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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Brokkonaut <hannos17@gmx.de>
Date: Tue, 31 Oct 2017 03:26:18 +0100
Subject: [PATCH] Send attack SoundEffects only to players who can see the
attacker
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
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index 3e007cb4cfef94af14800c47b3f19496c504eca8..396c5040d5fc2b2d0955f2ffcf60deed29b710fc 100644
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--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
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@@ -30,6 +30,7 @@ import net.minecraft.network.chat.MutableComponent;
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import net.minecraft.network.chat.TextComponent;
import net.minecraft.network.chat.TranslatableComponent;
import net.minecraft.network.protocol.game.ClientboundSetEntityMotionPacket;
+import net.minecraft.network.protocol.game.ClientboundSoundPacket;
import net.minecraft.network.syncher.EntityDataAccessor;
import net.minecraft.network.syncher.EntityDataSerializers;
import net.minecraft.network.syncher.SynchedEntityData;
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@@ -1178,7 +1179,7 @@ public abstract class Player extends LivingEntity {
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int i = b0 + EnchantmentHelper.getKnockbackBonus(this);
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if (this.isSprinting() && flag) {
- this.level.playSound((Player) null, this.getX(), this.getY(), this.getZ(), SoundEvents.PLAYER_ATTACK_KNOCKBACK, this.getSoundSource(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.getX(), this.getY(), this.getZ(), SoundEvents.PLAYER_ATTACK_KNOCKBACK, this.getSoundSource(), 1.0F, 1.0F); // Paper - send while respecting visibility
++i;
flag1 = true;
}
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@@ -1253,7 +1254,7 @@ public abstract class Player extends LivingEntity {
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}
}
- this.level.playSound((Player) null, this.getX(), this.getY(), this.getZ(), SoundEvents.PLAYER_ATTACK_SWEEP, this.getSoundSource(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.getX(), this.getY(), this.getZ(), SoundEvents.PLAYER_ATTACK_SWEEP, this.getSoundSource(), 1.0F, 1.0F); // Paper - send while respecting visibility
this.sweepAttack();
}
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@@ -1281,15 +1282,15 @@ public abstract class Player extends LivingEntity {
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}
if (flag2) {
- this.level.playSound((Player) null, this.getX(), this.getY(), this.getZ(), SoundEvents.PLAYER_ATTACK_CRIT, this.getSoundSource(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.getX(), this.getY(), this.getZ(), SoundEvents.PLAYER_ATTACK_CRIT, this.getSoundSource(), 1.0F, 1.0F); // Paper - send while respecting visibility
this.crit(target);
}
if (!flag2 && !flag3) {
if (flag) {
- this.level.playSound((Player) null, this.getX(), this.getY(), this.getZ(), SoundEvents.PLAYER_ATTACK_STRONG, this.getSoundSource(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.getX(), this.getY(), this.getZ(), SoundEvents.PLAYER_ATTACK_STRONG, this.getSoundSource(), 1.0F, 1.0F); // Paper - send while respecting visibility
} else {
- this.level.playSound((Player) null, this.getX(), this.getY(), this.getZ(), SoundEvents.PLAYER_ATTACK_WEAK, this.getSoundSource(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.getX(), this.getY(), this.getZ(), SoundEvents.PLAYER_ATTACK_WEAK, this.getSoundSource(), 1.0F, 1.0F); // Paper - send while respecting visibility
}
}
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@@ -1341,7 +1342,7 @@ public abstract class Player extends LivingEntity {
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this.causeFoodExhaustion(level.spigotConfig.combatExhaustion, EntityExhaustionEvent.ExhaustionReason.ATTACK); // CraftBukkit - EntityExhaustionEvent // Spigot - Change to use configurable value
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} else {
- this.level.playSound((Player) null, this.getX(), this.getY(), this.getZ(), SoundEvents.PLAYER_ATTACK_NODAMAGE, this.getSoundSource(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.getX(), this.getY(), this.getZ(), SoundEvents.PLAYER_ATTACK_NODAMAGE, this.getSoundSource(), 1.0F, 1.0F); // Paper - send while respecting visibility
if (flag4) {
target.clearFire();
}
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@@ -1788,6 +1789,14 @@ public abstract class Player extends LivingEntity {
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public int getXpNeededForNextLevel() {
return this.experienceLevel >= 30 ? 112 + (this.experienceLevel - 30) * 9 : (this.experienceLevel >= 15 ? 37 + (this.experienceLevel - 15) * 5 : 7 + this.experienceLevel * 2);
}
+ // Paper start - send SoundEffect to everyone who can see fromEntity
+ private static void sendSoundEffect(Player fromEntity, double x, double y, double z, SoundEvent soundEffect, SoundSource soundCategory, float volume, float pitch) {
+ fromEntity.level.playSound(fromEntity, x, y, z, soundEffect, soundCategory, volume, pitch); // This will not send the effect to the entity himself
+ if (fromEntity instanceof ServerPlayer) {
+ ((ServerPlayer) fromEntity).connection.send(new ClientboundSoundPacket(soundEffect, soundCategory, x, y, z, volume, pitch));
+ }
+ }
+ // Paper end
// CraftBukkit start
public void causeFoodExhaustion(float exhaustion) {