testserver/patches/server-remapped/0330-Optimize-Network-Manag...

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2021-06-11 12:02:28 +00:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 6 May 2020 04:53:35 -0400
Subject: [PATCH] Optimize Network Manager and add advanced packet support
Adds ability for 1 packet to bundle other packets to follow it
Adds ability for a packet to delay sending more packets until a state is ready.
Removes synchronization from sending packets
Removes processing packet queue off of main thread
- for the few cases where it is allowed, order is not necessary nor
should it even be happening concurrently in first place (handshaking/login/status)
Ensures packets sent asynchronously are dispatched on main thread
This helps ensure safety for ProtocolLib as packet listeners
are commonly accessing world state. This will allow you to schedule
a packet to be sent async, but itll be dispatched sync for packet
listeners to process.
This should solve some deadlock risks
Also adds Netty Channel Flush Consolidation to reduce the amount of flushing
Also avoids spamming closed channel exception by rechecking closed state in dispatch
and then catch exceptions and close if they fire.
Part of this commit was authored by: Spottedleaf
diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
index 3247ec5d6cf329ba0b7e6d5a6c3294dec2e34db4..fc63df21aecd4721efdb45d4744666ed0b562c1b 100644
--- a/src/main/java/net/minecraft/network/Connection.java
+++ b/src/main/java/net/minecraft/network/Connection.java
@@ -25,8 +25,15 @@ import net.minecraft.network.chat.Component;
import net.minecraft.network.chat.TranslatableComponent;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketFlow;
+import net.minecraft.network.protocol.game.ClientboundBossEventPacket;
+import net.minecraft.network.protocol.game.ClientboundChatPacket;
+import net.minecraft.network.protocol.game.ClientboundCommandSuggestionsPacket;
import net.minecraft.network.protocol.game.ClientboundDisconnectPacket;
+import net.minecraft.network.protocol.game.ClientboundKeepAlivePacket;
+import net.minecraft.network.protocol.game.ClientboundSetTitlesPacket;
+import net.minecraft.server.MCUtil;
import net.minecraft.server.RunningOnDifferentThreadException;
+import net.minecraft.server.level.ServerPlayer;
import net.minecraft.server.network.ServerGamePacketListenerImpl;
import net.minecraft.server.network.ServerLoginPacketListenerImpl;
import net.minecraft.util.LazyLoadedValue;
@@ -75,6 +82,10 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
public int protocolVersion;
public java.net.InetSocketAddress virtualHost;
private static boolean enableExplicitFlush = Boolean.getBoolean("paper.explicit-flush");
+ // Optimize network
+ public boolean isPending = true;
+ public boolean queueImmunity = false;
+ public ConnectionProtocol protocol;
// Paper end
public Connection(PacketFlow side) {
@@ -98,6 +109,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
}
public void setProtocol(ConnectionProtocol state) {
+ protocol = state; // Paper
this.channel.attr(Connection.ATTRIBUTE_PROTOCOL).set(state);
this.channel.config().setAutoRead(true);
Connection.LOGGER.debug("Enabled auto read");
@@ -168,19 +180,84 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
Validate.notNull(listener, "packetListener", new Object[0]);
this.packetListener = listener;
}
+ // Paper start
+ public ServerPlayer getPlayer() {
+ if (packetListener instanceof ServerGamePacketListenerImpl) {
+ return ((ServerGamePacketListenerImpl) packetListener).player;
+ } else {
+ return null;
+ }
+ }
+ private static class InnerUtil { // Attempt to hide these methods from ProtocolLib so it doesn't accidently pick them up.
