testserver/Spigot-API-Patches/0058-Profile-Lookup-Events....

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2017-08-03 14:36:06 +00:00
From cb77703817c58fc10b14faf4fbfaeee5a9f98e7b Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 17 Jun 2017 16:30:44 -0400
Subject: [PATCH] Profile Lookup Events
Adds a Pre Lookup Event and a Post Lookup Event so that plugins may prefill in profile data, and cache the responses from
profiles that had to be looked up.
diff --git a/pom.xml b/pom.xml
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index de5bc3f3..293442c3 100644
--- a/pom.xml
+++ b/pom.xml
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@@ -62,6 +62,13 @@
<!-- Trove Provided by CraftBukkit -->
<scope>provided</scope>
</dependency>
+ <!-- Paper - Add Authlib for Profile API -->
+ <dependency>
+ <groupId>com.mojang</groupId>
+ <artifactId>authlib</artifactId>
+ <version>1.5.25</version> <!-- keep in sync with major MC versions -->
+ <scope>compile</scope> <!-- expose to Plugins -->
+ </dependency>
<dependency>
<groupId>co.aikar</groupId>
<artifactId>fastutil-lite</artifactId>
diff --git a/src/main/java/com/destroystokyo/paper/event/profile/LookupProfileEvent.java b/src/main/java/com/destroystokyo/paper/event/profile/LookupProfileEvent.java
new file mode 100644
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index 00000000..6074ecde
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/profile/LookupProfileEvent.java
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@@ -0,0 +1,43 @@
+package com.destroystokyo.paper.event.profile;
+
+import com.mojang.authlib.GameProfile;
+import org.bukkit.Bukkit;
+import org.bukkit.event.Event;
+import org.bukkit.event.HandlerList;
+
+import javax.annotation.Nonnull;
+
+/**
+ * Allows a plugin to be notified anytime AFTER a Profile has been looked up from the Mojang API
+ * This is an opportunity to view the response and potentially cache things.
+ *
+ * No guarantees are made about thread execution context for this event. If you need to know, check
+ * event.isAsync()
+ */
+public class LookupProfileEvent extends Event {
+
+ private static final HandlerList handlers = new HandlerList();
+
+ private final GameProfile profile;
+
+ public LookupProfileEvent(@Nonnull GameProfile profile) {
+ super(!Bukkit.isPrimaryThread());
+ this.profile = profile;
+ }
+
+ /**
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+ * @return The profile that was recently looked up. This profile can be mutated
+ */
+ @Nonnull
+ public GameProfile getProfile() {
+ return profile;
+ }
+
+ public HandlerList getHandlers() {
+ return handlers;
+ }
+
+ public static HandlerList getHandlerList() {
+ return handlers;
+ }
+}
diff --git a/src/main/java/com/destroystokyo/paper/event/profile/PreLookupProfileEvent.java b/src/main/java/com/destroystokyo/paper/event/profile/PreLookupProfileEvent.java
new file mode 100644
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index 00000000..750b9334
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/profile/PreLookupProfileEvent.java
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@@ -0,0 +1,155 @@
+package com.destroystokyo.paper.event.profile;
+
+import com.google.common.collect.Multimap;
+import com.google.common.collect.Sets;
+import com.mojang.authlib.GameProfile;
+import com.mojang.authlib.GameProfileRepository;
+import com.mojang.authlib.ProfileLookupCallback;
+import com.mojang.authlib.properties.Property;
+import com.mojang.authlib.properties.PropertyMap;
+import org.bukkit.Bukkit;
+import org.bukkit.event.Event;
+import org.bukkit.event.HandlerList;
+
+import javax.annotation.Nonnull;
+import javax.annotation.Nullable;
+import java.util.Set;
+import java.util.UUID;
+
+/**
+ * Allows a plugin to intercept a Profile Lookup for a Profile by name
+ *
+ * At the point of event fire, the UUID and properties are unset.
+ *
+ * If a plugin sets the UUID, and optionally the properties, the API call to look up the profile may be skipped.
