testserver/patches/server/0055-Player-Tab-List-and-Ti...

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Techcable <Techcable@outlook.com>
Date: Thu, 3 Mar 2016 02:32:10 -0600
Subject: [PATCH] Player Tab List and Title APIs
diff --git a/src/main/java/net/minecraft/network/FriendlyByteBuf.java b/src/main/java/net/minecraft/network/FriendlyByteBuf.java
2022-06-07 19:15:06 +00:00
index 42514a0c7066dc79050c0496d6463528b593f9e4..70631b3fe080320dfea0d1a4deb23e87448da250 100644
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--- a/src/main/java/net/minecraft/network/FriendlyByteBuf.java
+++ b/src/main/java/net/minecraft/network/FriendlyByteBuf.java
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@@ -439,6 +439,11 @@ public class FriendlyByteBuf extends ByteBuf {
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public FriendlyByteBuf writeComponent(final net.kyori.adventure.text.Component component) {
return this.writeUtf(PaperAdventure.asJsonString(component, this.adventure$locale), 262144);
}
+
+ @Deprecated
+ public FriendlyByteBuf writeComponent(final net.md_5.bungee.api.chat.BaseComponent[] component) {
+ return this.writeUtf(net.md_5.bungee.chat.ComponentSerializer.toString(component), 262144);
+ }
// Paper end
public FriendlyByteBuf writeComponent(Component text) {
diff --git a/src/main/java/net/minecraft/network/protocol/game/ClientboundSetSubtitleTextPacket.java b/src/main/java/net/minecraft/network/protocol/game/ClientboundSetSubtitleTextPacket.java
index c44a276d201fdfa5144d45d319d7761583c60639..f68a1a6dc6add9496e25cb52c318e086e356e2bb 100644
--- a/src/main/java/net/minecraft/network/protocol/game/ClientboundSetSubtitleTextPacket.java
+++ b/src/main/java/net/minecraft/network/protocol/game/ClientboundSetSubtitleTextPacket.java
@@ -7,6 +7,7 @@ import net.minecraft.network.protocol.Packet;
public class ClientboundSetSubtitleTextPacket implements Packet<ClientGamePacketListener> {
private final Component text;
public net.kyori.adventure.text.Component adventure$text; // Paper
+ public net.md_5.bungee.api.chat.BaseComponent[] components; // Paper
public ClientboundSetSubtitleTextPacket(Component subtitle) {
this.text = subtitle;
@@ -21,6 +22,8 @@ public class ClientboundSetSubtitleTextPacket implements Packet<ClientGamePacket
// Paper start
if (this.adventure$text != null) {
buf.writeComponent(this.adventure$text);
+ } else if (this.components != null) {
+ buf.writeComponent(this.components);
} else
// Paper end
buf.writeComponent(this.text);
diff --git a/src/main/java/net/minecraft/network/protocol/game/ClientboundSetTitleTextPacket.java b/src/main/java/net/minecraft/network/protocol/game/ClientboundSetTitleTextPacket.java
index bd808eb312ade7122973a47f4b96505829511da5..bf0f9cab7c66c089f35b851e799ba4a43420b437 100644
--- a/src/main/java/net/minecraft/network/protocol/game/ClientboundSetTitleTextPacket.java
+++ b/src/main/java/net/minecraft/network/protocol/game/ClientboundSetTitleTextPacket.java
@@ -7,6 +7,7 @@ import net.minecraft.network.protocol.Packet;
public class ClientboundSetTitleTextPacket implements Packet<ClientGamePacketListener> {
private final Component text;
public net.kyori.adventure.text.Component adventure$text; // Paper
+ public net.md_5.bungee.api.chat.BaseComponent[] components; // Paper
public ClientboundSetTitleTextPacket(Component title) {
this.text = title;
@@ -21,6 +22,8 @@ public class ClientboundSetTitleTextPacket implements Packet<ClientGamePacketLis
// Paper start
if (this.adventure$text != null) {
buf.writeComponent(this.adventure$text);
+ } else if (this.components != null) {
+ buf.writeComponent(this.components);
} else
// Paper end
buf.writeComponent(this.text);
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 08:02:51 +00:00
index 94ec829c549dac568a94c3262d9de026ff9d9a39..6f5248febd3f84f2f5bc83806cbb9953600b71b6 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -1,5 +1,6 @@
