testserver/patches/server/0253-Add-ray-tracing-method...

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Mon, 3 Sep 2018 18:20:03 -0500
Subject: [PATCH] Add ray tracing methods to LivingEntity
diff --git a/src/main/java/net/minecraft/server/MCUtil.java b/src/main/java/net/minecraft/server/MCUtil.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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index e98276943e1690572b8f7bc54a259aa8340bae41..c9b43d077727c22a9eca738e9a75e7f1a6a5a9ee 100644
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--- a/src/main/java/net/minecraft/server/MCUtil.java
+++ b/src/main/java/net/minecraft/server/MCUtil.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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@@ -509,6 +509,18 @@ public final class MCUtil {
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return getNMSWorld(entity.getWorld());
}
+ public static ClipContext.Fluid getNMSFluidCollisionOption(com.destroystokyo.paper.block.TargetBlockInfo.FluidMode fluidMode) {
+ switch (fluidMode) {
+ case NEVER:
+ return ClipContext.Fluid.NONE;
+ case SOURCE_ONLY:
+ return ClipContext.Fluid.SOURCE_ONLY;
+ case ALWAYS:
+ return ClipContext.Fluid.ANY;
+ }
+ return null;
+ }
+
public static BlockFace toBukkitBlockFace(Direction enumDirection) {
switch (enumDirection) {
case DOWN:
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 30983979f3501c693c7d1f96c47d9cfa1eaa243a..28a49c15c078b7afe1d3c9693c548f6a7b1d2f0a 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -3747,6 +3747,23 @@ public abstract class LivingEntity extends Entity {
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}
// Paper start
+ public HitResult getRayTrace(int maxDistance) {
+ return getRayTrace(maxDistance, ClipContext.Fluid.NONE);
+ }
+
+ public HitResult getRayTrace(int maxDistance, ClipContext.Fluid fluidCollisionOption) {
+ if (maxDistance < 1 || maxDistance > 120) {
+ throw new IllegalArgumentException("maxDistance must be between 1-120");
+ }
+
+ Vec3 start = new Vec3(getX(), getY() + getEyeHeight(), getZ());
+ org.bukkit.util.Vector dir = getBukkitEntity().getLocation().getDirection().multiply(maxDistance);
+ Vec3 end = new Vec3(start.x + dir.getX(), start.y + dir.getY(), start.z + dir.getZ());
+ ClipContext raytrace = new ClipContext(start, end, ClipContext.Block.OUTLINE, fluidCollisionOption, this);
+
+ return level.clip(raytrace);
+ }
+
public int shieldBlockingDelay = level.paperConfig().misc.shieldBlockingDelay;
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public int getShieldBlockingDelay() {
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
index 04829ced2048b07aa4b2dcf98a601d1fdd9431fb..40e777b859151d036ac7ec4e71ed896df4cd689b 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
@@ -200,6 +200,28 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
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return blocks.get(0);
}
+ // Paper start
+ @Override
+ public Block getTargetBlock(int maxDistance, com.destroystokyo.paper.block.TargetBlockInfo.FluidMode fluidMode) {
+ net.minecraft.world.phys.HitResult rayTrace = getHandle().getRayTrace(maxDistance, net.minecraft.server.MCUtil.getNMSFluidCollisionOption(fluidMode));
+ return !(rayTrace instanceof net.minecraft.world.phys.BlockHitResult) ? null : org.bukkit.craftbukkit.block.CraftBlock.at(getHandle().level, ((net.minecraft.world.phys.BlockHitResult)rayTrace).getBlockPos());
+ }
+
+ @Override
+ public org.bukkit.block.BlockFace getTargetBlockFace(int maxDistance, com.destroystokyo.paper.block.TargetBlockInfo.FluidMode fluidMode) {
+ net.minecraft.world.phys.HitResult rayTrace = getHandle().getRayTrace(maxDistance, net.minecraft.server.MCUtil.getNMSFluidCollisionOption(fluidMode));
+ return !(rayTrace instanceof net.minecraft.world.phys.BlockHitResult) ? null : net.minecraft.server.MCUtil.toBukkitBlockFace(((net.minecraft.world.phys.BlockHitResult)rayTrace).getDirection());
+ }
+
+ @Override
+ public com.destroystokyo.paper.block.TargetBlockInfo getTargetBlockInfo(int maxDistance, com.destroystokyo.paper.block.TargetBlockInfo.FluidMode fluidMode) {
+ net.minecraft.world.phys.HitResult rayTrace = getHandle().getRayTrace(maxDistance, net.minecraft.server.MCUtil.getNMSFluidCollisionOption(fluidMode));
+ return !(rayTrace instanceof net.minecraft.world.phys.BlockHitResult) ? null :
+ new com.destroystokyo.paper.block.TargetBlockInfo(org.bukkit.craftbukkit.block.CraftBlock.at(getHandle().level, ((net.minecraft.world.phys.BlockHitResult)rayTrace).getBlockPos()),
+ net.minecraft.server.MCUtil.toBukkitBlockFace(((net.minecraft.world.phys.BlockHitResult)rayTrace).getDirection()));
+ }
+ // Paper end
+
@Override
public List<Block> getLastTwoTargetBlocks(Set<Material> transparent, int maxDistance) {
return this.getLineOfSight(transparent, maxDistance, 2);