2020-02-14 19:47:05 +00:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Beech Horn <beechhorn@gmail.com>
Date: Fri, 14 Feb 2020 19:39:59 +0000
Subject: [PATCH] Skip distance map update when spawning disabled.
diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
2021-02-21 19:45:33 +00:00
index 75d25576d68ec95a14372f8530f4916f2bd7c3c5..96a6f4675dc10a0047b7d2ee4164d0376de36c27 100644
2020-02-14 19:47:05 +00:00
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
2021-02-21 19:45:33 +00:00
@@ -792,7 +792,7 @@ public class ChunkProviderServer extends IChunkProvider {
2020-02-14 19:47:05 +00:00
int l = this.chunkMapDistance.b();
// Paper start - per player mob spawning
SpawnerCreature.d spawnercreature_d; // moved down
- if (this.playerChunkMap.playerMobDistanceMap != null) {
+ if ((this.allowAnimals || this.allowMonsters) && this.playerChunkMap.playerMobDistanceMap != null) { // don't update when animals and monsters are disabled
// update distance map
this.world.timings.playerMobDistanceMapUpdate.startTiming();
this.playerChunkMap.playerMobDistanceMap.update(this.world.players, this.playerChunkMap.viewDistance);