2021-06-13 19:29:58 +00:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Byteflux <byte@byteflux.net>
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Date: Wed, 2 Mar 2016 02:17:54 -0600
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Subject: [PATCH] Generator Settings
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 4c177a383b277debe8a7c02a70d029d862e6b048..0c336a794d21d5084b9ea39308379b2ffb4a4330 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -416,5 +416,10 @@ public class PaperWorldConfig {
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private void disableRelativeProjectileVelocity() {
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disableRelativeProjectileVelocity = getBoolean("game-mechanics.disable-relative-projectile-velocity", false);
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}
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+
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+ public boolean generateFlatBedrock;
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+ private void generatorSettings() {
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+ generateFlatBedrock = getBoolean("generator-settings.flat-bedrock", false);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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Merge tuinity (#6413)
This PR contains all of Tuinity's patches. Very notable ones are:
- Highly optimised collisions
- Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16)
- Starlight https://github.com/PaperMC/Starlight
- Rewritten dataconverter system https://github.com/PaperMC/DataConverter
- Random block ticking optimisation (wrongly dropped from Paper 1.17)
- Chunk ticking optimisations
- Anything else I've forgotten in the 60 or so patches
If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml.
* Port tuinity, initial patchset
* Update gradle to 7.2
jmp said it fixes rebuildpatches not working for me. it fucking better
* Completely clean apply
* Remove tuinity config, add per player api patch
* Remove paper reobf mappings patch
* Properly update gradlew
* Force clean rebuild
* Mark fixups
Comments and ATs still need to be done
* grep -r "Tuinity"
* Fixup
* Ensure gameprofile lastaccess is written only under the state lock
* update URL for dataconverter
* Only clean rebuild tuinity patches
might fix merge conflicts
* Use UTF-8 for gradlew
* Clean rb patches again
* Convert block ids used as item ids
Neither the converters of pre 1.13 nor DFU handled these cases,
as by the time they were written the game at the time didn't
consider these ids valid - they would be air. Because of this,
some worlds have logspam since only DataConverter (not DFU or
legacy converters) will warn when an invalid id has been
seen.
While quite a few do need to now be considered as air, quite a lot
do not. So it makes sense to add conversion for these items, instead
of simply suppressing or ignoring the logs. I've now added id -> string conversion
for all block ids that could be used as items that existed in the game
before 1.7.10 (I have no interest in tracking down the
exact version block ids stopped working) that were on
https://minecraft-ids.grahamedgecombe.com/
Items that did not directly convert to new items will
be instead converted to air: stems, wheat crops, piston head,
tripwire wire block
* Fix LightPopulated parsing in V1466
The DFU code was checking if the number existed, not if it
didn't exist. I misread the original code.
* Always parse protochunk light sources unless it is marked as non-lit
Chunks not marked as lit will always go through the light engine,
so they should always have their block sources parsed.
* Update custom names to JSON for players
Missed this fix from CB, as it was inside
the DataFixers class.
I decided to double check all of the CB changes again:
DataFixers.java was the only area I missed, as I had inspected all
datafixer diffs and implemented them all into DataConverter. I also
checked Bootstrap.java again, and re-evaluated their changes. I had
previously done this, but determined that they were all bad.
The changes to make standing_sign block map to oak_sign block in
V1450 is bad, because that's not the item id V1450 accepts. Only
in 1.14 did oak_sign even exist, and as expected there is a converter
to rename all existing sign items/blocks.
The fix to register the portal block under id 1440 is useless, as
the flattenning logic will default to the lowest registered id - which
is the exact blockstate that CB registers into 1440. So it just
doesn't do anything.
The extra item ids in the id -> string converter are already added,
but I found this from EMC originally.
The change for the spawn egg id 23 -> Arrow is just wrong,
that id DOES correspond to TippedArrow, NOT Arrow. As
expected, the spawn egg already has a dedicated mapping for
Arrow, which is id 10 - which was Arrow's entity id.
I also ported a fix for the cooked_fished id update. This doesn't
really matter since there is already a dataconverter to fix this,
but the game didn't accept cooked_fished at the time. So I see
no harm.
