56 lines
2.7 KiB
Diff
56 lines
2.7 KiB
Diff
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 10 May 2020 22:12:46 -0400
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Subject: [PATCH] Ensure Entity AABB's are never invalid
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If anything used setPositionRaw, it left potential for an AABB
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to be left stale at their old location, which could cause massive
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AABB boxes if movement ever then got called on the new position.
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This guarantees any time we set the entities position, we also
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update their AABB.
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index cd2c183828c884ae6f9350009475a7a83982a2f8..149c22e6d5c5974250b04a20dd2a8c8379a8f7c3 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -415,10 +415,11 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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public void setPosition(double d0, double d1, double d2) {
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this.setPositionRaw(d0, d1, d2);
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- float f = this.size.width / 2.0F;
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- float f1 = this.size.height;
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-
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- this.a(new AxisAlignedBB(d0 - (double) f, d1, d2 - (double) f, d0 + (double) f, d1 + (double) f1, d2 + (double) f));
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+ // Paper start - move into setPositionRaw
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+ //float f = this.size.width / 2.0F;
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+ //float f1 = this.size.height;
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+ //this.a(new AxisAlignedBB(d0 - (double) f, d1, d2 - (double) f, d0 + (double) f, d1 + (double) f1, d2 + (double) f));
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+ // Paper end
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if (valid) ((WorldServer) world).chunkCheck(this); // CraftBukkit
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}
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@@ -2980,6 +2981,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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return new AxisAlignedBB(vec3d, vec3d1);
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}
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+ public final void setBoundingBox(AxisAlignedBB axisalignedbb) { a(axisalignedbb); } // Paper - OBFHELPER
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public void a(AxisAlignedBB axisalignedbb) {
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// CraftBukkit start - block invalid bounding boxes
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double minX = axisalignedbb.minX,
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@@ -3438,6 +3440,14 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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}
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public void setPositionRaw(double d0, double d1, double d2) {
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+ // Paper start - never allow AABB to become desynced from position
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+ // hanging has its own special logic
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+ if (!(this instanceof EntityHanging) && (locX != d0 || locY != d1 || locZ != d2)) {
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+ float f = this.size.width / 2.0F;
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+ float f1 = this.size.height;
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+ this.setBoundingBox(new AxisAlignedBB(d0 - (double) f, d1, d2 - (double) f, d0 + (double) f, d1 + (double) f1, d2 + (double) f));
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+ }
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+ // Paper end
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this.locX = d0;
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this.locY = d1;
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this.locZ = d2;
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