for player chunk loader
Old config is not compatible. Move all configs to be
under `settings` in paper.yml
The player chunk loader has been modified to
less aggressively load chunks, but to send
chunks at higher rates compared to tuinity. There are
new config entries to tune this behavior.
* Add back old constructor to CompressionEncoder/Decoder (fixes
Tuinity #358)
* Raise chunk loading default limits
* Reduce worldgen thread workers for lower core count cpus
* Raise limits for chunk loading config
Also place it under `chunk-loading`
* Disable max chunk send rate by default
* Fix conflicts and rebuild patches
* Drop default send rate again
Appears to be still causing problems for no known reason
* Raise chunk send limits to 100 per player
While a low limit fixes ping issues for some people, most people
do not suffer from this issue and thus should not suffer from
an extremely slow load-in rate.
* Rebase part 1
Autosquash the fixups
* Move not implemented up
* Fixup mc-dev fixes
Missed this one
* Rebase per player viewdistance api into the original api patch
* Remove old light engine patch part 1
The prioritisation must be kept from it, so that part
has been rebased into the priority patch.
Part 2 will deal with rebasing all of the patches _after_
* Rebase remaining patches for old light patch removal
* Remove other mid tick patch
* Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch
Replaced by `Do not copy visible chunks`
* Revert AT for Vec3i setX/Y/Z
The class is immutable. set should not be exposed
* Remove old IntegerUtil class
* Replace old CraftChunk#getEntities patch
* Remove import for SWMRNibbleArray in ChunkAccess
* Finished merge checklist
* Remove ensureTickThread impl in urgency patch
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 11:02:11 +00:00
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index 9d56c51b64dfd70dbc83b32729c38615141930d5..bbdcb00642d6d91787f0c4184434de15b0e31646 100644
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2021-06-11 12:02:28 +00:00
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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2021-08-06 11:57:36 +00:00
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@@ -1220,7 +1220,9 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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2021-06-11 12:02:28 +00:00
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* @throws IllegalArgumentException Thrown if the URL is null.
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* @throws IllegalArgumentException Thrown if the URL is too long. The
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* length restriction is an implementation specific arbitrary value.
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+ * @deprecated use {@link #setResourcePack(String, String)}
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*/
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+ @Deprecated // Paper
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public void setResourcePack(@NotNull String url);
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/**
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Merge tuinity (#6413)
This PR contains all of Tuinity's patches. Very notable ones are:
- Highly optimised collisions
- Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16)
- Starlight https://github.com/PaperMC/Starlight
- Rewritten dataconverter system https://github.com/PaperMC/DataConverter
- Random block ticking optimisation (wrongly dropped from Paper 1.17)
- Chunk ticking optimisations
- Anything else I've forgotten in the 60 or so patches
If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml.
* Port tuinity, initial patchset
* Update gradle to 7.2
jmp said it fixes rebuildpatches not working for me. it fucking better
* Completely clean apply
* Remove tuinity config, add per player api patch
* Remove paper reobf mappings patch
* Properly update gradlew
* Force clean rebuild
* Mark fixups
Comments and ATs still need to be done
* grep -r "Tuinity"
* Fixup
* Ensure gameprofile lastaccess is written only under the state lock
* update URL for dataconverter
* Only clean rebuild tuinity patches
might fix merge conflicts
* Use UTF-8 for gradlew
* Clean rb patches again
* Convert block ids used as item ids
Neither the converters of pre 1.13 nor DFU handled these cases,
as by the time they were written the game at the time didn't
consider these ids valid - they would be air. Because of this,
some worlds have logspam since only DataConverter (not DFU or
legacy converters) will warn when an invalid id has been
seen.
While quite a few do need to now be considered as air, quite a lot
do not. So it makes sense to add conversion for these items, instead
of simply suppressing or ignoring the logs. I've now added id -> string conversion
for all block ids that could be used as items that existed in the game
before 1.7.10 (I have no interest in tracking down the
exact version block ids stopped working) that were on
https://minecraft-ids.grahamedgecombe.com/
Items that did not directly convert to new items will
be instead converted to air: stems, wheat crops, piston head,
tripwire wire block
* Fix LightPopulated parsing in V1466
The DFU code was checking if the number existed, not if it
didn't exist. I misread the original code.
* Always parse protochunk light sources unless it is marked as non-lit
Chunks not marked as lit will always go through the light engine,
so they should always have their block sources parsed.