* Review all converters and walkers
- Refactor V99 to have helper methods for defining entity/tile
entity types
- Automatically namespace all ids that should be namespaced.
While vanilla never saved non-namespaced data for things that
are namespaced, plugins/users might have.
- Synchronised the identity ensure map in HelperBlockFlatteningV1450
- Code style consistency
- Add missing log warning in V102 for ITEM_NAME type conversion
- Use getBoolean instead of getByte
- Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow
rename, as it will affect ENTITY_NAME type
- Always set isVillager to false in V502 for Zombie
- Register V808's converter under subversion 1 like DFU
- Register a breakpoint for V1.17.1. In the future, all final
versions of major releases will have a breakpoint so that
the work required to determine if a converter needs a breakpoint
is minimal
- Validate that a dataconverter is only registered for a version
that is registered
- ConverterFlattenTileEntity is actually ConverterFlattenEntity
It even registered the converters under TILE_ENTITY, instead of
ENTITY.
- Fix id comparison in V1492 STRUCTURE_FEATURE renamer
- Use ConverterAbstractStatsRename for V1510 stats renamer
At the time I had written that class, the abstract renamer didn't
exist.
- Ensure OwnerUUID is at least set to empty string in
V1904 if the ocelot is converted to a cat (this is
likely so that it retains a collar)
- Use generic read/write for Records in V1946
Records is actually a list, not a map. So reading map was
invalid.
* Always set light to zero when propagating decrease
This fixes an almost infinite loop where light values
would be spam queued on a very small subset on blocks.
This also likely fixes the memory issues people were
seeing.
* re-organize patches
* Apply and fix conflicts
* Revert some patches
getChunkAt retains chunks so that plugins don't spam loads
revert mc-4 fix will remain unless issues pop up
* Shuffle iterated chunks if per player is not enabled
Can help with some mob spawning stacking up at locations
* Make per player default, migrate all configs
* Adjust comments in fixups
* Rework config for player chunk loader
Old config is not compatible. Move all configs to be
under `settings` in paper.yml
The player chunk loader has been modified to
less aggressively load chunks, but to send
chunks at higher rates compared to tuinity. There are
new config entries to tune this behavior.
* Add back old constructor to CompressionEncoder/Decoder (fixes
Tuinity #358)
* Raise chunk loading default limits
* Reduce worldgen thread workers for lower core count cpus
* Raise limits for chunk loading config
Also place it under `chunk-loading`
* Disable max chunk send rate by default
* Fix conflicts and rebuild patches
* Drop default send rate again
Appears to be still causing problems for no known reason
* Raise chunk send limits to 100 per player
While a low limit fixes ping issues for some people, most people
do not suffer from this issue and thus should not suffer from
an extremely slow load-in rate.
* Rebase part 1
Autosquash the fixups
* Move not implemented up
* Fixup mc-dev fixes
Missed this one
* Rebase per player viewdistance api into the original api patch
* Remove old light engine patch part 1
The prioritisation must be kept from it, so that part
has been rebased into the priority patch.
Part 2 will deal with rebasing all of the patches _after_
* Rebase remaining patches for old light patch removal
* Remove other mid tick patch
* Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch
Replaced by `Do not copy visible chunks`
* Revert AT for Vec3i setX/Y/Z
The class is immutable. set should not be exposed
* Remove old IntegerUtil class
* Replace old CraftChunk#getEntities patch
* Remove import for SWMRNibbleArray in ChunkAccess
* Finished merge checklist
* Remove ensureTickThread impl in urgency patch
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 11:02:11 +00:00
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index 6d0092c8a71d775ffbe03374199a4be28f418058..4ab3f694dda4d766d0421977d270f7b71b2db217 100644
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2021-06-13 19:29:58 +00:00
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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Merge tuinity (#6413)
This PR contains all of Tuinity's patches. Very notable ones are:
- Highly optimised collisions
- Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16)
- Starlight https://github.com/PaperMC/Starlight
- Rewritten dataconverter system https://github.com/PaperMC/DataConverter
- Random block ticking optimisation (wrongly dropped from Paper 1.17)
- Chunk ticking optimisations
- Anything else I've forgotten in the 60 or so patches
If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml.
