From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 23 Oct 2018 20:25:05 -0400
Subject: [PATCH] Don't sleep after profile lookups if not needed

Mojang was sleeping even if we had no more requests to go after
the current one finished, resulting in 100ms lost per profile lookup

diff --git a/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java b/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java
index 71e48e87b4280f8913d762e8b4fc9bea4c7f7d29..23f1447cfcef89683a9bc98f0f912d76a1f93012 100644
--- a/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java
+++ b/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java
@@ -42,6 +42,7 @@ public class YggdrasilGameProfileRepository implements GameProfileRepository {
         }
 
         final int page = 0;
+        boolean hasRequested = false; // Paper
 
         for (final List<String> request : Iterables.partition(criteria, ENTRIES_PER_PAGE)) {
             int failCount = 0;
@@ -67,6 +68,12 @@ public class YggdrasilGameProfileRepository implements GameProfileRepository {
                         LOGGER.debug("Couldn't find profile {}", name);
                         callback.onProfileLookupFailed(new GameProfile(null, name), new ProfileNotFoundException("Server did not find the requested profile"));
                     }
+                    // Paper start
+                    if (!hasRequested) {
+                        hasRequested = true;
+                        continue;
+                    }
+                    // Paper end
 
                     try {
                         Thread.sleep(DELAY_BETWEEN_PAGES);
