testserver/patches/server/0723-Don-t-complete-skull-l...

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Tue, 29 Jun 2021 17:17:34 +0100
Subject: [PATCH] Don't complete skull lookups on main thread (MC-227435)
diff --git a/src/main/java/net/minecraft/world/level/block/entity/SkullBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/SkullBlockEntity.java
index 172413fc0f303d5e15bc2bc55c09ce4faf5298a0..96863338e1642105f71e681ec2b32c882b3ea342 100644
--- a/src/main/java/net/minecraft/world/level/block/entity/SkullBlockEntity.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/SkullBlockEntity.java
@@ -145,15 +145,28 @@ public class SkullBlockEntity extends BlockEntity {
public static void updateGameprofile(@Nullable GameProfile owner, Consumer<GameProfile> callback) {
if (owner != null && !StringUtil.isNullOrEmpty(owner.getName()) && (!owner.isComplete() || !owner.getProperties().containsKey("textures")) && SkullBlockEntity.profileCache != null && SkullBlockEntity.sessionService != null) {
- SkullBlockEntity.profileCache.getAsync(owner.getName(), (gameprofile1) -> {
+ // Paper start
+ SkullBlockEntity.profileCache.getAsync(owner.getName(), (gameprofile) -> {
+ if (gameprofile == null) {
+ net.minecraft.server.MinecraftServer.getServer().scheduleOnMain(() -> callback.accept(owner));
+ return;
+ }
+ Runnable runnable = () -> {
+ GameProfile gameprofile1 = gameprofile;
Property property = (Property) Iterables.getFirst(gameprofile1.getProperties().get("textures"), (Object) null);
if (property == null) {
gameprofile1 = SkullBlockEntity.sessionService.fillProfileProperties(gameprofile1, true);
}
- SkullBlockEntity.profileCache.add(gameprofile1);
- callback.accept(gameprofile1);
+ GameProfile finalGameprofile = gameprofile1;
+ net.minecraft.server.MinecraftServer.getServer().scheduleOnMain(() -> {
+ SkullBlockEntity.profileCache.add(finalGameprofile);
+ callback.accept(finalGameprofile);
+ });
+ };
+ net.minecraft.Util.backgroundExecutor().execute(runnable);
+ // Paper end
});
} else {
callback.accept(owner);