+ private static java.util.List<Packet> buildExtraPackets(Packet packet) {
+ java.util.List<Packet> extra = packet.getExtraPackets();
+ if (extra == null || extra.isEmpty()) {
+ return null;
+ }
+ java.util.List<Packet> ret = new java.util.ArrayList<>(1 + extra.size());
+ buildExtraPackets0(extra, ret);
+ return ret;
+ }
+
+ private static void buildExtraPackets0(java.util.List<Packet> extraPackets, java.util.List<Packet> into) {
+ for (Packet extra : extraPackets) {
+ into.add(extra);
+ java.util.List<Packet> extraExtra = extra.getExtraPackets();
+ if (extraExtra != null && !extraExtra.isEmpty()) {
+ buildExtraPackets0(extraExtra, into);
+ }
+ }
+ }
+ // Paper start
+ private static boolean canSendImmediate(Connection networkManager, Packet<?> packet) {
+ return networkManager.isPending || networkManager.protocol != ConnectionProtocol.PLAY ||
+ packet instanceof ClientboundKeepAlivePacket ||
+ packet instanceof ClientboundChatPacket ||
+ packet instanceof ClientboundCommandSuggestionsPacket ||
+ packet instanceof ClientboundSetTitlesPacket ||
+ packet instanceof ClientboundBossEventPacket;
+ }
+ // Paper end
+ }
+ // Paper end
public void send(Packet<?> packet) {
this.send(packet, (GenericFutureListener) null);
}
public void send(Packet<?> packet, @Nullable GenericFutureListener<? extends Future<? super Void>> callback) {
- if (this.isConnected()) {
- this.flushQueue();
- this.sendPacket(packet, callback);
- } else {
- this.queue.add(new Connection.PacketHolder(packet, callback));
+ // Paper start - handle oversized packets better
+ boolean connected = this.isConnected();
+ if (!connected && !preparing) {
+ return; // Do nothing
+ }
+ packet.onPacketDispatch(getPlayer());
+ if (connected && (InnerUtil.canSendImmediate(this, packet) || (
+ MCUtil.isMainThread() && packet.isReady() && this.queue.isEmpty() &&
+ (packet.getExtraPackets() == null || packet.getExtraPackets().isEmpty())
+ ))) {
+ this.dispatchPacket(packet, callback);
+ return;
}
+ // write the packets to the queue, then flush - antixray hooks there already
+ java.util.List<Packet> extraPackets = InnerUtil.buildExtraPackets(packet);
+ boolean hasExtraPackets = extraPackets != null && !extraPackets.isEmpty();
+ if (!hasExtraPackets) {
+ this.queue.add(new Connection.PacketHolder(packet, callback));
+ } else {
+ java.util.List<Connection.PacketHolder> packets = new java.util.ArrayList<>(1 + extraPackets.size());
+ packets.add(new Connection.PacketHolder(packet, null)); // delay the future listener until the end of the extra packets
+
+ for (int i = 0, len = extraPackets.size(); i < len;) {
+ Packet extra = extraPackets.get(i);
+ boolean end = ++i == len;
+ packets.add(new Connection.PacketHolder(extra, end ? callback : null)); // append listener to the end
+ }
+ this.queue.addAll(packets); // atomic
+ }
+ this.sendPacketQueue();
+ // Paper end
}
private void dispatchPacket(Packet<?> packet, @Nullable GenericFutureListener<? extends Future<? super Void>> genericFutureListener) { this.sendPacket(packet, genericFutureListener); } // Paper - OBFHELPER
@@ -194,54 +271,119 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
this.channel.config().setAutoRead(false);
}
+ ServerPlayer player = getPlayer(); // Paper
if (this.channel.eventLoop().inEventLoop()) {
if (enumprotocol != enumprotocol1) {
this.setProtocol(enumprotocol);
}
+ // Paper start
+ if (!isConnected()) {
+ packet.onPacketDispatchFinish(player, null);
+ return;
+ }
+ try {
+ // Paper end
ChannelFuture channelfuture = this.channel.writeAndFlush(packet);
if (callback != null) {
channelfuture.addListener(callback);
}
+ // Paper start
+ if (packet.hasFinishListener()) {
+ channelfuture.addListener((ChannelFutureListener) channelFuture -> packet.onPacketDispatchFinish(player, channelFuture));
+ }
+ // Paper end
channelfuture.addListener(ChannelFutureListener.FIRE_EXCEPTION_ON_FAILURE);
+ // Paper start
+ } catch (Exception e) {
+ LOGGER.error("NetworkException: " + player, e);
+ disconnect(new TranslatableComponent("disconnect.genericReason", "Internal Exception: " + e.getMessage()));;
+ packet.onPacketDispatchFinish(player, null);
+ }
+ // Paper end
