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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Tue, 21 May 2019 02:34:04 +0100
Subject: [PATCH] improve CraftWorld#isChunkLoaded
getChunkAt will request the chunk using vanillas chunk loading system,
which while we're not going to load the chunk, does involve the server
waiting for the execution queue to get to our request; We can just query
the chunk status and get a response now, vs having to wait
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index 25d587136e69fb4d6e62cc074a16bfb0deceb52a..3d13316726582283147714264f95595c518ff67f 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -275,13 +275,13 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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@Override
public boolean isChunkLoaded(int x, int z) {
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- return this.world.getChunkSource().isChunkLoaded(x, z);
+ return this.world.getChunkSource().getChunkAtIfLoadedImmediately(x, z) != null; // Paper
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}
@Override
public boolean isChunkGenerated(int x, int z) {
try {
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- return this.isChunkLoaded(x, z) || this.world.getChunkSource().chunkMap.read(new ChunkPos(x, z)) != null;
+ return this.world.getChunkSource().getChunkAtIfCachedImmediately(x, z) != null || this.world.getChunkSource().chunkMap.read(new ChunkPos(x, z)) != null; // Paper (TODO check if the first part can be removed)
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} catch (IOException ex) {
throw new RuntimeException(ex);
}