2019-05-27 09:13:41 +00:00
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From 1b993eb9d127808b6c024b3abed5275dc6e2d2a4 Mon Sep 17 00:00:00 2001
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2019-04-30 01:20:24 +00:00
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From: Aikar <aikar@aikar.co>
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Date: Sun, 22 Jul 2018 21:21:41 -0400
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Subject: [PATCH] Don't save Proto Chunks
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These chunks are unfinished, and waste cpu time saving these unfinished chunks.
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the loadChunk method refuses to acknoledge they exists, and will restart
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a new chunk generation process to begin with, so saving them serves no benefit.
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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2019-05-27 09:13:41 +00:00
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index 047d6df9c..21c4b5642 100644
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2019-04-30 01:20:24 +00:00
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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2019-05-26 01:56:30 +00:00
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@@ -570,6 +570,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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2019-04-30 01:20:24 +00:00
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}
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2019-05-26 01:56:30 +00:00
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public boolean saveChunk(IChunkAccess ichunkaccess) {
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2019-05-16 21:53:17 +00:00
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+ if (ichunkaccess.getChunkStatus().getType() == ChunkStatus.Type.PROTOCHUNK) { return true; } // Paper - don't save proto chunks
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2019-04-30 01:20:24 +00:00
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this.n.a(ichunkaccess.getPos());
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2019-05-26 01:56:30 +00:00
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if (!ichunkaccess.isNeedsSaving()) {
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return false;
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2019-04-30 01:20:24 +00:00
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--
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2.21.0
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