testserver/patches/server/0379-Optimise-Chunk-getFlui...

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 14 Jan 2020 14:59:08 -0800
Subject: [PATCH] Optimise Chunk#getFluid
Removing the try catch and generally reducing ops should make it
faster on its own, however removing the try catch makes it
easier to inline due to code size
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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index 88b053d8181d2a5abdb2c5527529a81855e1de7c..59a77541bbda880ae8f84e3535a2b6112caa78fb 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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@@ -461,18 +461,20 @@ public class LevelChunk implements ChunkAccess {
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}
public FluidState getFluidState(int x, int y, int z) {
- try {
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- int l = this.getSectionIndex(y);
-
- if (l >= 0 && l < this.sections.length) {
- LevelChunkSection chunksection = this.sections[l];
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-
- if (!LevelChunkSection.isEmpty(chunksection)) {
- return chunksection.getFluidState(x & 15, y & 15, z & 15);
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+ // try { // Paper - remove try catch
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+ // Paper start - reduce the number of ops in this call
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+ int index = this.getSectionIndex(y);
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+ if (index >= 0 && index < this.sections.length) {
+ LevelChunkSection chunksection = this.sections[index];
+
+ if (chunksection != null) {
+ return chunksection.states.get((y & 15) << 8 | (z & 15) << 4 | x & 15).getFluidState();
}
+ // Paper end
}
return Fluids.EMPTY.defaultFluidState();
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+ /* // Paper - remove try catch
} catch (Throwable throwable) {
CrashReport crashreport = CrashReport.forThrowable(throwable, "Getting fluid state");
CrashReportCategory crashreportsystemdetails = crashreport.addCategory("Block being got");
@@ -482,6 +484,7 @@ public class LevelChunk implements ChunkAccess {
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});
throw new ReportedException(crashreport);
}
+ */ // Paper - remove try catch
}
// CraftBukkit start
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
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index b5497272bc03a290298b5a829bdf653ac986866b..fa350db3f4ada07a385d9f57b46aa799effb6039 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
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@@ -42,7 +42,7 @@ public class LevelChunkSection {
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}
public FluidState getFluidState(int x, int y, int z) {
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- return this.states.get(x, y, z).getFluidState();
+ return this.states.get(x, y, z).getFluidState(); // Paper - diff on change - we expect this to be effectively just getType(x, y, z).getFluid(). If this changes we need to check other patches that use IBlockData#getFluid.
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}
public void acquire() {