2016-04-22 22:01:28 +00:00
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From 79460328e041588c8172ed1602ee333378b8f245 Mon Sep 17 00:00:00 2001
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2016-04-13 03:26:42 +00:00
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From: Aikar <aikar@aikar.co>
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Date: Sun, 10 Apr 2016 22:36:10 -0400
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Subject: [PATCH] SPIGOT-1903: Update PlayerConnection on teleporting players
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Otherwise the player will trigger a "moved too quickly" next movement packet
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and rubber band.
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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2016-04-22 22:01:28 +00:00
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index c0b0a26..a00baa6 100644
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2016-04-13 03:26:42 +00:00
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -288,6 +288,7 @@ public abstract class Entity implements ICommandListener {
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this.locX = d0;
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this.locY = d1;
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this.locZ = d2;
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+ if (this instanceof EntityPlayer && ((EntityPlayer) this).playerConnection != null) ((EntityPlayer) this).playerConnection.captureCurrentPosition(); // Paper
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float f = this.width / 2.0F;
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float f1 = this.length;
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index f0c04e5..d267a44 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -205,7 +205,7 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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}
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- private void d() {
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+ public void captureCurrentPosition() { d(); } private void d() { // Paper // OBFHELPER
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this.l = this.player.locX;
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this.m = this.player.locY;
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this.n = this.player.locZ;
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--
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2016-04-18 14:43:19 +00:00
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2.8.0
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2016-04-13 03:26:42 +00:00
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