* Update custom names to JSON for players
Missed this fix from CB, as it was inside
the DataFixers class.
I decided to double check all of the CB changes again:
DataFixers.java was the only area I missed, as I had inspected all
datafixer diffs and implemented them all into DataConverter. I also
checked Bootstrap.java again, and re-evaluated their changes. I had
previously done this, but determined that they were all bad.
The changes to make standing_sign block map to oak_sign block in
V1450 is bad, because that's not the item id V1450 accepts. Only
in 1.14 did oak_sign even exist, and as expected there is a converter
to rename all existing sign items/blocks.
The fix to register the portal block under id 1440 is useless, as
the flattenning logic will default to the lowest registered id - which
is the exact blockstate that CB registers into 1440. So it just
doesn't do anything.
The extra item ids in the id -> string converter are already added,
but I found this from EMC originally.
The change for the spawn egg id 23 -> Arrow is just wrong,
that id DOES correspond to TippedArrow, NOT Arrow. As
expected, the spawn egg already has a dedicated mapping for
Arrow, which is id 10 - which was Arrow's entity id.
I also ported a fix for the cooked_fished id update. This doesn't
really matter since there is already a dataconverter to fix this,
but the game didn't accept cooked_fished at the time. So I see
no harm.
* Review all converters and walkers
- Refactor V99 to have helper methods for defining entity/tile
entity types
- Automatically namespace all ids that should be namespaced.
While vanilla never saved non-namespaced data for things that
are namespaced, plugins/users might have.
- Synchronised the identity ensure map in HelperBlockFlatteningV1450
- Code style consistency
- Add missing log warning in V102 for ITEM_NAME type conversion
- Use getBoolean instead of getByte
- Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow
rename, as it will affect ENTITY_NAME type
- Always set isVillager to false in V502 for Zombie
- Register V808's converter under subversion 1 like DFU
- Register a breakpoint for V1.17.1. In the future, all final
versions of major releases will have a breakpoint so that
the work required to determine if a converter needs a breakpoint
is minimal
- Validate that a dataconverter is only registered for a version
that is registered
- ConverterFlattenTileEntity is actually ConverterFlattenEntity
It even registered the converters under TILE_ENTITY, instead of
ENTITY.
- Fix id comparison in V1492 STRUCTURE_FEATURE renamer
- Use ConverterAbstractStatsRename for V1510 stats renamer
At the time I had written that class, the abstract renamer didn't
exist.
- Ensure OwnerUUID is at least set to empty string in
V1904 if the ocelot is converted to a cat (this is
likely so that it retains a collar)
- Use generic read/write for Records in V1946
Records is actually a list, not a map. So reading map was
invalid.
* Always set light to zero when propagating decrease
This fixes an almost infinite loop where light values
would be spam queued on a very small subset on blocks.
This also likely fixes the memory issues people were
seeing.
* re-organize patches
* Apply and fix conflicts
* Revert some patches
getChunkAt retains chunks so that plugins don't spam loads
revert mc-4 fix will remain unless issues pop up
* Shuffle iterated chunks if per player is not enabled
Can help with some mob spawning stacking up at locations
* Make per player default, migrate all configs
* Adjust comments in fixups
* Rework config for player chunk loader
Old config is not compatible. Move all configs to be
under `settings` in paper.yml
The player chunk loader has been modified to
less aggressively load chunks, but to send
chunks at higher rates compared to tuinity. There are
new config entries to tune this behavior.
* Add back old constructor to CompressionEncoder/Decoder (fixes
Tuinity #358)
* Raise chunk loading default limits
* Reduce worldgen thread workers for lower core count cpus
* Raise limits for chunk loading config
Also place it under `chunk-loading`
* Disable max chunk send rate by default
* Fix conflicts and rebuild patches
* Drop default send rate again
Appears to be still causing problems for no known reason
* Raise chunk send limits to 100 per player
While a low limit fixes ping issues for some people, most people
do not suffer from this issue and thus should not suffer from
an extremely slow load-in rate.
* Rebase part 1
Autosquash the fixups
* Move not implemented up
* Fixup mc-dev fixes
Missed this one
* Rebase per player viewdistance api into the original api patch
* Remove old light engine patch part 1
The prioritisation must be kept from it, so that part
has been rebased into the priority patch.
