testserver/patches/server/0708-Add-paper-mobcaps-and-...

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Date: Mon, 16 Aug 2021 01:31:54 -0500
Subject: [PATCH] Add '/paper mobcaps' and '/paper playermobcaps'
Add commands to get the mobcaps for a world, as well as the mobcaps for
each player when per-player mob spawning is enabled.
Also has a hover text on each mob category listing what entity types are
in said category
diff --git a/src/main/java/io/papermc/paper/command/PaperCommand.java b/src/main/java/io/papermc/paper/command/PaperCommand.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 08:02:51 +00:00
index a7b78508ef78229835805300e62a306a3f1ddf6d..724592234e2a178a518f6ab7d09c3180780371a7 100644
--- a/src/main/java/io/papermc/paper/command/PaperCommand.java
+++ b/src/main/java/io/papermc/paper/command/PaperCommand.java
@@ -5,6 +5,7 @@ import io.papermc.paper.command.subcommands.DumpItemCommand;
import io.papermc.paper.command.subcommands.EntityCommand;
import io.papermc.paper.command.subcommands.FixLightCommand;
import io.papermc.paper.command.subcommands.HeapDumpCommand;
+import io.papermc.paper.command.subcommands.MobcapsCommand;
import io.papermc.paper.command.subcommands.ReloadCommand;
import io.papermc.paper.command.subcommands.SyncLoadInfoCommand;
import io.papermc.paper.command.subcommands.VersionCommand;
@@ -48,6 +49,7 @@ public final class PaperCommand extends Command {
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 08:02:51 +00:00
commands.put(Set.of("debug", "chunkinfo", "holderinfo"), new ChunkDebugCommand());
commands.put(Set.of("syncloadinfo"), new SyncLoadInfoCommand());
commands.put(Set.of("dumpitem"), new DumpItemCommand());
+ commands.put(Set.of("mobcaps", "playermobcaps"), new MobcapsCommand());
return commands.entrySet().stream()
.flatMap(entry -> entry.getKey().stream().map(s -> Map.entry(s, entry.getValue())))
diff --git a/src/main/java/io/papermc/paper/command/subcommands/MobcapsCommand.java b/src/main/java/io/papermc/paper/command/subcommands/MobcapsCommand.java
new file mode 100644
index 0000000000000000000000000000000000000000..2e02d94e2903c48f6d08e743c1cf8bad9f9662df
--- /dev/null
+++ b/src/main/java/io/papermc/paper/command/subcommands/MobcapsCommand.java
@@ -0,0 +1,229 @@
+package io.papermc.paper.command.subcommands;
+
+import com.google.common.collect.ImmutableMap;
+import io.papermc.paper.command.CommandUtil;
+import io.papermc.paper.command.PaperSubcommand;
+import java.util.ArrayList;
+import java.util.Collections;
+import java.util.List;
+import java.util.Map;
+import java.util.function.ToIntFunction;
+import net.kyori.adventure.text.Component;
+import net.kyori.adventure.text.ComponentLike;
2021-11-28 06:56:41 +00:00
+import net.kyori.adventure.text.JoinConfiguration;
+import net.kyori.adventure.text.TextComponent;
+import net.kyori.adventure.text.format.NamedTextColor;
+import net.kyori.adventure.text.format.TextColor;
+import net.minecraft.core.Registry;
+import net.minecraft.server.level.ServerLevel;
+import net.minecraft.server.level.ServerPlayer;
+import net.minecraft.world.entity.MobCategory;
+import net.minecraft.world.level.NaturalSpawner;
+import org.bukkit.Bukkit;
+import org.bukkit.World;
+import org.bukkit.command.CommandSender;
+import org.bukkit.craftbukkit.CraftWorld;
+import org.bukkit.craftbukkit.entity.CraftPlayer;
+import org.bukkit.entity.Player;
+import org.checkerframework.checker.nullness.qual.NonNull;
+import org.checkerframework.checker.nullness.qual.Nullable;
+import org.checkerframework.framework.qual.DefaultQualifier;