* Port tuinity, initial patchset
* Update gradle to 7.2
jmp said it fixes rebuildpatches not working for me. it fucking better
* Completely clean apply
* Remove tuinity config, add per player api patch
* Remove paper reobf mappings patch
* Properly update gradlew
* Force clean rebuild
* Mark fixups
Comments and ATs still need to be done
* grep -r "Tuinity"
* Fixup
* Ensure gameprofile lastaccess is written only under the state lock
* update URL for dataconverter
* Only clean rebuild tuinity patches
might fix merge conflicts
* Use UTF-8 for gradlew
* Clean rb patches again
* Convert block ids used as item ids
Neither the converters of pre 1.13 nor DFU handled these cases,
as by the time they were written the game at the time didn't
consider these ids valid - they would be air. Because of this,
some worlds have logspam since only DataConverter (not DFU or
legacy converters) will warn when an invalid id has been
seen.
While quite a few do need to now be considered as air, quite a lot
do not. So it makes sense to add conversion for these items, instead
of simply suppressing or ignoring the logs. I've now added id -> string conversion
for all block ids that could be used as items that existed in the game
before 1.7.10 (I have no interest in tracking down the
exact version block ids stopped working) that were on
https://minecraft-ids.grahamedgecombe.com/
Items that did not directly convert to new items will
be instead converted to air: stems, wheat crops, piston head,
tripwire wire block
* Fix LightPopulated parsing in V1466
The DFU code was checking if the number existed, not if it
didn't exist. I misread the original code.
* Always parse protochunk light sources unless it is marked as non-lit
Chunks not marked as lit will always go through the light engine,
so they should always have their block sources parsed.
* Update custom names to JSON for players
Missed this fix from CB, as it was inside
the DataFixers class.
I decided to double check all of the CB changes again:
DataFixers.java was the only area I missed, as I had inspected all
datafixer diffs and implemented them all into DataConverter. I also
checked Bootstrap.java again, and re-evaluated their changes. I had
previously done this, but determined that they were all bad.
The changes to make standing_sign block map to oak_sign block in
V1450 is bad, because that's not the item id V1450 accepts. Only
in 1.14 did oak_sign even exist, and as expected there is a converter
to rename all existing sign items/blocks.
The fix to register the portal block under id 1440 is useless, as
the flattenning logic will default to the lowest registered id - which
is the exact blockstate that CB registers into 1440. So it just
doesn't do anything.
The extra item ids in the id -> string converter are already added,
but I found this from EMC originally.
The change for the spawn egg id 23 -> Arrow is just wrong,
that id DOES correspond to TippedArrow, NOT Arrow. As
expected, the spawn egg already has a dedicated mapping for
Arrow, which is id 10 - which was Arrow's entity id.
I also ported a fix for the cooked_fished id update. This doesn't
really matter since there is already a dataconverter to fix this,
but the game didn't accept cooked_fished at the time. So I see
no harm.
* Review all converters and walkers
- Refactor V99 to have helper methods for defining entity/tile
entity types
- Automatically namespace all ids that should be namespaced.
While vanilla never saved non-namespaced data for things that
are namespaced, plugins/users might have.
- Synchronised the identity ensure map in HelperBlockFlatteningV1450
- Code style consistency
- Add missing log warning in V102 for ITEM_NAME type conversion
- Use getBoolean instead of getByte
- Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow
rename, as it will affect ENTITY_NAME type
- Always set isVillager to false in V502 for Zombie
- Register V808's converter under subversion 1 like DFU
- Register a breakpoint for V1.17.1. In the future, all final
versions of major releases will have a breakpoint so that
the work required to determine if a converter needs a breakpoint
is minimal
- Validate that a dataconverter is only registered for a version
that is registered
- ConverterFlattenTileEntity is actually ConverterFlattenEntity
It even registered the converters under TILE_ENTITY, instead of
ENTITY.
- Fix id comparison in V1492 STRUCTURE_FEATURE renamer
- Use ConverterAbstractStatsRename for V1510 stats renamer
At the time I had written that class, the abstract renamer didn't
exist.
