2021-06-11 12:02:28 +00:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 15 Aug 2017 22:29:12 -0400
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Subject: [PATCH] Expand World.spawnParticle API and add Builder
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Adds ability to control who receives it and who is the source/sender (vanish API)
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the standard API is to send the packet to everyone in the world, which is ineffecient.
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Adds an option to control the force mode of the particle.
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This adds a new Builder API which is much friendlier to use.
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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2022-02-15 10:30:58 +00:00
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index c90a3df46ce2d478d7e279a05cd1a876a54a791e..a8d80e2409a98f9e928454b56104295dbc86de7c 100644
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2021-06-11 12:02:28 +00:00
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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2021-12-10 14:24:07 +00:00
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@@ -1383,12 +1383,17 @@ public class ServerLevel extends Level implements WorldGenLevel {
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2021-06-11 12:02:28 +00:00
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}
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public <T extends ParticleOptions> int sendParticles(ServerPlayer sender, T t0, double d0, double d1, double d2, int i, double d3, double d4, double d5, double d6, boolean force) {
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+ // Paper start - Particle API Expansion
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+ return sendParticles(players, sender, t0, d0, d1, d2, i, d3, d4, d5, d6, force);
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+ }
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+ public <T extends ParticleOptions> int sendParticles(List<ServerPlayer> receivers, ServerPlayer sender, T t0, double d0, double d1, double d2, int i, double d3, double d4, double d5, double d6, boolean force) {
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+ // Paper end
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ClientboundLevelParticlesPacket packetplayoutworldparticles = new ClientboundLevelParticlesPacket(t0, force, d0, d1, d2, (float) d3, (float) d4, (float) d5, (float) d6, i);
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// CraftBukkit end
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int j = 0;
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- for (int k = 0; k < this.players.size(); ++k) {
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- ServerPlayer entityplayer = (ServerPlayer) this.players.get(k);
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+ for (Player entityhuman : receivers) { // Paper - Particle API Expansion
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+ ServerPlayer entityplayer = (ServerPlayer) entityhuman; // Paper - Particle API Expansion
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if (sender != null && !entityplayer.getBukkitEntity().canSee(sender.getBukkitEntity())) continue; // CraftBukkit
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if (this.sendParticles(entityplayer, force, d0, d1, d2, packetplayoutworldparticles)) { // CraftBukkit
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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2022-02-15 10:30:58 +00:00
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index e2289fbfbb59b0b1d2a09d6bb0e17664de209ebb..9d9915f2984f87c8cc9d6dd1d445dfcf127bc010 100644
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2021-06-11 12:02:28 +00:00
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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2022-02-15 10:30:58 +00:00
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@@ -1809,11 +1809,17 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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2021-06-11 12:02:28 +00:00
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@Override
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public <T> void spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force) {
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+ // Paper start - Particle API Expansion
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+ spawnParticle(particle, null, null, x, y, z, count, offsetX, offsetY, offsetZ, extra, data, force);
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+ }
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+ public <T> void spawnParticle(Particle particle, List<Player> receivers, Player sender, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force) {
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+ // Paper end
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if (data != null && !particle.getDataType().isInstance(data)) {
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throw new IllegalArgumentException("data should be " + particle.getDataType() + " got " + data.getClass());
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}
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2021-06-12 19:30:37 +00:00
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this.getHandle().sendParticles(
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2021-06-11 12:02:28 +00:00
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- null, // Sender
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2021-06-12 19:30:37 +00:00
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+ receivers == null ? getHandle().players() : receivers.stream().map(player -> ((CraftPlayer) player).getHandle()).collect(java.util.stream.Collectors.toList()), // Paper - Particle API Expansion
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2021-06-11 12:02:28 +00:00
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+ sender != null ? ((CraftPlayer) sender).getHandle() : null, // Sender // Paper - Particle API Expansion
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CraftParticle.toNMS(particle, data), // Particle
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x, y, z, // Position
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count, // Count
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