+
+@DefaultQualifier(NonNull.class)
+public final class MobcapsCommand implements PaperSubcommand {
+ static final Map<MobCategory, TextColor> MOB_CATEGORY_COLORS = ImmutableMap.<MobCategory, TextColor>builder()
+ .put(MobCategory.MONSTER, NamedTextColor.RED)
+ .put(MobCategory.CREATURE, NamedTextColor.GREEN)
+ .put(MobCategory.AMBIENT, NamedTextColor.GRAY)
+ .put(MobCategory.AXOLOTLS, TextColor.color(0x7324FF))
+ .put(MobCategory.UNDERGROUND_WATER_CREATURE, TextColor.color(0x3541E6))
+ .put(MobCategory.WATER_CREATURE, TextColor.color(0x006EFF))
+ .put(MobCategory.WATER_AMBIENT, TextColor.color(0x00B3FF))
+ .put(MobCategory.MISC, TextColor.color(0x636363))
+ .build();
+
+ @Override
+ public boolean execute(final CommandSender sender, final String subCommand, final String[] args) {
+ switch (subCommand) {
+ case "mobcaps" -> this.printMobcaps(sender, args);
+ case "playermobcaps" -> this.printPlayerMobcaps(sender, args);
+ }
+ return true;
+ }
+
+ @Override
+ public List<String> tabComplete(final CommandSender sender, final String subCommand, final String[] args) {
+ return switch (subCommand) {
+ case "mobcaps" -> CommandUtil.getListMatchingLast(sender, args, this.suggestMobcaps(args));
+ case "playermobcaps" -> CommandUtil.getListMatchingLast(sender, args, this.suggestPlayerMobcaps(sender, args));
+ default -> throw new IllegalArgumentException();
+ };
+ }
+
+ private List<String> suggestMobcaps(final String[] args) {
+ if (args.length == 1) {
+ final List<String> worlds = new ArrayList<>(Bukkit.getWorlds().stream().map(World::getName).toList());
+ worlds.add("*");
+ return worlds;
+ }
+
+ return Collections.emptyList();
+ }
+
+ private List<String> suggestPlayerMobcaps(final CommandSender sender, final String[] args) {
+ if (args.length == 1) {
+ final List<String> list = new ArrayList<>();
+ for (final Player player : Bukkit.getOnlinePlayers()) {
+ if (!(sender instanceof Player senderPlayer) || senderPlayer.canSee(player)) {
+ list.add(player.getName());
+ }
+ }
+ return list;
+ }
+
+ return Collections.emptyList();
+ }
+
+ private void printMobcaps(final CommandSender sender, final String[] args) {
+ final List<World> worlds;
+ if (args.length == 0) {
+ if (sender instanceof Player player) {
+ worlds = List.of(player.getWorld());
+ } else {
+ sender.sendMessage(Component.text("Must specify a world! ex: '/paper mobcaps world'", NamedTextColor.RED));
+ return;
+ }
+ } else if (args.length == 1) {
+ final String input = args[0];
+ if (input.equals("*")) {
+ worlds = Bukkit.getWorlds();
+ } else {
+ final @Nullable World world = Bukkit.getWorld(input);
+ if (world == null) {
+ sender.sendMessage(Component.text("'" + input + "' is not a valid world!", NamedTextColor.RED));
+ return;
+ } else {
+ worlds = List.of(world);
+ }
+ }
+ } else {
+ sender.sendMessage(Component.text("Too many arguments!", NamedTextColor.RED));
+ return;
+ }
+
+ for (final World world : worlds) {
+ final ServerLevel level = ((CraftWorld) world).getHandle();
+ final NaturalSpawner.@Nullable SpawnState state = level.getChunkSource().getLastSpawnState();
+
+ final int chunks;
+ if (state == null) {
+ chunks = 0;
+ } else {
+ chunks = state.getSpawnableChunkCount();
+ }
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+ sender.sendMessage(Component.join(JoinConfiguration.noSeparators(),
+ Component.text("Mobcaps for world: "),
+ Component.text(world.getName(), NamedTextColor.AQUA),
+ Component.text(" (" + chunks + " spawnable chunks)")
+ ));
+
+ sender.sendMessage(createMobcapsComponent(
+ category -> {
+ if (state == null) {
