From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: JRoy <joshroy126@gmail.com>
Date: Wed, 7 Oct 2020 12:04:17 -0400
Subject: [PATCH] Add EntityLoadCrossbowEvent


diff --git a/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java b/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..287f487b266d5c12fcf6f028452735e314d55636
--- /dev/null
+++ b/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java
@@ -0,0 +1,101 @@
+package io.papermc.paper.event.entity;
+
+import org.bukkit.entity.LivingEntity;
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.entity.EntityEvent;
+import org.bukkit.inventory.EquipmentSlot;
+import org.bukkit.inventory.ItemStack;
+import org.jetbrains.annotations.NotNull;
+import org.jetbrains.annotations.Nullable;
+
+/**
+ * Called when a LivingEntity loads a crossbow with a projectile.
+ */
+public class EntityLoadCrossbowEvent extends EntityEvent implements Cancellable {
+    private static final HandlerList handlers = new HandlerList();
+    private final ItemStack crossbow;
+    private final EquipmentSlot hand;
+    private boolean cancelled;
+    private boolean consumeItem = true;
+
+    public EntityLoadCrossbowEvent(@NotNull LivingEntity entity, @Nullable ItemStack crossbow, @NotNull EquipmentSlot hand) {
+        super(entity);
+        this.crossbow = crossbow;
+        this.hand = hand;
+    }
+
+    @NotNull
+    @Override
+    public LivingEntity getEntity() {
+        return (LivingEntity) entity;
+    }
+
+    /**
+     * Gets the crossbow {@link ItemStack} being loaded.
+     *
+     * @return the crossbow involved in this event
+     */
+    @Nullable
+    public ItemStack getCrossbow() {
+        return crossbow;
+    }
+
+    /**
+     * Gets the hand from which the crossbow was loaded.
+     *
+     * @return the hand
+     */
+    @NotNull
+    public EquipmentSlot getHand() {
+        return hand;
+    }
+
+    /**
+     *
+     * @return should the itemstack be consumed
+     */
+    public boolean shouldConsumeItem() {
+        return consumeItem;
+    }
+
+    /**
+     *
+     * @param consume should the item be consumed
+     */
+    public void setConsumeItem(boolean consume) {
+        this.consumeItem = consume;
+    }
+
+    @Override
+    public boolean isCancelled() {
+        return cancelled;
+    }
+
+    /**
+     * Set whether or not to cancel the crossbow being loaded. If canceled, the
+     * projectile that would be loaded into the crossbow will not be consumed.
+     *
+     * If set to false, and this event is pertaining to a player entity,
+     * it's recommended that a call to {@link Player#updateInventory()} is made
+     * as the client may think the server still loaded an item into the crossbow.
+     *
+     * @param cancel true if you wish to cancel this event
+     */
+    @Override
+    public void setCancelled(boolean cancel) {
+        this.cancelled = cancel;
+    }
+
+    @NotNull
+    @Override
+    public HandlerList getHandlers() {
+        return handlers;
+    }
+
+    @NotNull
+    public static HandlerList getHandlerList() {
+        return handlers;
+    }
+}
