testserver/Spigot-Server-Patches/0301-Catch-JsonParseExcepti...

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Sat, 22 Sep 2018 15:56:59 -0400
Subject: [PATCH] Catch JsonParseException in Entity and TE names
As a result, data that no longer parses correctly will not crash the server
instead just logging the exception and continuing (and in most cases should
fix the data)
Player data is fixed pretty much immediately but some block data (like
Shulkers) may need to be changed in order for it to re-save properly
No more crashing though.
diff --git a/src/main/java/net/minecraft/server/CommandBlockListenerAbstract.java b/src/main/java/net/minecraft/server/CommandBlockListenerAbstract.java
index 786712297435fed5247abd577efd092bcb9c44cb..ef2a496eda45ae5ee8fe52ef09e77c2906069d2e 100644
--- a/src/main/java/net/minecraft/server/CommandBlockListenerAbstract.java
+++ b/src/main/java/net/minecraft/server/CommandBlockListenerAbstract.java
@@ -59,7 +59,7 @@ public abstract class CommandBlockListenerAbstract implements ICommandListener {
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this.command = nbttagcompound.getString("Command");
this.successCount = nbttagcompound.getInt("SuccessCount");
if (nbttagcompound.hasKeyOfType("CustomName", 8)) {
- this.setName(IChatBaseComponent.ChatSerializer.a(nbttagcompound.getString("CustomName")));
+ this.setName(MCUtil.getBaseComponentFromNbt("CustomName", nbttagcompound)); // Paper - Catch ParseException
}
if (nbttagcompound.hasKeyOfType("TrackOutput", 1)) {
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 0f74ec89b3e85c918c95f9d8fef6d68403ed1107..4609e402b419ed21e17ad34d02dca55b47c1c95e 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -1680,7 +1680,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
this.Z();
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this.setYawPitch(this.yaw, this.pitch);
if (nbttagcompound.hasKeyOfType("CustomName", 8)) {
- this.setCustomName(IChatBaseComponent.ChatSerializer.a(nbttagcompound.getString("CustomName")));
+ this.setCustomName(MCUtil.getBaseComponentFromNbt("CustomName", nbttagcompound)); // Paper - Catch ParseException
}
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this.setCustomNameVisible(nbttagcompound.getBoolean("CustomNameVisible"));
diff --git a/src/main/java/net/minecraft/server/MCUtil.java b/src/main/java/net/minecraft/server/MCUtil.java
Implement Chunk Priority / Urgency System for Chunks Mark chunks that are blocking main thread for world generation as urgent Implements a general priority system so that chunks that are sorted in the generator queues can prioritize certain chunks over another. Urgent chunks will jump to the front of the line, ensuring that a sync chunk load on an ungenerated chunk does not lag the server for a long period of time if the servers generator queues are filled with lots of chunks already. This massively reduces the lag spikes from sync chunk gens. Then we further prioritize loading order so nearby chunks have higher priority than distant chunks, reducing the pressure a high no tick view distance holds on you. Chunks in front of the player have higher priority, to help with fast traveling players keep up with their movement. This commit also improves single core cpu scenarios in that we will now automatically disable Async Chunks as well as Minecrafts thread pool. It is never recommended to use async chunks on a single CPU as context switching will be slower than just running it all on main. This also bumps the number of server worker threads by default too. Mojang does not utilize the workers in an effecient manner, resulting in them using barely any sustained CPU. So give it more workers so more chunks can be processed concurrently This change also improves urgent chunk loading, so players flying into unloaded chunks will hurt a little bit less (but still hurt) Ping #3395 #3363 (Not marking as closed, we need to make prevent moving work)
2020-05-19 08:01:53 +00:00
index 8ca1a4719d934db31d57b34cf7050acc5a1a7048..206d04dcce1d7d074cf7151a083bdc626b0b8e07 100644
