testserver/Spigot-API-Patches/0115-LivingEntity-Hand-Rais...

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2018-07-23 08:39:55 +00:00
From 04b67e12230f3c0feea220732944b891d5ca71c2 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 29 Jun 2018 00:19:19 -0400
Subject: [PATCH] LivingEntity Hand Raised/Item Use API
How long an entity has raised hands to charge an attack or use an item
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index 7ea7ccf0..fea831e6 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -10,6 +10,7 @@ import org.bukkit.Material;
import org.bukkit.attribute.Attributable;
import org.bukkit.block.Block;
import org.bukkit.inventory.EntityEquipment;
+import org.bukkit.inventory.ItemStack;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import org.bukkit.projectiles.ProjectileSource;
@@ -415,5 +416,27 @@ public interface LivingEntity extends Attributable, Entity, Damageable, Projecti
* @param delay Delay in ticks
*/
void setShieldBlockingDelay(int delay);
+
+ /**
+ * Get's the item being actively "used" or consumed.
+ * @return The item. Will be null if no active item.
+ */
+ ItemStack getActiveItem();
+
+ /**
+ * Get's remaining time a player needs to keep hands raised with an item to finish using it.
+ * @return Remaining ticks to use the item
+ */
+ int getItemUseRemainingTime();
+
+ /**
+ * Get how long the players hands have been raised (Charging Bow attack, using a potion, etc)
+ */
+ int getHandRaisedTime();
+
+ /**
+ * Whether or not this entity is using or charging an attack (Bow pulled back, drinking potion, eating food)
+ */
+ boolean isHandRaised();
// Paper end
}
--
2.18.0