- Ensure OwnerUUID is at least set to empty string in
V1904 if the ocelot is converted to a cat (this is
likely so that it retains a collar)
- Use generic read/write for Records in V1946
Records is actually a list, not a map. So reading map was
invalid.
* Always set light to zero when propagating decrease
This fixes an almost infinite loop where light values
would be spam queued on a very small subset on blocks.
This also likely fixes the memory issues people were
seeing.
* re-organize patches
* Apply and fix conflicts
* Revert some patches
getChunkAt retains chunks so that plugins don't spam loads
revert mc-4 fix will remain unless issues pop up
* Shuffle iterated chunks if per player is not enabled
Can help with some mob spawning stacking up at locations
* Make per player default, migrate all configs
* Adjust comments in fixups
* Rework config for player chunk loader
Old config is not compatible. Move all configs to be
under `settings` in paper.yml
The player chunk loader has been modified to
less aggressively load chunks, but to send
chunks at higher rates compared to tuinity. There are
new config entries to tune this behavior.
* Add back old constructor to CompressionEncoder/Decoder (fixes
Tuinity #358)
* Raise chunk loading default limits
* Reduce worldgen thread workers for lower core count cpus
* Raise limits for chunk loading config
Also place it under `chunk-loading`
* Disable max chunk send rate by default
* Fix conflicts and rebuild patches
* Drop default send rate again
Appears to be still causing problems for no known reason
* Raise chunk send limits to 100 per player
While a low limit fixes ping issues for some people, most people
do not suffer from this issue and thus should not suffer from
an extremely slow load-in rate.
* Rebase part 1
Autosquash the fixups
* Move not implemented up
* Fixup mc-dev fixes
Missed this one
* Rebase per player viewdistance api into the original api patch
* Remove old light engine patch part 1
The prioritisation must be kept from it, so that part
has been rebased into the priority patch.
Part 2 will deal with rebasing all of the patches _after_
* Rebase remaining patches for old light patch removal
* Remove other mid tick patch
* Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch
Replaced by `Do not copy visible chunks`
* Revert AT for Vec3i setX/Y/Z
The class is immutable. set should not be exposed
* Remove old IntegerUtil class
* Replace old CraftChunk#getEntities patch
* Remove import for SWMRNibbleArray in ChunkAccess
* Finished merge checklist
* Remove ensureTickThread impl in urgency patch
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 11:02:11 +00:00
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@@ -726,7 +726,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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2021-06-13 19:29:58 +00:00
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}
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this.markPositionReplaceable(pos);
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- return Either.left(new ProtoChunk(pos, UpgradeData.EMPTY, this.level));
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+ return Either.left(new ProtoChunk(pos, UpgradeData.EMPTY, this.level, this.level)); // Paper - add level
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// Paper start - Async chunk io
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};
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CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> ret = new CompletableFuture<>();
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diff --git a/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java b/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
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2021-07-10 20:17:47 +00:00
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index 974ab04b08bbd3c27a394b37c1af112be5f28f43..149ac5ec368b53a9a5e9208bd49a3c9453625d9c 100644
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2021-06-13 19:29:58 +00:00
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--- a/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/ChunkAccess.java
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2021-07-10 20:17:47 +00:00
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@@ -29,6 +29,17 @@ public interface ChunkAccess extends BlockGetter, FeatureAccess {
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2021-06-13 19:29:58 +00:00
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return GameEventDispatcher.NOOP;
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}
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+ // Paper start
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+ default boolean generateFlatBedrock() {
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2021-07-10 20:17:47 +00:00
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+ if (this.getLevel() != null) {
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+ return this.getLevel().paperConfig.generateFlatBedrock;
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2021-06-13 19:29:58 +00:00
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+ }
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2021-07-10 20:17:47 +00:00
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+ return false;
