From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
Date: Tue, 17 Nov 2020 19:13:09 +0200
Subject: [PATCH] Expose world spawn angle


diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index e5ed9784b0e7d208604b41f51f1adf9c8f50fe08..8ce5f463f16857b5862b6e0a77c63d8118b34d67 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -878,7 +878,7 @@ public abstract class PlayerList {
             if (location == null) {
                 worldserver1 = this.server.getLevel(Level.OVERWORLD);
                 blockposition = entityplayer1.getSpawnPoint(worldserver1);
-                location = new Location(worldserver1.getWorld(), (double) ((float) blockposition.getX() + 0.5F), (double) ((float) blockposition.getY() + 0.1F), (double) ((float) blockposition.getZ() + 0.5F));
+                location = new Location(worldserver1.getWorld(), (double) ((float) blockposition.getX() + 0.5F), (double) ((float) blockposition.getY() + 0.1F), (double) ((float) blockposition.getZ() + 0.5F), worldserver1.levelData.getSpawnAngle(), 0.0F); // Paper - use world spawn angle
             }
 
             Player respawnPlayer = entityplayer1.getBukkitEntity();
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 5012fc9626e522b34e79f265f794365e8f359b96..997a21a8344adf8d5298fbe54a50631ae3f40693 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -244,7 +244,7 @@ public class CraftWorld extends CraftRegionAccessor implements World {
     @Override
     public Location getSpawnLocation() {
         BlockPos spawn = this.world.getSharedSpawnPos();
-        return new Location(this, spawn.getX(), spawn.getY(), spawn.getZ());
+        return new Location(this, spawn.getX(), spawn.getY(), spawn.getZ(), world.levelData.getSpawnAngle(), 0.0F); // Paper - expose world spawn angle
     }
 
     @Override