Part 2 will deal with rebasing all of the patches _after_
* Rebase remaining patches for old light patch removal
* Remove other mid tick patch
* Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch
Replaced by `Do not copy visible chunks`
* Revert AT for Vec3i setX/Y/Z
The class is immutable. set should not be exposed
* Remove old IntegerUtil class
* Replace old CraftChunk#getEntities patch
* Remove import for SWMRNibbleArray in ChunkAccess
* Finished merge checklist
* Remove ensureTickThread impl in urgency patch
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 11:02:11 +00:00
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@@ -1731,6 +1733,124 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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2021-06-11 12:02:28 +00:00
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default net.kyori.adventure.text.event.HoverEvent<net.kyori.adventure.text.event.HoverEvent.ShowEntity> asHoverEvent(final @NotNull java.util.function.UnaryOperator<net.kyori.adventure.text.event.HoverEvent.ShowEntity> op) {
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return net.kyori.adventure.text.event.HoverEvent.showEntity(op.apply(net.kyori.adventure.text.event.HoverEvent.ShowEntity.of(this.getType().getKey(), this.getUniqueId(), this.displayName())));
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}
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+
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+ /**
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+ * Request that the player's client download and switch resource packs.
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+ * <p>
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+ * The player's client will download the new resource pack asynchronously
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+ * in the background, and will automatically switch to it once the
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+ * download is complete. If the client has downloaded and cached the same
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+ * resource pack in the past, it will perform a quick timestamp check
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+ * over the network to determine if the resource pack has changed and
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+ * needs to be downloaded again. When this request is sent for the very
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+ * first time from a given server, the client will first display a
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+ * confirmation GUI to the player before proceeding with the download.
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+ * <p>
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+ * Notes:
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+ * <ul>
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+ * <li>Players can disable server resources on their client, in which
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+ * case this method will have no affect on them.
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+ * <li>There is no concept of resetting resource packs back to default
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+ * within Minecraft, so players will have to relog to do so.
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+ * </ul>
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+ *
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+ * @param url The URL from which the client will download the resource
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+ * pack. The string must contain only US-ASCII characters and should
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+ * be encoded as per RFC 1738.
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+ * @param hash A 40 character hexadecimal and lowercase SHA-1 digest of
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+ * the resource pack file.
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+ * @throws IllegalArgumentException Thrown if the URL is null.
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+ * @throws IllegalArgumentException Thrown if the URL is too long. The
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+ * length restriction is an implementation specific arbitrary value.
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+ */
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+ void setResourcePack(@NotNull String url, @NotNull String hash);
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+
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+ /**
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2021-07-12 19:42:17 +00:00
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+ * Request that the player's client download and switch resource packs.
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+ * <p>
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+ * The player's client will download the new resource pack asynchronously
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+ * in the background, and will automatically switch to it once the
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+ * download is complete. If the client has downloaded and cached the same
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+ * resource pack in the past, it will perform a quick timestamp check
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+ * over the network to determine if the resource pack has changed and
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+ * needs to be downloaded again. When this request is sent for the very
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+ * first time from a given server, the client will first display a
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+ * confirmation GUI to the player before proceeding with the download.
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+ * <p>
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+ * Notes:
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+ * <ul>
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+ * <li>Players can disable server resources on their client, in which
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+ * case this method will have no affect on them.
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+ * <li>There is no concept of resetting resource packs back to default
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+ * within Minecraft, so players will have to relog to do so.
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+ * </ul>
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+ *
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+ * @param url The URL from which the client will download the resource
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+ * pack. The string must contain only US-ASCII characters and should
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+ * be encoded as per RFC 1738.
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+ * @param hash A 40 character hexadecimal and lowercase SHA-1 digest of
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+ * the resource pack file.
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+ * @param required Marks if the resource pack should be required by the client
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+ * @throws IllegalArgumentException Thrown if the URL is null.
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+ * @throws IllegalArgumentException Thrown if the URL is too long. The
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+ * length restriction is an implementation specific arbitrary value.
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+ */
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+ void setResourcePack(@NotNull String url, @NotNull String hash, boolean required);
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+
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+ /**
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+ * Request that the player's client download and switch resource packs.
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+ * <p>
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+ * The player's client will download the new resource pack asynchronously
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+ * in the background, and will automatically switch to it once the
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+ * download is complete. If the client has downloaded and cached the same
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+ * resource pack in the past, it will perform a quick timestamp check
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+ * over the network to determine if the resource pack has changed and
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+ * needs to be downloaded again. When this request is sent for the very
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+ * first time from a given server, the client will first display a
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+ * confirmation GUI to the player before proceeding with the download.
