testserver/patches/server/0344-Prevent-sync-chunk-loa...

21 lines
1.1 KiB
Diff
Raw Normal View History

2021-06-13 19:29:58 +00:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Callahan <mr.callahhh@gmail.com>
Date: Mon, 13 Jan 2020 23:47:28 -0600
Subject: [PATCH] Prevent sync chunk loads when villagers try to find beds
diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java b/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java
2022-03-01 05:43:03 +00:00
index d7c6064710a04a8ecb5b429567467bd497f826a3..4da7f9af12c9bbc3403cdfd4245bd13f011ed89c 100644
2021-06-13 19:29:58 +00:00
--- a/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java
+++ b/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java
@@ -41,7 +41,8 @@ public class SleepInBed extends Behavior<LivingEntity> {
}
}
- BlockState blockState = world.getBlockState(globalPos.pos());
+ BlockState blockState = world.getBlockStateIfLoaded(globalPos.pos()); // Paper
2021-06-13 19:29:58 +00:00
+ if (blockState == null) { return false; } // Paper
2022-03-01 05:43:03 +00:00
return globalPos.pos().closerToCenterThan(entity.position(), 2.0D) && blockState.is(BlockTags.BEDS) && !blockState.getValue(BedBlock.OCCUPIED);
2021-06-13 19:29:58 +00:00
}
}