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From 41f9d0be57621cbc16042166cd33d910b614614b Mon Sep 17 00:00:00 2001
2019-03-02 20:29:09 +00:00
From: Aikar <aikar@aikar.co>
Date: Sat, 2 Mar 2019 11:11:29 -0500
Subject: [PATCH] Don't check ConvertSigns boolean every sign save
property lookups arent super cheap. they synchronize, validate
and check security managers.
diff --git a/src/main/java/net/minecraft/server/TileEntitySign.java b/src/main/java/net/minecraft/server/TileEntitySign.java
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index f051f2d3c..5eb86c434 100644
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--- a/src/main/java/net/minecraft/server/TileEntitySign.java
+++ b/src/main/java/net/minecraft/server/TileEntitySign.java
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@@ -15,6 +15,7 @@ public class TileEntitySign extends TileEntity implements ICommandListener { //
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private static final boolean keepInvalidUnicode = Boolean.getBoolean("Paper.keepInvalidUnicode"); // Allow people to keep their bad unicode if they really want it
private boolean privateUnicodeRemoved = false;
public java.util.UUID signEditor;
+ private static final boolean CONVERT_LEGACY_SIGNS = Boolean.getBoolean("convertLegacySigns");
// Paper end
public TileEntitySign() {
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@@ -33,7 +34,7 @@ public class TileEntitySign extends TileEntity implements ICommandListener { //
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}
// CraftBukkit start
- if (Boolean.getBoolean("convertLegacySigns")) {
+ if (CONVERT_LEGACY_SIGNS) { // Paper
nbttagcompound.setBoolean("Bukkit.isConverted", true);
}
// CraftBukkit end
--
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2.24.1
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