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+ * <p>
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+ * Notes:
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+ * <ul>
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+ * <li>Players can disable server resources on their client, in which
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+ * case this method will have no affect on them.
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+ * <li>There is no concept of resetting resource packs back to default
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+ * within Minecraft, so players will have to relog to do so.
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+ * </ul>
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+ *
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+ * @param url The URL from which the client will download the resource
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+ * pack. The string must contain only US-ASCII characters and should
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+ * be encoded as per RFC 1738.
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+ * @param hash A 40 character hexadecimal and lowercase SHA-1 digest of
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+ * the resource pack file.
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+ * @param required Marks if the resource pack should be required by the client
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+ * @param resourcePackPrompt A Prompt to be displayed in the client request
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+ * @throws IllegalArgumentException Thrown if the URL is null.
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+ * @throws IllegalArgumentException Thrown if the URL is too long. The
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+ * length restriction is an implementation specific arbitrary value.
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+ */
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2021-07-13 18:15:18 +00:00
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+ void setResourcePack(@NotNull String url, @NotNull String hash, boolean required, @Nullable net.kyori.adventure.text.Component resourcePackPrompt);
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2021-07-12 19:42:17 +00:00
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+ /**
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2021-06-11 12:02:28 +00:00
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+ * @return the most recent resource pack status received from the player,
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+ * or null if no status has ever been received from this player.
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+ */
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+ @Nullable
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+ org.bukkit.event.player.PlayerResourcePackStatusEvent.Status getResourcePackStatus();
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+
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+ /**
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+ * @return the most recent resource pack hash received from the player,
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+ * or null if no hash has ever been received from this player.
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+ *
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+ * @deprecated This is no longer sent from the client and will always be null
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+ */
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+ @Nullable
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|
+ @Deprecated
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+ String getResourcePackHash();
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+
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|
|
+ /**
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|
+ * @return true if the last resource pack status received from this player
|
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+ * was {@link org.bukkit.event.player.PlayerResourcePackStatusEvent.Status#SUCCESSFULLY_LOADED}
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+ */
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|
+ boolean hasResourcePack();
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|
// Paper end
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|
// Spigot start
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|
diff --git a/src/main/java/org/bukkit/event/player/PlayerResourcePackStatusEvent.java b/src/main/java/org/bukkit/event/player/PlayerResourcePackStatusEvent.java
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|
index b98195650d49d78ec35970ca0376b6289b861e4b..4c2102a11c3d682d98f0db4ccafa35231e66bcdd 100644
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|
--- a/src/main/java/org/bukkit/event/player/PlayerResourcePackStatusEvent.java
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+++ b/src/main/java/org/bukkit/event/player/PlayerResourcePackStatusEvent.java
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|
@@ -11,13 +11,32 @@ import org.jetbrains.annotations.NotNull;
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public class PlayerResourcePackStatusEvent extends PlayerEvent {
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|
|
private static final HandlerList handlers = new HandlerList();
|
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|
|
+ @Deprecated
|
|
|
|
+ private final String hash; // Paper
|
|
|
|
private final Status status;
|
|
|
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|
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|
|
public PlayerResourcePackStatusEvent(@NotNull final Player who, @NotNull Status resourcePackStatus) {
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|
super(who);
|
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|
|
+ this.hash = null; // Paper
|
|
|
|
this.status = resourcePackStatus;
|
|
|
|
}
|
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|
|
|
|
|
+ @Deprecated // Paper
|
|
|
|
+ public PlayerResourcePackStatusEvent(final Player who, Status resourcePackStatus, String hash) {
|
|
|
|
+ super(who);
|
|
|
|
+ this.hash = hash; // Paper
|
|
|
|
+ this.status = resourcePackStatus;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ @Deprecated
|
|
|
|
+ /**
|
|
|
|
+ * @deprecated Hash does not seem to ever be set
|
|
|
|
+ */
|
|
|
|
+ public String getHash() {
|
|
|
|
+ return this.hash;
|
|
|
|
+ }
|
|
|
|
+ // Paper end
|
|
|
|
+
|
|
|
|
/**
|
|
|
|
* Gets the status of this pack.
|
|
|
|
*
|