From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: JRoy <joshroy126@gmail.com>
Date: Sun, 10 May 2020 23:06:30 -0400
Subject: [PATCH] Potential bed API

Adds a new method to fetch the location of a player's bed without generating any sync loads.

getPotentialBedLocation - Gets the last known location of a player's bed. This does not preform any check if the bed is still valid and does not load any chunks.

diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
index a5e9fc90ffae794b9b14468337ce7b091fd0dc35..a2815073bc04dd831fa22da47162031d360683dd 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
@@ -143,6 +143,17 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
         return null;
     }
 
+    // Paper start - Potential bed api
+    @Override
+    public Location getPotentialBedLocation() {
+        BlockPosition bed = getHandle().getBed();
+        if (bed == null) {
+            return null;
+        }
+        return new Location(getServer().getWorld(getHandle().spawnWorld), bed.getX(), bed.getY(), bed.getZ());
+    }
+    // Paper end
+
     @Override
     public void setBedSpawnLocation(Location location) {
         setBedSpawnLocation(location, false);