} else {
this.channel.eventLoop().execute(() -> {
if (enumprotocol != enumprotocol1) {
this.setProtocol(enumprotocol);
}
+ // Paper start
+ if (!isConnected()) {
+ packet.onPacketDispatchFinish(player, null);
+ return;
+ }
+ try {
+ // Paper end
ChannelFuture channelfuture1 = this.channel.writeAndFlush(packet);
+
if (callback != null) {
channelfuture1.addListener(callback);
}
+ // Paper start
+ if (packet.hasFinishListener()) {
+ channelfuture1.addListener((ChannelFutureListener) channelFuture -> packet.onPacketDispatchFinish(player, channelFuture));
+ }
+ // Paper end
channelfuture1.addListener(ChannelFutureListener.FIRE_EXCEPTION_ON_FAILURE);
+ // Paper start
+ } catch (Exception e) {
+ LOGGER.error("NetworkException: " + player, e);
+ disconnect(new TranslatableComponent("disconnect.genericReason", "Internal Exception: " + e.getMessage()));;
+ packet.onPacketDispatchFinish(player, null);
+ }
+ // Paper end
});
}
}
- private void sendPacketQueue() { this.flushQueue(); } // Paper - OBFHELPER
- private void flushQueue() {
- if (this.channel != null && this.channel.isOpen()) {
- Queue queue = this.queue;
-
+ // Paper start - rewrite this to be safer if ran off main thread
+ private boolean sendPacketQueue() { return this.p(); } // OBFHELPER // void -> boolean
+ private boolean p() { // void -> boolean
+ if (!isConnected()) {
+ return true;
+ }
+ if (MCUtil.isMainThread()) {
+ return processQueue();
+ } else if (isPending) {
+ // Should only happen during login/status stages
synchronized (this.queue) {
- Connection.PacketHolder networkmanager_queuedpacket;
-
- while ((networkmanager_queuedpacket = (Connection.PacketHolder) this.queue.poll()) != null) {
- this.sendPacket(networkmanager_queuedpacket.packet, networkmanager_queuedpacket.listener);
- }
+ return this.processQueue();
+ }
+ }
+ return false;
+ }
+ private boolean processQueue() {
+ if (this.queue.isEmpty()) return true;
+ // If we are on main, we are safe here in that nothing else should be processing queue off main anymore
+ // But if we are not on main due to login/status, the parent is synchronized on packetQueue
+ java.util.Iterator<PacketHolder> iterator = this.queue.iterator();
+ while (iterator.hasNext()) {
+ Connection.PacketHolder queued = iterator.next(); // poll -> peek
+
+ // Fix NPE (Spigot bug caused by handleDisconnection())
+ if (queued == null) {
+ return true;
+ }
+ Packet<?> packet = queued.getPacket();
+ if (!packet.isReady()) {
+ return false;
+ } else {
+ iterator.remove();
+ this.dispatchPacket(packet, queued.getGenericFutureListener());
}
}
+ return true;
}
+ // Paper end
public void tick() {
- this.flushQueue();
+ this.p();
if (this.packetListener instanceof ServerLoginPacketListenerImpl) {
((ServerLoginPacketListenerImpl) this.packetListener).tick();
}
@@ -271,9 +413,21 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
return this.address;
}
+ // Paper start
+ public void clearPacketQueue() {
+ ServerPlayer player = getPlayer();
+ queue.forEach(queuedPacket -> {
+ Packet<?> packet = queuedPacket.getPacket();
+ if (packet.hasFinishListener()) {
+ packet.onPacketDispatchFinish(player, null);
+ }
+ });
+ queue.clear();
+ } // Paper end
public void disconnect(Component disconnectReason) {
// Spigot Start
this.preparing = false;
+ clearPacketQueue(); // Paper
// Spigot End
if (this.channel.isOpen()) {
this.channel.close(); // We can't wait as this may be called from an event loop.
@@ -341,7 +495,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
public void handleDisconnection() {
if (this.channel != null && !this.channel.isOpen()) {
if (this.disconnectionHandled) {
- Connection.LOGGER.warn("handleDisconnection() called twice");
+ //NetworkManager.LOGGER.warn("handleDisconnection() called twice"); // Paper - Do not log useless message
} else {
this.disconnectionHandled = true;
if (this.getDisconnectedReason() != null) {
@@ -349,7 +503,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
} else if (this.getPacketListener() != null) {
this.getPacketListener().a(new TranslatableComponent("multiplayer.disconnect.generic"));
}
- this.queue.clear(); // Free up packet queue.
