44 lines
2.2 KiB
Diff
44 lines
2.2 KiB
Diff
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: pkt77 <parkerkt77@gmail.com>
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Date: Fri, 10 Nov 2017 23:46:34 -0500
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Subject: [PATCH] Add PlayerArmorChangeEvent
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diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
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index 7ec1a572efd99928e8aae9b75c0eed73430aa337..26832d31cc64d26a9ca61a3bad21424ed366c74c 100644
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--- a/src/main/java/net/minecraft/server/EntityLiving.java
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+++ b/src/main/java/net/minecraft/server/EntityLiving.java
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@@ -1,5 +1,6 @@
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package net.minecraft.server;
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+import com.destroystokyo.paper.event.player.PlayerArmorChangeEvent; // Paper
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import com.google.common.base.Objects;
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import com.google.common.collect.ImmutableList;
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import com.google.common.collect.ImmutableMap;
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@@ -2523,6 +2524,13 @@ public abstract class EntityLiving extends Entity {
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ItemStack itemstack1 = this.getEquipment(enumitemslot);
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if (!ItemStack.matches(itemstack1, itemstack)) {
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+ // Paper start - PlayerArmorChangeEvent
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+ if (this instanceof EntityPlayer && enumitemslot.getType() == EnumItemSlot.Function.ARMOR) {
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+ final org.bukkit.inventory.ItemStack oldItem = CraftItemStack.asBukkitCopy(itemstack);
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+ final org.bukkit.inventory.ItemStack newItem = CraftItemStack.asBukkitCopy(itemstack1);
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+ new PlayerArmorChangeEvent((Player) this.getBukkitEntity(), PlayerArmorChangeEvent.SlotType.valueOf(enumitemslot.name()), oldItem, newItem).callEvent();
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+ }
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+ // Paper end
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if (map == null) {
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map = Maps.newEnumMap(EnumItemSlot.class);
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}
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diff --git a/src/main/java/net/minecraft/server/EnumItemSlot.java b/src/main/java/net/minecraft/server/EnumItemSlot.java
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index 02a7ae6785b0539e4aa567fca377d727184fd019..60b235f16f5e762d635efa1578b715db445513a5 100644
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--- a/src/main/java/net/minecraft/server/EnumItemSlot.java
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+++ b/src/main/java/net/minecraft/server/EnumItemSlot.java
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@@ -16,6 +16,7 @@ public enum EnumItemSlot {
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this.j = s;
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}
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+ public EnumItemSlot.Function getType() { return this.a(); } // Paper - OBFHELPER
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public EnumItemSlot.Function a() {
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return this.g;
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}
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