From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 21 Sep 2016 23:48:39 -0400
Subject: [PATCH] Auto fix bad Y levels on player login

Bring down to a saner Y level if super high, as this can cause the server to crash

diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index bc85a155a6ca0e21ca1dcf737c015e9919748345..35a5dbf4356b38ecf2acd699f15a103c3ee0b93c 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -208,6 +208,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
     @Override
     public void loadData(NBTTagCompound nbttagcompound) {
         super.loadData(nbttagcompound);
+        if (this.locY() > 300) this.setPositionRaw(locX(), 257, locZ()); // Paper - bring down to a saner Y level if out of world
         if (nbttagcompound.hasKeyOfType("playerGameType", 99)) {
             if (this.getMinecraftServer().getForceGamemode()) {
                 this.playerInteractManager.a(this.getMinecraftServer().getGamemode(), EnumGamemode.NOT_SET);
