From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Brokkonaut <hannos17@gmx.de>
Date: Sat, 14 Apr 2018 20:20:46 +0200
Subject: [PATCH] Configurable sprint interruption on attack

If the sprint interruption is disabled players continue sprinting when they attack entities.

diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index da4a110809eee691c1d5b072de335d75e1516eae..9225372cb9ef51a8cfbd4cee543c250aa2ac9c49 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -352,4 +352,9 @@ public class PaperWorldConfig {
     private void squidMaxSpawnHeight() {
         squidMaxSpawnHeight = getDouble("squid-spawn-height.maximum", 0.0D);
     }
+
+    public boolean disableSprintInterruptionOnAttack;
+    private void disableSprintInterruptionOnAttack() {
+        disableSprintInterruptionOnAttack = getBoolean("game-mechanics.disable-sprint-interruption-on-attack", false);
+    }
 }
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index cc6f1f94c1a01992dfe29399b346c972f114a38d..220a1c4ecf9bc95c804a831fb661aa28f00059b1 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -1238,7 +1238,11 @@ public abstract class Player extends LivingEntity {
                             }
 
                             this.setDeltaMovement(this.getDeltaMovement().multiply(0.6D, 1.0D, 0.6D));
-                            this.setSprinting(false);
+                            // Paper start - Configuration option to disable automatic sprint interruption
+                            if (!level.paperConfig.disableSprintInterruptionOnAttack) {
+                                this.setSprinting(false);
+                            }
+                            // Paper end
                         }
 
                         if (flag3) {