+ clearPacketQueue(); // Paper
// Paper start - Add PlayerConnectionCloseEvent
final PacketListener packetListener = this.getPacketListener();
if (packetListener instanceof ServerGamePacketListenerImpl) {
diff --git a/src/main/java/net/minecraft/network/protocol/Packet.java b/src/main/java/net/minecraft/network/protocol/Packet.java
index 9914a82ba0ec146ab13fe94c4dbf0ebf64926536..22db5d0d2cc33498ca40162c66aa3b5fbf2f569f 100644
--- a/src/main/java/net/minecraft/network/protocol/Packet.java
+++ b/src/main/java/net/minecraft/network/protocol/Packet.java
@@ -1,5 +1,6 @@
package net.minecraft.network.protocol;
+import io.netty.channel.ChannelFuture; // Paper
import java.io.IOException;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.network.PacketListener;
@@ -13,6 +14,20 @@ public interface Packet<T extends PacketListener> {
void handle(T listener);
// Paper start
+
+ /**
+ * @param player Null if not at PLAY stage yet
+ */
+ default void onPacketDispatch(@javax.annotation.Nullable EntityPlayer player) {}
+
+ /**
+ * @param player Null if not at PLAY stage yet
+ * @param future Can be null if packet was cancelled
+ */
+ default void onPacketDispatchFinish(@javax.annotation.Nullable EntityPlayer player, @javax.annotation.Nullable ChannelFuture future) {}
+ default boolean hasFinishListener() { return false; }
+ default boolean isReady() { return true; }
+ default java.util.List<Packet> getExtraPackets() { return null; }
default boolean packetTooLarge(NetworkManager manager) {
return false;
}
diff --git a/src/main/java/net/minecraft/server/network/ServerConnectionListener.java b/src/main/java/net/minecraft/server/network/ServerConnectionListener.java
index 6cb51a4fe3c11f53fbb556ce6b0d64b735254d51..d46910cfdc0aef046a0c79731a85d381953c328a 100644
--- a/src/main/java/net/minecraft/server/network/ServerConnectionListener.java
+++ b/src/main/java/net/minecraft/server/network/ServerConnectionListener.java
@@ -16,6 +16,7 @@ import io.netty.channel.epoll.EpollServerSocketChannel;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.ServerSocketChannel;
import io.netty.channel.socket.nio.NioServerSocketChannel;
+import io.netty.handler.flush.FlushConsolidationHandler; // Paper
import io.netty.handler.timeout.ReadTimeoutHandler;
import java.io.IOException;
import java.net.InetAddress;
@@ -54,10 +55,12 @@ public class ServerConnectionListener {
private final List<Connection> connections = Collections.synchronizedList(Lists.newArrayList());
// Paper start - prevent blocking on adding a new network manager while the server is ticking
private final java.util.Queue<Connection> pending = new java.util.concurrent.ConcurrentLinkedQueue<>();
+ private static final boolean disableFlushConsolidation = Boolean.getBoolean("Paper.disableFlushConsolidate"); // Paper
private void addPending() {
Connection manager = null;
while ((manager = pending.poll()) != null) {
connections.add(manager);
+ manager.isPending = false;
}
}
// Paper end
@@ -92,6 +95,7 @@ public class ServerConnectionListener {
;
}
+ if (!disableFlushConsolidation) channel.pipeline().addFirst(new FlushConsolidationHandler()); // Paper
channel.pipeline().addLast("timeout", new ReadTimeoutHandler(30)).addLast("legacy_query", new LegacyQueryHandler(ServerConnectionListener.this)).addLast("splitter", new Varint21FrameDecoder()).addLast("decoder", new PacketDecoder(PacketFlow.SERVERBOUND)).addLast("prepender", new Varint21LengthFieldPrepender()).addLast("encoder", new PacketEncoder(PacketFlow.CLIENTBOUND));
int j = ServerConnectionListener.this.server.getRateLimitPacketsPerSecond();
Object object = j > 0 ? new RateKickingConnection(j) : new Connection(PacketFlow.SERVERBOUND);