+ return 0;
+ } else {
+ return state.getMobCategoryCounts().getOrDefault(category, 0);
+ }
+ },
+ category -> NaturalSpawner.globalLimitForCategory(level, category, chunks)
+ ));
+ }
+ }
+
+ private void printPlayerMobcaps(final CommandSender sender, final String[] args) {
+ final @Nullable Player player;
+ if (args.length == 0) {
+ if (sender instanceof Player pl) {
+ player = pl;
+ } else {
+ sender.sendMessage(Component.text("Must specify a player! ex: '/paper playermobcount playerName'", NamedTextColor.RED));
+ return;
+ }
+ } else if (args.length == 1) {
+ final String input = args[0];
+ player = Bukkit.getPlayerExact(input);
+ if (player == null) {
+ sender.sendMessage(Component.text("Could not find player named '" + input + "'", NamedTextColor.RED));
+ return;
+ }
+ } else {
+ sender.sendMessage(Component.text("Too many arguments!", NamedTextColor.RED));
+ return;
+ }
+
+ final ServerPlayer serverPlayer = ((CraftPlayer) player).getHandle();
+ final ServerLevel level = serverPlayer.getLevel();
+
+ if (!level.paperConfig().entities.spawning.perPlayerMobSpawns) {
+ sender.sendMessage(Component.text("Use '/paper mobcaps' for worlds where per-player mob spawning is disabled.", NamedTextColor.RED));
+ return;
+ }
+
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+ sender.sendMessage(Component.join(JoinConfiguration.noSeparators(), Component.text("Mobcaps for player: "), Component.text(player.getName(), NamedTextColor.GREEN)));
+ sender.sendMessage(createMobcapsComponent(
+ category -> level.chunkSource.chunkMap.getMobCountNear(serverPlayer, category),
+ category -> level.getWorld().getSpawnLimitUnsafe(org.bukkit.craftbukkit.util.CraftSpawnCategory.toBukkit(category))
+ ));
+ }
+
+ private static Component createMobcapsComponent(final ToIntFunction<MobCategory> countGetter, final ToIntFunction<MobCategory> limitGetter) {
+ return MOB_CATEGORY_COLORS.entrySet().stream()
+ .map(entry -> {
+ final MobCategory category = entry.getKey();
+ final TextColor color = entry.getValue();
+
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+ final Component categoryHover = Component.join(JoinConfiguration.noSeparators(),
+ Component.text("Entity types in category ", TextColor.color(0xE0E0E0)),
+ Component.text(category.getName(), color),
+ Component.text(':', NamedTextColor.GRAY),
+ Component.newline(),
+ Component.newline(),
+ Registry.ENTITY_TYPE.entrySet().stream()
+ .filter(it -> it.getValue().getCategory() == category)
+ .map(it -> Component.translatable(it.getValue().getDescriptionId()))
+ .collect(Component.toComponent(Component.text(", ", NamedTextColor.GRAY)))
+ );
+
+ final Component categoryComponent = Component.text()
+ .content(" " + category.getName())
+ .color(color)
+ .hoverEvent(categoryHover)
+ .build();
+
+ final TextComponent.Builder builder = Component.text()
+ .append(
+ categoryComponent,
+ Component.text(": ", NamedTextColor.GRAY)
+ );
+ final int limit = limitGetter.applyAsInt(category);
+ if (limit != -1) {
+ builder.append(
+ Component.text(countGetter.applyAsInt(category)),
+ Component.text("/", NamedTextColor.GRAY),
+ Component.text(limit)
+ );
+ } else {
+ builder.append(Component.text()
+ .append(
+ Component.text('n'),
+ Component.text("/", NamedTextColor.GRAY),
+ Component.text('a')
+ )
+ .hoverEvent(Component.text("This category does not naturally spawn.")));
+ }
+ return builder;
+ })
+ .map(ComponentLike::asComponent)
+ .collect(Component.toComponent(Component.newline()));
+ }
+}
diff --git a/src/main/java/net/minecraft/world/level/NaturalSpawner.java b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
