2020-05-06 09:48:49 +00:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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2017-06-17 19:20:25 +00:00
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From: Aikar <aikar@aikar.co>
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Date: Sat, 17 Jun 2017 15:04:51 -0400
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Subject: [PATCH] Shoulder Entities Release API
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diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
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2020-08-25 02:22:08 +00:00
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index 72178c3036f567ceaf15016978a9737eb9c4afc4..d212d5123b6294f7873d72f125505a006c290b05 100644
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2017-06-17 19:20:25 +00:00
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--- a/src/main/java/org/bukkit/entity/HumanEntity.java
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+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
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2020-07-01 23:41:58 +00:00
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@@ -300,6 +300,26 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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2017-06-17 19:20:25 +00:00
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*/
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public int getExpToLevel();
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+ // Paper start
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+ /**
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+ * If there is an Entity on this entities left shoulder, it will be released to the world and returned.
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+ * If no Entity is released, null will be returned.
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+ *
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+ * @return The released entity, or null
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+ */
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2019-03-20 00:28:15 +00:00
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+ @Nullable
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2017-06-17 19:20:25 +00:00
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+ public Entity releaseLeftShoulderEntity();
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+
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+ /**
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+ * If there is an Entity on this entities left shoulder, it will be released to the world and returned.
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+ * If no Entity is released, null will be returned.
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+ *
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+ * @return The released entity, or null
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+ */
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2019-03-20 00:28:15 +00:00
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+ @Nullable
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2017-06-17 19:20:25 +00:00
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+ public Entity releaseRightShoulderEntity();
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+ // Paper end
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+
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/**
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2020-04-27 07:34:45 +00:00
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* Gets the current cooldown for a player's attack.
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*
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