2020-03-15 20:03:36 +00:00
From bdd8538f1464d27e07f46d9c5e98c225b4eee934 Mon Sep 17 00:00:00 2001
2018-09-25 14:53:52 +00:00
From: Brokkonaut <hannos17@gmx.de>
Date: Tue, 25 Sep 2018 06:53:43 +0200
Subject: [PATCH] Avoid dimension id collisions
getDimensionId() returns the dimension id - 1. So without this patch
we would reuse an existing dimension id, if some other dimension was
unloaded before.
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
2020-03-10 11:01:15 +00:00
index f36b64246..4289d029c 100644
2018-09-25 14:53:52 +00:00
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
2020-03-10 11:01:15 +00:00
@@ -1001,7 +1001,7 @@ public final class CraftServer implements Server {
2018-09-25 14:53:52 +00:00
boolean used = false;
do {
for (WorldServer server : console.getWorlds()) {
2019-05-14 02:20:58 +00:00
- used = server.getWorldProvider().getDimensionManager().getDimensionID() == dimension;
+ used = server.getWorldProvider().getDimensionManager().getDimensionID() + 1 == dimension; // Paper - getDimensionID returns the dimension - 1, so we have to add 1
2018-09-25 14:53:52 +00:00
if (used) {
dimension++;
break;
--
2020-03-15 20:03:36 +00:00
2.25.1
2018-09-25 14:53:52 +00:00