shadeos/include/shade/platform/interrupts/idt.h

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#ifndef SHADE_IDT_H
#define SHADE_IDT_H
#include <stdint.h>
#include <stdbool.h>
#include <shade/platform/gdt.h>
#define IDT_DESCRIPTORS 256
extern void* isr_stub_table[];
typedef struct idt_entry_struct {
uint16_t isr_low; // Low 16 bits of handler address
uint16_t kernel_cs; // The selector in the GDT that the CPU will load into CS before calling the handler
uint8_t ist; // The IST in the TSS that the CPU will load into RSP; set to zero for now
uint8_t attributes; // Type and attributes
uint16_t isr_mid; // Middle 16 bits of handler address
uint32_t isr_high; // Upper 32 bits of handler address
uint32_t reserved; // Reserved, set to 0
} __attribute__((packed)) idt_descriptor_t;
typedef struct idt_ptr_struct {
uint16_t limit;
uint64_t base;
} __attribute__((packed)) idt_ptr_t;
__attribute__((aligned(0x10)))
static idt_descriptor_t idt[IDT_DESCRIPTORS];
static idt_ptr_t idt_ptr;
static bool vectors[IDT_DESCRIPTORS];
void idt_set_gate(uint8_t index, void* isr, uint8_t flags);
void idt_assemble();
void idt_enable_interrupts();
void idt_disable_interrupts();
#endif