From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 25 Aug 2020 20:45:36 -0400
Subject: [PATCH] Fix Entity Teleportation and cancel velocity if teleported

Uses correct setPositionRotation for Entity teleporting instead of setLocation
as this is how Vanilla teleports entities.

Cancel any pending motion when teleported.

diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index d43b3433879bcfad7ceca6bc67c5d101438c4dfb..b87208de4204c789c9e1e9eaa588997bab7bb8d8 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -679,7 +679,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
     public void handleAcceptTeleportPacket(ServerboundAcceptTeleportationPacket packet) {
         PacketUtils.ensureRunningOnSameThread(packet, this, this.player.getLevel());
         if (packet.getId() == this.awaitingTeleport && this.awaitingPositionFromClient != null) { // CraftBukkit
-            this.player.absMoveTo(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot());
+            this.player.moveTo(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot()); // Paper - use proper setPositionRotation for teleportation
             this.lastGoodX = this.awaitingPositionFromClient.x;
             this.lastGoodY = this.awaitingPositionFromClient.y;
             this.lastGoodZ = this.awaitingPositionFromClient.z;
@@ -1562,7 +1562,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
         // CraftBukkit end
 
         this.awaitingTeleportTime = this.tickCount;
-        this.player.absMoveTo(d0, d1, d2, f, f1);
+        this.player.moveTo(d0, d1, d2, f, f1); // Paper - use proper setPositionRotation for teleportation
         this.player.connection.send(new ClientboundPlayerPositionPacket(d0 - d3, d1 - d4, d2 - d5, f - f2, f1 - f3, set, this.awaitingTeleport, flag));
     }
 
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index cd1e850c1d55d203ecba40719a0578a69c33492c..f91b4081bb2d9e86cb6f1c3ab3eb654a83bf1dbe 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -151,6 +151,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, i
 
     // CraftBukkit start
     private static final int CURRENT_LEVEL = 2;
+    public boolean preserveMotion = true; // Paper - keep initial motion on first setPositionRotation
     static boolean isLevelAtLeast(CompoundTag tag, int level) {
         return tag.contains("Bukkit.updateLevel") && tag.getInt("Bukkit.updateLevel") >= level;
     }
@@ -1562,6 +1563,13 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, i
     }
 
     public void moveTo(double x, double y, double z, float yaw, float pitch) {
+        // Paper - cancel entity velocity if teleported
+        if (!preserveMotion) {
+            this.deltaMovement = Vec3.ZERO;
+        } else {
+            this.preserveMotion = false;
+        }
+        // Paper end
         this.setPosRaw(x, y, z);
         this.setYRot(yaw);
         this.setXRot(pitch);
diff --git a/src/main/java/net/minecraft/world/level/BaseSpawner.java b/src/main/java/net/minecraft/world/level/BaseSpawner.java
index c0f33a6cb4812e13204552c125df06210adc7196..03726227fdd60e9cf77213d50184abff438e01ef 100644
--- a/src/main/java/net/minecraft/world/level/BaseSpawner.java
+++ b/src/main/java/net/minecraft/world/level/BaseSpawner.java
@@ -161,6 +161,7 @@ public abstract class BaseSpawner {
                             return;
                         }
 
+                        entity.preserveMotion = true; // Paper - preserve entity motion from tag
                         entity.moveTo(entity.getX(), entity.getY(), entity.getZ(), world.random.nextFloat() * 360.0F, 0.0F);
                         if (entity instanceof Mob) {
                             Mob entityinsentient = (Mob) entity;
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
index 1fb0d345b0b22d40d9313f35c792c646533da008..27c48e853ee93ab8eeb27560666fafc1057585be 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
@@ -579,7 +579,7 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
         }
 
         // entity.setLocation() throws no event, and so cannot be cancelled
-        this.entity.absMoveTo(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
+        entity.moveTo(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch()); // Paper - use proper setPosition, as per vanilla teleporting
         // SPIGOT-619: Force sync head rotation also
         this.entity.setYHeadRot(location.getYaw());
 
