testserver/patches/api/0199-Add-PlayerAttackEntity...

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2021-06-11 12:02:28 +00:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: nossr50 <nossr50@gmail.com>
Date: Thu, 26 Mar 2020 19:30:58 -0700
Subject: [PATCH] Add PlayerAttackEntityCooldownResetEvent
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownResetEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownResetEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..ebdebe7b6ec6ed5aadc7ee925ba0147e61e6bc84
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownResetEvent.java
@@ -0,0 +1,76 @@
+package com.destroystokyo.paper.event.player;
+
+import org.bukkit.entity.Entity;
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.jetbrains.annotations.NotNull;
+
+/**
+ * Called when processing a player's attack on an entity when the player's attack strength cooldown is reset
+ */
+public class PlayerAttackEntityCooldownResetEvent extends PlayerEvent implements Cancellable {
+
+ private final float cooledAttackStrength;
+ private boolean cancel = false;
+ private static final HandlerList handlers = new HandlerList();
+ @NotNull private final Entity attackedEntity;
+
+ public PlayerAttackEntityCooldownResetEvent(@NotNull Player who, @NotNull Entity attackedEntity, float cooledAttackStrength) {
+ super(who);
+ this.attackedEntity = attackedEntity;
+ this.cooledAttackStrength = cooledAttackStrength;
+ }
+
+ @Override
+ public @NotNull HandlerList getHandlers() {
+ return handlers;
+ }
+
+ public static @NotNull HandlerList getHandlerList() {
+ return handlers;
+ }
+
+ /**
+ * Gets the cancellation state of this event. A cancelled event will not
+ * be executed in the server, but will still pass to other plugins
+ * <p>
+ * If an attack cooldown event is cancelled, the players attack strength will remain at the same value instead of being reset.
+ *
+ * @return true if this event is cancelled
+ */
+ @Override
+ public boolean isCancelled() {
+ return cancel;
+ }
+
+ /**
+ * Cancelling this event will prevent the target player from having their cooldown reset from attacking this entity
+ *
+ * @param cancel true if you wish to cancel this event
+ */
+ @Override
+ public void setCancelled(boolean cancel) {
+ this.cancel = cancel;
+ }
+
+ /**
+ * Get the value of the players cooldown attack strength when they initiated the attack
+ *
+ * @return returns the original player cooldown value
+ */
+ public float getCooledAttackStrength() {
+ return cooledAttackStrength;
+ }
+
+ /**
+ * Returns the entity attacked by the player
+ *
+ * @return the entity attacked by the player
+ */
+ @NotNull
+ public Entity getAttackedEntity() {
+ return attackedEntity;
+ }
+}