From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 29 Mar 2020 18:26:14 -0400
Subject: [PATCH] Ensure Entity is never double registered

If something calls register twice, and the world is ticking, it could be
enqueued to add twice.

Vs behavior of non ticking of just overwriting state.

We will now simply log a warning when this happens instead of crashing the server.

diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index d728a3aae38c083fe8dfa28a8b8460545e99bcb9..e98b247df2f5b34bd1f15a483c8da2f76aa96384 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -59,6 +59,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
     }
 
     // Paper start
+    boolean isQueuedForRegister = false;
     public static Random SHARED_RANDOM = new Random() {
         private boolean locked = false;
         @Override
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index f816b3baf956729ffa8b404cc1baa5e64888e714..3c186bae67b7caeb2571046cb7e66cee83af2431 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -535,6 +535,7 @@ public class WorldServer extends World implements GeneratorAccessSeed {
             Entity entity2;
 
             while ((entity2 = (Entity) this.entitiesToAdd.poll()) != null) {
+                if (!entity2.isQueuedForRegister) continue; // Paper - ignore cancelled registers
                 this.registerEntity(entity2);
             }
 
@@ -1292,6 +1293,19 @@ public class WorldServer extends World implements GeneratorAccessSeed {
 
     public void unregisterEntity(Entity entity) {
         org.spigotmc.AsyncCatcher.catchOp("entity unregister"); // Spigot
+        // Paper start - fix entity registration issues
+        if (entity instanceof EntityComplexPart) {
+            // Usually this is a no-op for complex parts, and ID's should be removed, but go ahead and remove it anyways
+            // Dragon parts are handled special in register. they don't receive a valid = true or register by UUID etc.
+            this.entitiesById.remove(entity.getId(), entity);
+            return;
+        }
+        if (!entity.valid) {
+            // Someone called remove before we ever got added, cancel the add.
+            entity.isQueuedForRegister = false;
+            return;
+        }
+        // Paper end
         // Spigot start
         if ( entity instanceof EntityHuman )
         {
@@ -1358,9 +1372,21 @@ public class WorldServer extends World implements GeneratorAccessSeed {
 
     private void registerEntity(Entity entity) {
         org.spigotmc.AsyncCatcher.catchOp("entity register"); // Spigot
+        // Paper start - don't double enqueue entity registration
+        //noinspection ObjectEquality
+        if (this.entitiesById.get(entity.getId()) == entity) {
+            LOGGER.error(entity + " was already registered!");
+            new Throwable().printStackTrace();
+            return;
+        }
+        // Paper end
         if (this.tickingEntities) {
-            this.entitiesToAdd.add(entity);
+            if (!entity.isQueuedForRegister) { // Paper
+                this.entitiesToAdd.add(entity);
+                entity.isQueuedForRegister = true; // Paper
+            }
         } else {
+            entity.isQueuedForRegister = false; // Paper
             this.entitiesById.put(entity.getId(), entity);
             if (entity instanceof EntityEnderDragon) {
                 EntityComplexPart[] aentitycomplexpart = ((EntityEnderDragon) entity).eJ();
