From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 14 Jan 2020 14:59:08 -0800
Subject: [PATCH] Optimise Chunk#getFluid

Removing the try catch and generally reducing ops should make it
faster on its own, however removing the try catch makes it
easier to inline due to code size

diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
index 4e2405f416102d744f76384bbfdf051c29f87286..8cfe47012b78eb582afff23ffcf758ca2e9dec95 100644
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
@@ -373,18 +373,20 @@ public class LevelChunk extends ChunkAccess {
     }
 
     public FluidState getFluidState(int x, int y, int z) {
-        try {
-            int l = this.getSectionIndex(y);
-
-            if (l >= 0 && l < this.sections.length) {
-                LevelChunkSection chunksection = this.sections[l];
+        // try {  // Paper - remove try catch
+        // Paper start - reduce the number of ops in this call
+        int index = this.getSectionIndex(y);
+            if (index >= 0 && index < this.sections.length) {
+                LevelChunkSection chunksection = this.sections[index];
 
                 if (!chunksection.hasOnlyAir()) {
-                    return chunksection.getFluidState(x & 15, y & 15, z & 15);
+                    return chunksection.states.get((y & 15) << 8 | (z & 15) << 4 | x & 15).getFluidState();
+                    // Paper end
                 }
             }
 
             return Fluids.EMPTY.defaultFluidState();
+        /* // Paper - remove try catch
         } catch (Throwable throwable) {
             CrashReport crashreport = CrashReport.forThrowable(throwable, "Getting fluid state");
             CrashReportCategory crashreportsystemdetails = crashreport.addCategory("Block being got");
@@ -394,6 +396,7 @@ public class LevelChunk extends ChunkAccess {
             });
             throw new ReportedException(crashreport);
         }
+         */  // Paper - remove try catch
     }
 
     // CraftBukkit start
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
index 512f53b24de14ea48eab85a0e725556d92def6e9..836f036550cf76f40d6e0eb8b229238d311c1e35 100644
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java
@@ -51,7 +51,7 @@ public class LevelChunkSection {
     }
 
     public FluidState getFluidState(int x, int y, int z) {
-        return ((BlockState) this.states.get(x, y, z)).getFluidState();
+        return this.states.get(x, y, z).getFluidState(); // Paper - diff on change - we expect this to be effectively just getType(x, y, z).getFluid(). If this changes we need to check other patches that use IBlockData#getFluid.
     }
 
     public void acquire() {
