2021-06-11 12:02:28 +00:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BrodyBeckwith <brody@beckwith.dev>
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Date: Tue, 14 Jan 2020 17:49:03 -0500
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Subject: [PATCH] Optimize call to getFluid for explosions
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diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
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2021-07-18 07:41:53 +00:00
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index 35ea80a18234d8125397edb5bab9e86ea526d3ca..a861b4b55862b1c5583101fe7f28a3a43c547468 100644
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2021-06-11 12:02:28 +00:00
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--- a/src/main/java/net/minecraft/world/level/Explosion.java
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+++ b/src/main/java/net/minecraft/world/level/Explosion.java
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2021-06-13 19:29:58 +00:00
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@@ -174,7 +174,7 @@ public class Explosion {
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2021-06-11 12:02:28 +00:00
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for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
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BlockPos blockposition = new BlockPos(d4, d5, d6);
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BlockState iblockdata = this.level.getBlockState(blockposition);
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- FluidState fluid = this.level.getFluidState(blockposition);
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+ FluidState fluid = iblockdata.getFluidState(); // Paper
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2021-06-13 19:29:58 +00:00
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if (!this.level.isInWorldBounds(blockposition)) {
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break;
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