2021-06-11 12:02:28 +00:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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2021-07-07 17:18:05 +00:00
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From: kennytv <jahnke.nassim@gmail.com>
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2021-06-11 12:02:28 +00:00
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Date: Sun, 26 Jul 2020 14:44:16 +0200
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Subject: [PATCH] More lightning API
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diff --git a/src/main/java/org/bukkit/entity/LightningStrike.java b/src/main/java/org/bukkit/entity/LightningStrike.java
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index be347c3d0291f44036bae29a4e7e4645d6a4cdf6..2c81a3f685588431a3c7675c84b35a28975232af 100644
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--- a/src/main/java/org/bukkit/entity/LightningStrike.java
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+++ b/src/main/java/org/bukkit/entity/LightningStrike.java
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@@ -31,4 +31,38 @@ public interface LightningStrike extends Entity {
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@Override
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Spigot spigot();
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// Spigot end
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+
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+ // Paper start
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+ /**
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+ * Returns the amount of flash iterations that will be done before the lightning dies.
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+ *
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+ * @see #getLifeTicks() for how long the current flash will last
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+ * @return amount of flashes that will be shown before the lightning dies
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+ */
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+ int getFlashCount();
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+
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+ /**
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+ * Sets the amount of life iterations that will be done before the lightning dies.
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+ * Default number of flashes on creation is between 1-3.
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+ *
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+ * @param flashes amount of iterations that will be done before the lightning dies, must to be a positive number
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+ */
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+ void setFlashCount(int flashes);
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+
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+ /**
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+ * Returns the amount of ticks the current flash will do damage for.
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+ * Starts with 2 by default, will damage while it is equal to or above 0, with the next flash beginning somewhere between 0 and -9.
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+ *
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+ * @return ticks the current flash will do damage for
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+ */
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+ int getLifeTicks();
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+
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+ /**
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+ * Sets the amount of ticks the current flash will do damage/fire for.
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+ * Default is 2 for each flash, on which the sound and effect will also be played.
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+ *
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+ * @param lifeTicks ticks the current flash will do damage for
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+ */
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+ void setLifeTicks(int lifeTicks);
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+ // Paper end
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}
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