2019-02-03 15:34:04 +00:00
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From fe617230001f60f90d1511e6673e91fa51b54f00 Mon Sep 17 00:00:00 2001
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2018-10-05 03:31:01 +00:00
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From: Aikar <aikar@aikar.co>
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Date: Thu, 31 Mar 2016 19:17:58 -0400
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Subject: [PATCH] Do not load chunks for light checks
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Should only happen for blocks on the edge that uses neighbors light level
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(certain blocks). In that case, there will be 3-4 other neighbors to get a light level from.
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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2019-02-03 15:34:04 +00:00
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index 5b36e7590..f4b5e3ba4 100644
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2018-10-05 03:31:01 +00:00
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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2019-02-03 15:34:04 +00:00
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@@ -663,6 +663,7 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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2018-10-05 03:31:01 +00:00
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if (blockposition.getY() >= 256) {
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blockposition = new BlockPosition(blockposition.getX(), 255, blockposition.getZ());
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}
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+ if (!this.isLoaded(blockposition)) return 0; // Paper
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return this.getChunkAtWorldCoords(blockposition).a(blockposition, i);
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}
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--
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2019-01-01 03:15:55 +00:00
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2.20.1
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2018-10-05 03:31:01 +00:00
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