testserver/Spigot-Server-Patches/0020-Optimize-TileEntity-Ti...

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From b7e91c371fc4c629af5440e38cd70bfd2a59b293 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Tue, 1 Mar 2016 22:01:19 -0600
Subject: [PATCH] Optimize TileEntity Ticking
diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
index de06bd59a..9b54cbfdc 100644
--- a/src/main/java/net/minecraft/server/TileEntityChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
@@ -7,7 +7,7 @@ import org.bukkit.craftbukkit.entity.CraftHumanEntity;
import org.bukkit.entity.HumanEntity;
// CraftBukkit end
-public class TileEntityChest extends TileEntityLootable implements ITickable {
+public class TileEntityChest extends TileEntityLootable { // Paper - Remove ITickable
private NonNullList<ItemStack> items;
protected float a;
@@ -113,9 +113,15 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
int k = this.position.getZ();
++this.k;
+ // Paper start
+ }
+ private void doOpenLogic() {
float f;
-
- if (!this.world.isClientSide && this.f != 0 && (this.k + i + j + k) % 200 == 0) {
+ int i = this.position.getX();
+ int j = this.position.getY();
+ int k = this.position.getZ();
+ if (!this.world.isClientSide && this.f != 0 /*&& (this.k + i + j + k) % 200 == 0*/) { // Paper - comment out tick rate limiter
+ // Paper end
this.f = 0;
f = 5.0F;
List list = this.world.a(EntityHuman.class, new AxisAlignedBB((double) ((float) i - 5.0F), (double) ((float) j - 5.0F), (double) ((float) k - 5.0F), (double) ((float) (i + 1) + 5.0F), (double) ((float) (j + 1) + 5.0F), (double) ((float) (k + 1) + 5.0F)));
@@ -134,11 +140,14 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
}
}
- this.e = this.a;
- f = 0.1F;
if (this.f > 0 && this.a == 0.0F) {
this.a(SoundEffects.BLOCK_CHEST_OPEN);
}
+ // Paper start
+ }
+ private void doCloseLogic() {
+ this.e = this.a;
+ // Paper end
if (this.f == 0 && this.a > 0.0F || this.f > 0 && this.a < 1.0F) {
float f1 = this.a;
@@ -203,6 +212,7 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
++this.f;
if (this.world == null) return; // CraftBukkit
+ doOpenLogic(); // Paper
// CraftBukkit start - Call redstone event
if (this.getBlock() == Blocks.TRAPPED_CHEST) {
@@ -224,6 +234,7 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
--this.f;
// CraftBukkit start - Call redstone event
+ doCloseLogic(); // Paper
if (this.getBlock() == Blocks.TRAPPED_CHEST) {
int newPower = Math.max(0, Math.min(15, this.f));
diff --git a/src/main/java/net/minecraft/server/TileEntityEnderChest.java b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
index f275fd1c3..7d7628b04 100644
--- a/src/main/java/net/minecraft/server/TileEntityEnderChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
@@ -1,6 +1,6 @@
package net.minecraft.server;
-public class TileEntityEnderChest extends TileEntity implements ITickable {
+public class TileEntityEnderChest extends TileEntity { // Paper - Remove ITickable
public float a;
public float e;
@@ -17,19 +17,37 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
}
this.e = this.a;
+ // Paper start
+ /*
int i = this.position.getX();
int j = this.position.getY();
int k = this.position.getZ();
float f = 0.1F;
double d0;
-
+ */
+ // Paper start
+ }
+ private void doOpenLogic() {
+ int i = this.position.getX();
+ int j = this.position.getY();
+ int k = this.position.getZ();
+ double d0;
+ // Paper end
if (this.f > 0 && this.a == 0.0F) {
double d1 = (double) i + 0.5D;
d0 = (double) k + 0.5D;
this.world.a((EntityHuman) null, d1, (double) j + 0.5D, d0, SoundEffects.BLOCK_ENDER_CHEST_OPEN, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
}
-
+ // Paper start
+ }
+ private void doCloseLogic() {
+ int i = this.position.getX();
+ int j = this.position.getY();
+ int k = this.position.getZ();
+ this.e = this.a;
+ double d0;
+ // Paper end
if (this.f == 0 && this.a > 0.0F || this.f > 0 && this.a < 1.0F) {
float f1 = this.a;
@@ -76,11 +94,13 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
public void c() {
++this.f;
this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.f);
+ doOpenLogic(); // Paper
}
public void d() {
--this.f;
this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.f);
+ doCloseLogic(); // Paper
}
public boolean a(EntityHuman entityhuman) {
--
2.18.0