2014-02-12 13:48:26 +00:00
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From ad4c58f956161e81eb940369b6ec91cb1c8cab45 Mon Sep 17 00:00:00 2001
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2014-01-08 03:45:45 +00:00
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From: bloodshot <jdroque@gmail.com>
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Date: Mon, 6 Jan 2014 18:02:01 -0500
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Subject: [PATCH] Update Client's Hand when BlockPlaceEvent Cancelled
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Send a Packet103SetSlot to client when a BlockPlaceEvent is cancelled.
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Fixes BUKKIT-5284
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Currently, whenever a player places a block in a protected area the
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equipped itemstack size on client is never updated properly since the
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client thinks the block was placed. The reason this happens is because
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ItemStack.matches returns true since the server does not decrement stack
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size if a BlockPlaceEvent is cancelled. This causes
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PlayerConnection.a(handlePlace) not to send the appropriate packet to
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client which causes the bug.
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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2014-02-12 13:48:26 +00:00
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index c9585fc..9e6901c 100644
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2014-01-08 03:45:45 +00:00
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -626,7 +626,9 @@ public class PlayerConnection implements PacketPlayInListener {
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return;
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}
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- this.player.playerInteractManager.interact(this.player, worldserver, itemstack, i, j, k, l, packetplayinblockplace.h(), packetplayinblockplace.i(), packetplayinblockplace.j());
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+ if (!this.player.playerInteractManager.interact(this.player, worldserver, itemstack, i, j, k, l, packetplayinblockplace.h(), packetplayinblockplace.i(), packetplayinblockplace.j())) {
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+ always = true; // force Packet103SetSlot to be sent to client to update ItemStack count
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+ }
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// CraftBukkit end
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flag = true;
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--
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2014-02-12 13:48:26 +00:00
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1.8.4.msysgit.0
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2014-01-08 03:45:45 +00:00
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