From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 11 Feb 2018 10:43:46 +0000
Subject: [PATCH] Extend Player Interact cancellation

GUIs are opened on the client, meaning that the server cannot block them from opening,
However, it is possible to close these GUIs from the server.

Flower pots are also not updated on the client when interaction is cancelled, this patch
also resolves this.

Update adjacent blocks of doors, double plants, pistons and beds
when cancelling interaction.

diff --git a/src/main/java/net/minecraft/server/PlayerInteractManager.java b/src/main/java/net/minecraft/server/PlayerInteractManager.java
index 8e5975a4871b99329c78379153ad64575d08d123..9b282a917e797a652b5ec10f1f9f550b6d82777f 100644
--- a/src/main/java/net/minecraft/server/PlayerInteractManager.java
+++ b/src/main/java/net/minecraft/server/PlayerInteractManager.java
@@ -148,6 +148,11 @@ public class PlayerInteractManager {
                 PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK, blockposition, enumdirection, this.player.inventory.getItemInHand(), EnumHand.MAIN_HAND);
                 if (event.isCancelled()) {
                     // Let the client know the block still exists
+                    // Paper start - brute force neighbor blocks for any attached blocks
+                    for (EnumDirection dir : EnumDirection.values()) {
+                        this.player.playerConnection.sendPacket(new PacketPlayOutBlockChange(world, blockposition.shift(dir)));
+                    }
+                    // Paper end
                     this.player.playerConnection.sendPacket(new PacketPlayOutBlockChange(this.world, blockposition));
                     // Update any tile entity data for this block
                     TileEntity tileentity = this.world.getTileEntity(blockposition);
@@ -452,13 +457,32 @@ public class PlayerInteractManager {
         interactItemStack = itemstack.cloneItemStack();
 
         if (event.useInteractedBlock() == Event.Result.DENY) {
+
             // If we denied a door from opening, we need to send a correcting update to the client, as it already opened the door.
             if (iblockdata.getBlock() instanceof BlockDoor) {
                 boolean bottom = iblockdata.get(BlockDoor.HALF) == BlockPropertyDoubleBlockHalf.LOWER;
                 entityplayer.playerConnection.sendPacket(new PacketPlayOutBlockChange(world, bottom ? blockposition.up() : blockposition.down()));
             } else if (iblockdata.getBlock() instanceof BlockCake) {
                 entityplayer.getBukkitEntity().sendHealthUpdate(); // SPIGOT-1341 - reset health for cake
+            // Paper start  - extend Player Interact cancellation // TODO: consider merging this into the extracted method
+            } else if (iblockdata.getBlock() instanceof BlockStructure) {
+                entityplayer.playerConnection.sendPacket(new PacketPlayOutCloseWindow());
+            } else if (iblockdata.getBlock() instanceof BlockCommand) {
+                entityplayer.playerConnection.sendPacket(new PacketPlayOutCloseWindow());
+            } else if (iblockdata.getBlock() instanceof BlockFlowerPot) {
+                // Send a block change to air and then send back the correct block, just to make the client happy
+                PacketPlayOutBlockChange packet = new PacketPlayOutBlockChange(this.world, blockposition);
+                packet.block = Blocks.AIR.getBlockData();
+                this.player.playerConnection.sendPacket(packet);
+
+                this.player.playerConnection.sendPacket(new PacketPlayOutBlockChange(this.world, blockposition));
+
+                TileEntity tileentity = this.world.getTileEntity(blockposition);
+                if (tileentity != null) {
+                    player.playerConnection.sendPacket(tileentity.getUpdatePacket());
+                }
             }
+            // Paper end - extend Player Interact cancellation
             entityplayer.getBukkitEntity().updateInventory(); // SPIGOT-2867
             enuminteractionresult = (event.useItemInHand() != Event.Result.ALLOW) ? EnumInteractionResult.SUCCESS : EnumInteractionResult.PASS;
         } else if (this.gamemode == EnumGamemode.SPECTATOR) {
