2021-07-19 09:31:03 +00:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Phoenix616 <max@themoep.de>
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Date: Sun, 20 Jun 2021 16:35:42 +0100
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Subject: [PATCH] Don't apply cramming damage to players
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It does not make a lot of sense to damage players if they get crammed,
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especially as the usecase of teleporting lots of players to the same
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location isn't too uncommon and killing all those players isn't
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really what one would expect to happen.
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For those who really want it a config option is provided.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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2022-01-19 19:18:24 +00:00
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index 36730b851203602a49d5a76b25a9e3a11c005033..e3551edd1693c388f22436db1c2bee22385962de 100644
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2021-07-19 09:31:03 +00:00
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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2021-12-01 01:31:13 +00:00
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@@ -883,4 +883,9 @@ public class PaperWorldConfig {
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2021-07-19 09:31:03 +00:00
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private void showSignClickCommandFailureMessagesToPlayer() {
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showSignClickCommandFailureMessagesToPlayer = getBoolean("show-sign-click-command-failure-msgs-to-player", showSignClickCommandFailureMessagesToPlayer);
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}
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+
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+ public boolean allowPlayerCrammingDamage = false;
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+ private void playerCrammingDamage() {
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+ allowPlayerCrammingDamage = getBoolean("allow-player-cramming-damage", allowPlayerCrammingDamage);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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2021-12-20 22:46:51 +00:00
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index 6f5be46ae4c4f53695cdc5954352a2589842ede6..e87d4071604a642c0a08129b469e707a609bf83d 100644
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2021-07-19 09:31:03 +00:00
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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2021-11-25 11:20:13 +00:00
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@@ -1435,7 +1435,7 @@ public class ServerPlayer extends Player {
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2021-07-19 09:31:03 +00:00
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@Override
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public boolean isInvulnerableTo(DamageSource damageSource) {
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- return super.isInvulnerableTo(damageSource) || this.isChangingDimension() || this.getAbilities().invulnerable && damageSource == DamageSource.WITHER;
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+ return super.isInvulnerableTo(damageSource) || this.isChangingDimension() || this.getAbilities().invulnerable && damageSource == DamageSource.WITHER || !level.paperConfig.allowPlayerCrammingDamage && damageSource == DamageSource.CRAMMING; // Paper - disable player cramming
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}
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@Override
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