index 9fdaf0aecb3c850be63ae9aae0879cb5584c5472..e0b6f7da138776be2892821b32a099c2d0e45038 100644
--- a/src/main/java/net/minecraft/world/level/NaturalSpawner.java
+++ b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
@@ -191,6 +191,16 @@ public final class NaturalSpawner {
world.getProfiler().pop();
}
+ // Paper start
+ public static int globalLimitForCategory(final ServerLevel level, final MobCategory category, final int spawnableChunkCount) {
+ final int categoryLimit = level.getWorld().getSpawnLimitUnsafe(CraftSpawnCategory.toBukkit(category));
+ if (categoryLimit < 1) {
+ return categoryLimit;
+ }
+ return categoryLimit * spawnableChunkCount / NaturalSpawner.MAGIC_NUMBER;
+ }
+ // Paper end
+
public static void spawnCategoryForChunk(MobCategory group, ServerLevel world, LevelChunk chunk, NaturalSpawner.SpawnPredicate checker, NaturalSpawner.AfterSpawnCallback runner) {
// Paper start - add parameters and int ret type
spawnCategoryForChunk(group, world, chunk, checker, runner, Integer.MAX_VALUE, null);
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 08:02:51 +00:00
index 7c5dd4a3bf98599356022539f203ef276c29cbab..2f793169ee3b8265059f75c5a3cc13a86acedc83 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -2156,6 +2156,11 @@ public final class CraftServer implements Server {
@Override
public int getSpawnLimit(SpawnCategory spawnCategory) {
+ // Paper start
+ return this.getSpawnLimitUnsafe(spawnCategory);
+ }
+ public int getSpawnLimitUnsafe(final SpawnCategory spawnCategory) {
+ // Paper end
return this.spawnCategoryLimit.getOrDefault(spawnCategory, -1);
}
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 08:02:51 +00:00
index 5a3e498776a35770a19535751f9dfcc1573035d7..65c82c3ec11b29245f7d92e402f2cf2ab5b8dae4 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 08:02:51 +00:00
@@ -1701,9 +1701,14 @@ public class CraftWorld extends CraftRegionAccessor implements World {
Validate.notNull(spawnCategory, "SpawnCategory cannot be null");
Validate.isTrue(CraftSpawnCategory.isValidForLimits(spawnCategory), "SpawnCategory." + spawnCategory + " are not supported.");
+ // Paper start
+ return this.getSpawnLimitUnsafe(spawnCategory);
+ }
+ public final int getSpawnLimitUnsafe(final SpawnCategory spawnCategory) {
int limit = this.spawnCategoryLimit.getOrDefault(spawnCategory, -1);
if (limit < 0) {
- limit = this.server.getSpawnLimit(spawnCategory);
+ limit = this.server.getSpawnLimitUnsafe(spawnCategory);
+ // Paper end
}
return limit;
}
diff --git a/src/test/java/io/papermc/paper/command/subcommands/MobcapsCommandTest.java b/src/test/java/io/papermc/paper/command/subcommands/MobcapsCommandTest.java
new file mode 100644
index 0000000000000000000000000000000000000000..f1dd3bca7fa0df8b6ed177bb435877229af1c0c5
--- /dev/null
+++ b/src/test/java/io/papermc/paper/command/subcommands/MobcapsCommandTest.java
@@ -0,0 +1,20 @@
+package io.papermc.paper.command.subcommands;
+
+import java.util.HashSet;
+import java.util.Set;
+import net.minecraft.world.entity.MobCategory;
+import org.junit.Assert;
+import org.junit.Test;
+
+public class MobcapsCommandTest {
+ @Test
+ public void testMobCategoryColors() {
+ final Set<String> missing = new HashSet<>();
+ for (final MobCategory value : MobCategory.values()) {
+ if (!MobcapsCommand.MOB_CATEGORY_COLORS.containsKey(value)) {
+ missing.add(value.getName());
+ }
+ }
+ Assert.assertTrue("MobcapsCommand.MOB_CATEGORY_COLORS map missing TextColors for [" + String.join(", ", missing + "]"), missing.isEmpty());
+ }
+}