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2021-06-13 19:29:58 +00:00
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+ }
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2021-07-10 20:17:47 +00:00
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+
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+ net.minecraft.world.level.Level getLevel();
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2021-06-13 19:29:58 +00:00
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+ // Paper end
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+
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BlockState getType(final int x, final int y, final int z); // Paper
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@Nullable
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BlockState setBlockState(BlockPos pos, BlockState state, boolean moved);
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diff --git a/src/main/java/net/minecraft/world/level/chunk/ImposterProtoChunk.java b/src/main/java/net/minecraft/world/level/chunk/ImposterProtoChunk.java
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index 452b513e8b89d865a396066adaf4feb1140e1c62..8245c5834ec69beb8e3b95fb3900601009a9273f 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/ImposterProtoChunk.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/ImposterProtoChunk.java
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@@ -25,7 +25,7 @@ public class ImposterProtoChunk extends ProtoChunk {
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private final LevelChunk wrapped;
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public ImposterProtoChunk(LevelChunk wrapped) {
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- super(wrapped.getPos(), UpgradeData.EMPTY, wrapped);
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+ super(wrapped.getPos(), UpgradeData.EMPTY, wrapped, wrapped.level); // Paper - add level
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this.wrapped = wrapped;
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}
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diff --git a/src/main/java/net/minecraft/world/level/chunk/ProtoChunk.java b/src/main/java/net/minecraft/world/level/chunk/ProtoChunk.java
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2021-07-10 20:17:47 +00:00
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index 873fea54aecca411b6dee1ed3566f93c4fb9670f..7dc3d806a680150c6a2fffa1436fd63bbdc31eb3 100644
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2021-06-13 19:29:58 +00:00
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--- a/src/main/java/net/minecraft/world/level/chunk/ProtoChunk.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/ProtoChunk.java
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2021-07-10 20:17:47 +00:00
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@@ -63,16 +63,45 @@ public class ProtoChunk implements ChunkAccess {
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2021-06-13 19:29:58 +00:00
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private long inhabitedTime;
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private final Map<GenerationStep.Carving, BitSet> carvingMasks = new Object2ObjectArrayMap<>();
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private volatile boolean isLightCorrect;
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2021-07-10 20:17:47 +00:00
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+ // Paper start - Add level
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+ final net.minecraft.world.level.Level level;
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+ @Override
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+ public net.minecraft.world.level.Level getLevel() {
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+ return this.level;
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+ }
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+ // Paper end
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+ private static boolean PRINTED_OUTDATED_CTOR_MSG = false; // Paper - Add level
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2021-06-13 19:29:58 +00:00
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2021-07-10 20:17:47 +00:00
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+ @Deprecated // Paper start - add level
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public ProtoChunk(ChunkPos pos, UpgradeData upgradeData, LevelHeightAccessor world) {
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+ // Paper start
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+ this(pos, upgradeData, world, null);
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+ if (!PRINTED_OUTDATED_CTOR_MSG) {
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+ new IllegalArgumentException("Must use ProtoChunk constructor with the ServerLevel parameter").printStackTrace();
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+ PRINTED_OUTDATED_CTOR_MSG = true;
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+ }
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+ }
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2021-06-13 19:29:58 +00:00
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+ public ProtoChunk(ChunkPos pos, UpgradeData upgradeData, LevelHeightAccessor world, net.minecraft.server.level.ServerLevel level) {
