2021-05-09 20:50:09 +00:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 16 Jan 2021 14:30:12 -0500
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2021-05-18 15:54:12 +00:00
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Subject: [PATCH] Remove ProjectileHitEvent call when fireballs dead
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2021-05-09 20:50:09 +00:00
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2021-05-18 15:54:12 +00:00
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The duplicate ProjectileHitEvent in EntityFireball was removed. The
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event was always called before the duplicate call.
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2021-05-09 20:50:09 +00:00
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/EntityFireball.java b/src/main/java/net/minecraft/world/entity/projectile/EntityFireball.java
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index 9660dc2263c48a5818b767843658eeb9ee1748ea..ba3b52691db79c83d4482664b7a9615ab9be2761 100644
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2021-05-09 20:50:09 +00:00
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--- a/src/main/java/net/minecraft/world/entity/projectile/EntityFireball.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/EntityFireball.java
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@@ -87,7 +87,7 @@ public abstract class EntityFireball extends IProjectile {
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// CraftBukkit start - Fire ProjectileHitEvent
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if (this.dead) {
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- CraftEventFactory.callProjectileHitEvent(this, movingobjectposition);
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+ // CraftEventFactory.callProjectileHitEvent(this, movingobjectposition); // Paper - this is an undesired duplicate event
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}
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// CraftBukkit end
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}
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