testserver/Spigot-Server-Patches/0297-MC-50319-Check-other-w...

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2020-06-25 14:09:55 +00:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 17 Oct 2018 19:17:27 -0400
Subject: [PATCH] MC-50319: Check other worlds for shooter of projectiles
Say a player shoots an arrow through a nether portal, the game
would lose the shooter for determining things such as Player Kills,
because the entity is in another world.
If the projectile fails to find the shooter in the current world, check
other worlds.
diff --git a/src/main/java/net/minecraft/world/entity/projectile/IProjectile.java b/src/main/java/net/minecraft/world/entity/projectile/IProjectile.java
index 8967cf1e0238941370412109eff2ccf19f86b727..1ff55a1b6c1faae95a83cd8fc12a2045ad479145 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/IProjectile.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/IProjectile.java
@@ -40,7 +40,18 @@ public abstract class IProjectile extends Entity {
2020-06-25 14:09:55 +00:00
@Nullable
public Entity getShooter() {
- return this.shooter != null && this.world instanceof WorldServer ? ((WorldServer) this.world).getEntity(this.shooter) : (this.c != 0 ? this.world.getEntity(this.c) : null);
+ // Paper start - MC-50319 - shooter might be in another world (arrows through portals)
+ Entity entity = this.shooter != null && this.world instanceof WorldServer ? ((WorldServer) this.world).getEntity(this.shooter) : (this.c != 0 ? this.world.getEntity(this.c) : null);
+ if (entity == null) {
+ for (WorldServer world : world.getMinecraftServer().getWorlds()) {
+ entity = world.getEntity(this.shooter);
+ if (entity != null) {
+ break;
+ }
+ }
+ }
+ return entity;
+ // Paper end
}
@Override