From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Steve Anton <anxuiz.nx@gmail.com>
Date: Thu, 3 Mar 2016 00:09:38 -0600
Subject: [PATCH] Add PlayerInitialSpawnEvent

For modifying a player's initial spawn location as they join the server

This is a duplicate API from spigot, so use our duplicate subclass and
improve setPosition to use raw

diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index f28be11eee2b6e64e9db84a533dd2fb297611740..541e3ce83042b4363cdff3baf3dfcd3eba9b4820 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -119,14 +119,14 @@ public abstract class PlayerList {
 
         // Spigot start - spawn location event
         Player bukkitPlayer = entityplayer.getBukkitEntity();
-        PlayerSpawnLocationEvent ev = new PlayerSpawnLocationEvent(bukkitPlayer, bukkitPlayer.getLocation());
+        PlayerSpawnLocationEvent ev = new com.destroystokyo.paper.event.player.PlayerInitialSpawnEvent(bukkitPlayer, bukkitPlayer.getLocation()); // Paper use our duplicate event
         Bukkit.getPluginManager().callEvent(ev);
 
         Location loc = ev.getSpawnLocation();
         worldserver = ((CraftWorld) loc.getWorld()).getHandle();
 
         entityplayer.spawnIn(worldserver);
-        entityplayer.setPosition(loc.getX(), loc.getY(), loc.getZ());
+        entityplayer.setPositionRaw(loc.getX(), loc.getY(), loc.getZ()); // Paper - set raw so we aren't fully joined to the world (not added to chunk or world)
         entityplayer.setYawPitch(loc.getYaw(), loc.getPitch());
         // Spigot end
 
