From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Wed, 8 Jul 2020 11:24:30 -0500
Subject: [PATCH] Fix arrows never despawning MC-125757

This forces the despawn counter to start ticking regardless of
state after the arrow has been alive for 200 ticks (10 seconds)
instead of getting stuck in a never despawn state (bubble columns,
etc).

diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java
index 402684ee2a42eefc843df663a1f3af9a8a66a0bb..1e7f5957d879d1ba8cf2b29cf9397b8e204e4381 100644
--- a/src/main/java/net/minecraft/server/EntityArrow.java
+++ b/src/main/java/net/minecraft/server/EntityArrow.java
@@ -133,6 +133,7 @@ public abstract class EntityArrow extends IProjectile {
 
             ++this.c;
         } else {
+            if (ticksLived > 200) this.tickDespawnCounter(); // Paper - tick despawnCounter regardless after 10 seconds
             this.c = 0;
             Vec3D vec3d2 = this.getPositionVector();
 
@@ -254,6 +255,7 @@ public abstract class EntityArrow extends IProjectile {
 
     }
 
+    protected final void tickDespawnCounter() { this.h(); } // Paper - OBFHELPER
     protected void h() {
         ++this.despawnCounter;
         if (this.despawnCounter >= (fromPlayer == PickupStatus.CREATIVE_ONLY ? world.paperConfig.creativeArrowDespawnRate : (fromPlayer == PickupStatus.DISALLOWED ? world.paperConfig.nonPlayerArrowDespawnRate : ((this instanceof EntityThrownTrident) ? world.spigotConfig.tridentDespawnRate : world.spigotConfig.arrowDespawnRate)))) { // Spigot // Paper - TODO: Extract this to init?
