2020-05-06 09:48:49 +00:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
2019-03-28 04:58:05 +00:00
From: Aikar <aikar@aikar.co>
Date: Mon, 11 Mar 2013 20:04:34 -0400
Subject: [PATCH] PlayerDeathEvent#getItemsToKeep
Exposes a mutable array on items a player should keep on death
Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
diff --git a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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index 11cc9da9ff23e4c84f203cb0e62a8624bfcf5260..cf83b3369d65b5ed3607d09ce5e079dfc847be2c 100644
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--- a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
+++ b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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@@ -34,7 +34,6 @@ public class PlayerDeathEvent extends EntityDeathEvent {
}
// Paper end
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- @Deprecated // Paper
public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, @Nullable final String deathMessage) {
this(player, drops, droppedExp, 0, deathMessage);
}
@@ -53,6 +52,41 @@ public class PlayerDeathEvent extends EntityDeathEvent {
this.deathMessage = deathMessage != null ? net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer.legacySection().deserialize(deathMessage) : net.kyori.adventure.text.Component.empty(); // Paper
}
+ @Deprecated // Paper
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+ // Paper start
+ private List<ItemStack> itemsToKeep = new java.util.ArrayList<>();
+
+ /**
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+ * A mutable collection to add items that the player should retain in their inventory on death (Similar to KeepInventory game rule)
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+ *
+ * You <b>MUST</b> remove the item from the .getDrops() collection too or it will duplicate!
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+ * <pre>{@code
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+ * {@literal @EventHandler(ignoreCancelled = true)}
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+ * public void onPlayerDeath(PlayerDeathEvent event) {
+ * for (Iterator<ItemStack> iterator = event.getDrops().iterator(); iterator.hasNext(); ) {
+ * ItemStack drop = iterator.next();
+ * List<String> lore = drop.getLore();
+ * if (lore != null && !lore.isEmpty()) {
+ * if (lore.get(0).contains("(SOULBOUND)")) {
+ * iterator.remove();
+ * event.getItemsToKeep().add(drop);
+ * }
+ * }
+ * }
+ * }
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+ * }</pre>
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+ *
+ * Adding an item to this list that the player did not previously have will give them the item on death.
+ * An example case could be a "Note" that "You died at X/Y/Z coordinates"
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+ *
+ * @return The list to hold items to keep
+ */
+ @NotNull
+ public List<ItemStack> getItemsToKeep() {
+ return itemsToKeep;
+ }
+ // Paper end
+
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@NotNull
@Override
public Player getEntity() {