--- a/src/main/java/net/minecraft/server/MCUtil.java
+++ b/src/main/java/net/minecraft/server/MCUtil.java
Implement Chunk Priority / Urgency System for Chunks Mark chunks that are blocking main thread for world generation as urgent Implements a general priority system so that chunks that are sorted in the generator queues can prioritize certain chunks over another. Urgent chunks will jump to the front of the line, ensuring that a sync chunk load on an ungenerated chunk does not lag the server for a long period of time if the servers generator queues are filled with lots of chunks already. This massively reduces the lag spikes from sync chunk gens. Then we further prioritize loading order so nearby chunks have higher priority than distant chunks, reducing the pressure a high no tick view distance holds on you. Chunks in front of the player have higher priority, to help with fast traveling players keep up with their movement. This commit also improves single core cpu scenarios in that we will now automatically disable Async Chunks as well as Minecrafts thread pool. It is never recommended to use async chunks on a single CPU as context switching will be slower than just running it all on main. This also bumps the number of server worker threads by default too. Mojang does not utilize the workers in an effecient manner, resulting in them using barely any sustained CPU. So give it more workers so more chunks can be processed concurrently This change also improves urgent chunk loading, so players flying into unloaded chunks will hurt a little bit less (but still hurt) Ping #3395 #3363 (Not marking as closed, we need to make prevent moving work)
2020-05-19 08:01:53 +00:00
@@ -510,4 +510,19 @@ public final class MCUtil {
return null;
}
}
+
+ @Nullable
+ public static IChatBaseComponent getBaseComponentFromNbt(String key, NBTTagCompound compound) {
+ if (!compound.hasKey(key)) {
+ return null;
+ }
+ String string = compound.getString(key);
+ try {
+ return IChatBaseComponent.ChatSerializer.jsonToComponent(string);
+ } catch (com.google.gson.JsonParseException e) {
+ org.bukkit.Bukkit.getLogger().warning("Unable to parse " + key + " from " + compound +": " + e.getMessage());
+ }
+
+ return null;
+ }
}
diff --git a/src/main/java/net/minecraft/server/TileEntityBanner.java b/src/main/java/net/minecraft/server/TileEntityBanner.java
index 93911a825154d04dd3f1495b1bab5a3ab2aea30b..d35604edb21441032bce87d658b76b39fea917fc 100644
--- a/src/main/java/net/minecraft/server/TileEntityBanner.java
+++ b/src/main/java/net/minecraft/server/TileEntityBanner.java
@@ -60,7 +60,7 @@ public class TileEntityBanner extends TileEntity implements INamableTileEntity {
public void load(NBTTagCompound nbttagcompound) {
super.load(nbttagcompound);
if (nbttagcompound.hasKeyOfType("CustomName", 8)) {
- this.a = IChatBaseComponent.ChatSerializer.a(nbttagcompound.getString("CustomName"));
+ this.a = MCUtil.getBaseComponentFromNbt("CustomName", nbttagcompound); // Paper - Catch ParseException
}
if (this.hasWorld()) {
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diff --git a/src/main/java/net/minecraft/server/TileEntityContainer.java b/src/main/java/net/minecraft/server/TileEntityContainer.java
index 473ec2cbde5b31398f57bf9ab7034139572fa666..ab6b86e4e9f99a60140187c06480cf511327a710 100644
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--- a/src/main/java/net/minecraft/server/TileEntityContainer.java
+++ b/src/main/java/net/minecraft/server/TileEntityContainer.java
@@ -17,7 +17,7 @@ public abstract class TileEntityContainer extends TileEntity implements IInvento
super.load(nbttagcompound);
this.chestLock = ChestLock.b(nbttagcompound);
if (nbttagcompound.hasKeyOfType("CustomName", 8)) {
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- this.customName = IChatBaseComponent.ChatSerializer.a(nbttagcompound.getString("CustomName"));
+ this.customName = MCUtil.getBaseComponentFromNbt("CustomName", nbttagcompound); // Paper - Catch ParseException
}
}