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+ // Paper end
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this(pos, upgradeData, (LevelChunkSection[])null, new ProtoTickList<>((block) -> {
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return block == null || block.defaultBlockState().isAir();
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}, pos, world), new ProtoTickList<>((fluid) -> {
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return fluid == null || fluid == Fluids.EMPTY;
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- }, pos, world), world);
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+ }, pos, world), world, level); // Paper - add level
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}
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2021-07-10 20:17:47 +00:00
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+ @Deprecated // Paper start - add level
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public ProtoChunk(ChunkPos pos, UpgradeData upgradeData, @Nullable LevelChunkSection[] levelChunkSections, ProtoTickList<Block> blockTickScheduler, ProtoTickList<Fluid> fluidTickScheduler, LevelHeightAccessor world) {
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+ // Paper start
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+ this(pos, upgradeData, levelChunkSections, blockTickScheduler, fluidTickScheduler, world, null);
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+ if (!PRINTED_OUTDATED_CTOR_MSG) {
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+ new IllegalArgumentException("Must use ProtoChunk constructor with the ServerLevel parameter").printStackTrace();
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+ PRINTED_OUTDATED_CTOR_MSG = true;
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+ }
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+ }
|
2021-06-13 19:29:58 +00:00
|
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|
+ public ProtoChunk(ChunkPos pos, UpgradeData upgradeData, @Nullable LevelChunkSection[] levelChunkSections, ProtoTickList<Block> blockTickScheduler, ProtoTickList<Fluid> fluidTickScheduler, LevelHeightAccessor world, net.minecraft.server.level.ServerLevel level) {
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|
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+ this.level = level;
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|
|
|
+ // Paper end
|
|
|
|
this.chunkPos = pos;
|
|
|
|
this.upgradeData = upgradeData;
|
|
|
|
this.blockTicks = blockTickScheduler;
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|
diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
|
2021-08-30 07:02:24 +00:00
|
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|
index 1eaedda19b05e1ec429fa505c72c9e2743eb32b7..83fa00de1a7cb690c763cec9c8d4b3fcd44e7c74 100644
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2021-06-13 19:29:58 +00:00
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--- a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
|
2021-08-30 07:02:24 +00:00
|
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|
@@ -208,7 +208,7 @@ public class ChunkSerializer {
|
2021-06-13 19:29:58 +00:00
|
|
|
// CraftBukkit end
|
|
|
|
});
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|
|
|
} else {
|
|
|
|
- ProtoChunk protochunk = new ProtoChunk(pos, chunkconverter, achunksection, protochunkticklist, protochunkticklist1, world);
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|
|
|
+ ProtoChunk protochunk = new ProtoChunk(pos, chunkconverter, achunksection, protochunkticklist, protochunkticklist1, world, world); // Paper - add level
|
|
|
|
|
|
|
|
protochunk.setBiomes(biomestorage);
|
|
|
|
object = protochunk;
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java b/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java
|
2021-08-25 07:59:26 +00:00
|
|
|
index 32363a57a4b4f6912f03732ce6a0bb005449f525..5cc63122b8e2c955b2d756000c1677d51e8d8629 100644
|
2021-06-13 19:29:58 +00:00
|
|
|
--- a/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java
|
|
|
|
+++ b/src/main/java/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java
|
2021-08-25 07:59:26 +00:00
|
|
|
@@ -323,7 +323,7 @@ public final class NoiseBasedChunkGenerator extends ChunkGenerator {
|
|
|
|
|
|
|
|
if (flag1) {
|
|
|
|
for (l1 = 0; l1 < 5; ++l1) {
|
|
|
|
- if (l1 <= random.nextInt(5)) {
|
|
|
|
+ if (l1 <= (chunk.generateFlatBedrock() ? 0 : random.nextInt(5))) { // Paper - Configurable flat bedrock roof
|
|
|
|
chunk.setBlockState(blockposition_mutableblockposition.set(blockposition.getX(), i1 - l1, blockposition.getZ()), Blocks.BEDROCK.defaultBlockState(), false);
|
2021-06-13 19:29:58 +00:00
|
|
|
}
|
|
|
|
}
|
2021-08-25 07:59:26 +00:00
|
|
|
@@ -331,7 +331,7 @@ public final class NoiseBasedChunkGenerator extends ChunkGenerator {
|
2021-06-13 19:29:58 +00:00
|
|
|
|
2021-08-25 07:59:26 +00:00
|
|
|
if (flag2) {
|
|
|
|
for (l1 = 4; l1 >= 0; --l1) {
|
|
|
|
- if (l1 <= random.nextInt(5)) {
|
|
|
|
+ if (l1 <= (chunk.generateFlatBedrock() ? 0 : random.nextInt(5))) { // Paper - Configurable flat bedrock floor{
|
|
|
|
chunk.setBlockState(blockposition_mutableblockposition.set(blockposition.getX(), l + l1, blockposition.getZ()), Blocks.BEDROCK.defaultBlockState(), false);
|
2021-06-13 19:29:58 +00:00
|
|
|
}
|
|
|
|
}
|