2021-06-11 12:02:28 +00:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 1 Jun 2016 23:29:17 -0400
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Subject: [PATCH] Reset Ender Crystals on Dragon Spawn
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Crystals can end up in a bad state in certain conditions which causes
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an exception on the expected number of crystals going negative.
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This ensures the crystals/pillars are in expected state when the dragon spawns.
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See #3522
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diff --git a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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2022-03-01 03:25:13 +00:00
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index f713a1fefb0d8505672d653cf67ead13e321144f..b1a0654ba01c265385db877d528c1aa2103b2eb0 100644
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2021-06-11 12:02:28 +00:00
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--- a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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+++ b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
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2021-11-24 16:39:04 +00:00
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@@ -408,6 +408,7 @@ public class EndDragonFight {
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2021-06-14 16:58:00 +00:00
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enderDragon.moveTo(0.0D, 128.0D, 0.0D, this.level.random.nextFloat() * 360.0F, 0.0F);
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this.level.addFreshEntity(enderDragon);
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this.dragonUUID = enderDragon.getUUID();
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2021-06-11 12:02:28 +00:00
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+ this.resetSpikeCrystals(); // Paper
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2021-06-14 16:58:00 +00:00
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return enderDragon;
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2021-06-11 12:02:28 +00:00
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}
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