+ *
+ * No guarantees are made about thread execution context for this event. If you need to know, check
+ * event.isAsync()
+ */
+public class PreLookupProfileEvent extends Event {
+
+ private static final HandlerList handlers = new HandlerList();
+
+ private final String name;
+
+ private UUID uuid;
+ private PropertyMap properties = new PropertyMap();
+
+ public PreLookupProfileEvent(@Nonnull String name) {
+ super(!Bukkit.isPrimaryThread());
+ this.name = name;
+ }
+
+ /**
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+ * @return Name of the profile
+ */
+ @Nonnull
+ public String getName() {
+ return name;
+ }
+
+ /**
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+ * @return The UUID of the profile if it has already been provided by a plugin
+ *
+ * If this value is left null by the completion of the event call, then the server will
+ * trigger a call to the Mojang API to look up the UUID (Network Request), and subsequently, fire a
+ * {@link LookupProfileEvent}
+ */
+ @Nullable
+ public UUID getUUID() {
+ return uuid;
+ }
+
+ /**
+ * Sets the UUID for this player name. This will skip the initial API call to find the players UUID.
+ *
+ * However, if Profile Properties are needed by the server, you must also set them or else an API call will still be made.
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+ *
+ * @param uuid the UUID to set on the {@link GameProfile} or null to reset
+ */
+ public void setUUID(@Nullable UUID uuid) {
+ this.uuid = uuid;
+ }
+
+ /**
+ * Get the properties for this profile
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+ *
+ * @return the property map to attach to the new {@link GameProfile}
+ */
+ @Nonnull
+ public Multimap<String, Property> getProperties() {
+ return properties;
+ }
+
+ /**
+ * Completely replaces all Properties with the new provided properties
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+ * @param properties the properties to set on the new profile
+ */
+ public void setProperties(Multimap<String, Property> properties) {
+ this.properties = new PropertyMap();
+ this.properties.putAll(properties);
+ }
+
+ /**
+ * Adds additional properties, without removing the original properties
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+ * @param properties the properties to add to the existing properties
+ */
+ public void addProperties(Multimap<String, Property> properties) {
+ this.properties.putAll(properties);
+ }
+
+ public HandlerList getHandlers() {
+ return handlers;
+ }
+
+ public static HandlerList getHandlerList() {
+ return handlers;
+ }
+
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+ /*
+ * Wraps the Profile Repository so we can intercept all lookups
+ */
+ public static GameProfileRepository wrapProfileRepository(final GameProfileRepository orig) {
+ return (names, agent, callback) -> {
+ Set<String> unfoundNames = Sets.newHashSet();
+ for (String name : names) {
+ PreLookupProfileEvent event = new PreLookupProfileEvent(name);
+ event.callEvent();
+ if (event.getUUID() != null) {
+ // Plugin provided UUI, we can skip network call.
+ GameProfile gameprofile = new GameProfile(event.getUUID(), name);
+ // We might even have properties!
+ gameprofile.getProperties().putAll(event.getProperties());
+ callback.onProfileLookupSucceeded(gameprofile);
+ } else {
+ unfoundNames.add(name);
+ }
+ }
+
+ // Some things were not found.... Proceed to look up.
+ if (!unfoundNames.isEmpty() && orig != null) {
+ String[] namesArr = unfoundNames.toArray(new String[unfoundNames.size()]);
+ orig.findProfilesByNames(namesArr, agent, new PreProfileLookupCallback(callback));
+ }
+ };
+ }
+
+ private static class PreProfileLookupCallback implements ProfileLookupCallback {
+ private final ProfileLookupCallback callback;
+
+ PreProfileLookupCallback(ProfileLookupCallback callback) {
+ this.callback = callback;
+ }
+
+ @Override
+ public void onProfileLookupSucceeded(GameProfile gameProfile) {
+ new LookupProfileEvent(gameProfile).callEvent();
+ callback.onProfileLookupSucceeded(gameProfile);
+ }
+
+ @Override
+ public void onProfileLookupFailed(GameProfile gameProfile, Exception e) {
+ callback.onProfileLookupFailed(gameProfile, e);
+ }
+ }
+}
--
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2.13.3.windows.1