package org.bukkit.craftbukkit.entity;
+import com.destroystokyo.paper.Title;
import com.google.common.base.Preconditions;
import com.google.common.collect.ImmutableSet;
import com.google.common.io.BaseEncoding;
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 08:02:51 +00:00
@@ -348,6 +349,100 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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}
}
+ // Paper start
+ @Override
+ public void setPlayerListHeaderFooter(BaseComponent[] header, BaseComponent[] footer) {
+ if (header != null) {
+ String headerJson = net.md_5.bungee.chat.ComponentSerializer.toString(header);
+ playerListHeader = net.kyori.adventure.text.serializer.gson.GsonComponentSerializer.gson().deserialize(headerJson);
+ } else {
+ playerListHeader = null;
+ }
+
+ if (footer != null) {
+ String footerJson = net.md_5.bungee.chat.ComponentSerializer.toString(footer);
+ playerListFooter = net.kyori.adventure.text.serializer.gson.GsonComponentSerializer.gson().deserialize(footerJson);
+ } else {
+ playerListFooter = null;
+ }
+
+ updatePlayerListHeaderFooter();
+ }
+
+ @Override
+ public void setPlayerListHeaderFooter(BaseComponent header, BaseComponent footer) {
+ this.setPlayerListHeaderFooter(header == null ? null : new BaseComponent[]{header},
+ footer == null ? null : new BaseComponent[]{footer});
+ }
+
+
+ @Override
+ public void setTitleTimes(int fadeInTicks, int stayTicks, int fadeOutTicks) {
+ getHandle().connection.send(new ClientboundSetTitlesAnimationPacket(fadeInTicks, stayTicks, fadeOutTicks));
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+ }
+
+ @Override
+ public void setSubtitle(BaseComponent[] subtitle) {
+ final ClientboundSetSubtitleTextPacket packet = new ClientboundSetSubtitleTextPacket((net.minecraft.network.chat.Component) null);
+ packet.components = subtitle;
+ getHandle().connection.send(packet);
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+ }
+
+ @Override
+ public void setSubtitle(BaseComponent subtitle) {
+ setSubtitle(new BaseComponent[]{subtitle});
+ }
+
+ @Override
+ public void showTitle(BaseComponent[] title) {
+ final ClientboundSetTitleTextPacket packet = new ClientboundSetTitleTextPacket((net.minecraft.network.chat.Component) null);
+ packet.components = title;
+ getHandle().connection.send(packet);
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+ }
+
+ @Override
+ public void showTitle(BaseComponent title) {
+ showTitle(new BaseComponent[]{title});
+ }
+
+ @Override
+ public void showTitle(BaseComponent[] title, BaseComponent[] subtitle, int fadeInTicks, int stayTicks, int fadeOutTicks) {
+ setTitleTimes(fadeInTicks, stayTicks, fadeOutTicks);
+ setSubtitle(subtitle);
+ showTitle(title);
+ }
+
+ @Override
+ public void showTitle(BaseComponent title, BaseComponent subtitle, int fadeInTicks, int stayTicks, int fadeOutTicks) {
+ setTitleTimes(fadeInTicks, stayTicks, fadeOutTicks);
+ setSubtitle(subtitle);
+ showTitle(title);
+ }
+
+ @Override
+ public void sendTitle(Title title) {
+ Preconditions.checkNotNull(title, "Title is null");
+ setTitleTimes(title.getFadeIn(), title.getStay(), title.getFadeOut());
+ setSubtitle(title.getSubtitle() == null ? new BaseComponent[0] : title.getSubtitle());
+ showTitle(title.getTitle());
+ }
+
+ @Override
+ public void updateTitle(Title title) {
+ Preconditions.checkNotNull(title, "Title is null");
+ setTitleTimes(title.getFadeIn(), title.getStay(), title.getFadeOut());
+ if (title.getSubtitle() != null) {
+ setSubtitle(title.getSubtitle());
+ }
+ showTitle(title.getTitle());
+ }
+
+ @Override
+ public void hideTitle() {
+ getHandle().connection.send(new ClientboundClearTitlesPacket(false));
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+ }
+ // Paper end
+
@Override
public String getDisplayName() {
if(true) return io.papermc.paper.adventure.DisplayNames.getLegacy(this); // Paper