2020-01-22 02:02:07 +00:00
From a8e7ed3eb8a42ddcaac5ea98204787b3425e35f2 Mon Sep 17 00:00:00 2001
2020-01-20 15:57:12 +00:00
From: AJMFactsheets <AJMFactsheets@gmail.com>
Date: Fri, 17 Jan 2020 17:17:54 -0600
Subject: [PATCH] Fix items not falling correctly
2020-01-20 16:04:39 +00:00
Since 1.14, Mojang has added an optimization which skips checking if
2020-01-20 15:57:12 +00:00
an item should fall every fourth tick.
However, Spigot's entity activation range class also has an
optimization which skips ticking active entities every fourth tick.
This can result in a state where an item will never properly fall
due to its move method never being called.
This patch resolves the conflict by offsetting checking an item's
move method from Spigot's entity activation range check.
diff --git a/src/main/java/net/minecraft/server/EntityItem.java b/src/main/java/net/minecraft/server/EntityItem.java
2020-01-20 16:04:39 +00:00
index e61af3f5e..d15a9fcfb 100644
2020-01-20 15:57:12 +00:00
--- a/src/main/java/net/minecraft/server/EntityItem.java
+++ b/src/main/java/net/minecraft/server/EntityItem.java
@@ -86,7 +86,7 @@ public class EntityItem extends Entity {
}
}
- if (!this.onGround || b(this.getMot()) > 9.999999747378752E-6D || (this.ticksLived + this.getId()) % 4 == 0) {
+ if (!this.onGround || b(this.getMot()) > 9.999999747378752E-6D || this.ticksLived % 4 == 3) { // Paper - Ensure checking item movement is always offset from Spigot's entity activation range check
this.move(EnumMoveType.SELF, this.getMot());
float f = 0.98F;
--
2020-01-22 02:02:07 +00:00
2.25.0.windows.1
2020-01-20 15:57:12 +00:00