font rendering
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32c84ad613
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@ -28,6 +28,9 @@ raw-window-handle = "0.5"
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wasm-bindgen-futures = "0.4"
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bytemuck = { version = "1", features = ["derive"]}
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# Text rendering #
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wgpu_glyph = { git = "https://github.com/hecrj/wgpu_glyph" }
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[dependencies.js-sys]
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version = "0.3"
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@ -1,10 +0,0 @@
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pub const EARTH_RADIUS_MILES: f64 = 3958.8;
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pub fn latlong_to_xy(lat: f64, long: f64) -> (f64, f64) {
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// x = r λ cos(φ0)
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// y = r φ
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(
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EARTH_RADIUS_MILES * long * lat.cos(),
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EARTH_RADIUS_MILES * lat,
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)
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}
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Binary file not shown.
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@ -1,6 +1,4 @@
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pub mod colors;
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pub mod command;
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pub mod equirectangular;
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pub mod mode;
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pub mod scope;
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pub mod sites;
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@ -211,7 +211,7 @@ pub fn color_scheme(product: Mode, value: f32) -> &'static str {
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}
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}
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pub fn rgb_to_srgb(c: u32) -> [f32; 3] {
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pub fn rgb_to_srgb(c: u32, a: f32) -> [f32; 4] {
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let f = |xu: u32| {
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let x = (xu & 0xFF) as f32 / 255.0;
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if x > 0.04045 {
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@ -220,5 +220,5 @@ pub fn rgb_to_srgb(c: u32) -> [f32; 3] {
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x / 12.92
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}
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};
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[f(c >> 16), f(c >> 8), f(c)]
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[f(c >> 16), f(c >> 8), f(c), a]
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}
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@ -1 +1,2 @@
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pub mod vertex;
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pub mod colors;
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@ -13,10 +13,13 @@ use wgpu::{
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RenderPassDescriptor, StoreOp, Surface, SurfaceConfiguration, SurfaceError, TextureUsages,
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TextureViewDescriptor,
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};
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use wgpu::util::DeviceExt;
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use wgpu::util::{DeviceExt, StagingBelt};
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use wgpu_glyph::ab_glyph::FontArc;
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use wgpu_glyph::{GlyphBrush, GlyphBrushBuilder, HorizontalAlign, Layout, Section, Text};
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use winit::dpi::PhysicalSize;
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use winit::event::WindowEvent;
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use winit::window::Window;
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use crate::rendering::colors::rgb_to_srgb;
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use crate::rendering::vertex::{VERTICES};
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pub struct ScopeState {
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@ -42,7 +45,9 @@ pub struct WgpuState {
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pub size: PhysicalSize<u32>,
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pub window: Window,
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pub vertex_buffer: wgpu::Buffer,
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pub pipeline: RenderPipeline
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pub pipeline: RenderPipeline,
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pub staging_belt: StagingBelt,
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pub glyph_brush: GlyphBrush<()>
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}
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impl WgpuState {
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@ -151,6 +156,10 @@ impl WgpuState {
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multiview: None,
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});
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let staging_belt = StagingBelt::new(1024);
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let font = FontArc::try_from_slice(include_bytes!("./fonts/Hermit-Regular.otf")).unwrap();
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let mut glyph_brush = GlyphBrushBuilder::using_font(font).build(&device, surface_config.format);
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Self {
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window,
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surface,
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@ -159,7 +168,9 @@ impl WgpuState {
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surface_config,
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size,
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vertex_buffer,
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pipeline: render_pipeline
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pipeline: render_pipeline,
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staging_belt,
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glyph_brush
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}
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}
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@ -193,10 +204,12 @@ impl WgpuState {
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label: Some("Render Encoder"),
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});
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let _physical_width = (self.surface_config.width as f64 * self.window.scale_factor()) as f32;
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let _physical_height =
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let physical_width = (self.surface_config.width as f64 * self.window.scale_factor()) as f32;
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let physical_height =
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(self.surface_config.height as f64 * self.window.scale_factor()) as f32;
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// LOCK BLOCK
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{
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let mut render_pass = encoder.begin_render_pass(&RenderPassDescriptor {
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@ -224,9 +237,50 @@ impl WgpuState {
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}
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self.glyph_brush.queue(Section {
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screen_position: (10.0, 10.0),
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bounds: (self.surface_config.width as f32, self.surface_config.height as f32),
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text: vec![Text::new("NEXRAD INOP 00:00:00Z")
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.with_color(rgb_to_srgb(0x32cd32, 1.0))
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.with_scale(20.0)],
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..Section::default()
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});
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self.glyph_brush.queue(Section {
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screen_position: (10.0, 32.0),
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bounds: (self.surface_config.width as f32, self.surface_config.height as f32),
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text: vec![Text::new("RADAR INOPERATIVE NO DATA LOADED")
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.with_color(rgb_to_srgb(0xff0000, 1.0))
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.with_scale(26.0)],
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..Section::default()
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});
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self.glyph_brush.queue(Section {
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screen_position: (self.surface_config.width as f32 - 10.0, 10.0),
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bounds: (self.surface_config.width as f32, self.surface_config.height as f32),
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text: vec![Text::new("RADAR SITE")
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.with_color(rgb_to_srgb(0x32cd32, 1.0))
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.with_scale(12.0)],
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..Section::default()
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}.with_layout(Layout::default().h_align(HorizontalAlign::Right)));
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self.glyph_brush
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.draw_queued(
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&self.device,
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&mut self.staging_belt,
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&mut encoder,
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&view,
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self.surface_config.width,
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self.surface_config.height,
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)
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.expect("Draw queued");
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self.staging_belt.finish();
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self.queue.submit(iter::once(encoder.finish()));
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output.present();
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self.staging_belt.recall();
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Ok(())
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}
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}
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Binary file not shown.
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@ -23,6 +23,11 @@
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padding: 0;
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overflow: hidden;
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}
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@font-face {
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font-family: NXRD;
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src: url(./NXRD.ttf);
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}
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</style>
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</head>
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<body>
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