testserver/Spigot-Server-Patches/0317-Always-process-chunk-r...

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From fa3c3a5b10ac97ba9c7d813621b31a9510e5bb01 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 28 Jul 2018 12:09:20 -0400
Subject: [PATCH] Always process chunk removal in removeEntity
Spigot might skip chunk registration changes in removeEntity
which can keep them in the chunk when they shouldnt be if done
during entity ticking.
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 921add1dcb..ff0112c52a 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -1136,7 +1136,7 @@ public abstract class World implements GeneratorAccess, IIBlockAccess, AutoClose
this.everyoneSleeping();
}
- if (!guardEntityList) { // Spigot - It will get removed after the tick if we are ticking
+ // if (!guardEntityList) { // Spigot - It will get removed after the tick if we are ticking // Paper - move down
int i = entity.ae;
int j = entity.ag;
@@ -1144,6 +1144,7 @@ public abstract class World implements GeneratorAccess, IIBlockAccess, AutoClose
this.getChunkAt(i, j).b(entity);
}
+ if (!guardEntityList) { // Spigot - It will get removed after the tick if we are ticking // Paper - always remove from current chunk above
// CraftBukkit start - Decrement loop variable field if we've already ticked this entity
int index = this.entityList.indexOf(entity);
if (index != -1) {
--
2.18.0