petitepost/Assets/Scripts/MailGenerator.cs

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2023-05-02 15:29:39 +00:00
using System;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine;
using UnityEngine.Serialization;
using Random = System.Random;
public class Mail {
public int FromAddress;
public int ToAddress;
public double TimeExisted;
}
public class MailGenerator : MonoBehaviour {
[FormerlySerializedAs("MailCycleTime")] [SerializeField] private int mailCycleTime = 5;
[FormerlySerializedAs("MailChance")] [SerializeField, Range(0, 1)] private double mailChance = 0.2;
[FormerlySerializedAs("MaxMail")] [SerializeField] private int maxMail = 10;
[SerializeField, Range(0, 1)] private double mailAmountAdjustment = 0.3;
[SerializeField] private bool mailAdjustment = true;
[SerializeField] private int address;
[SerializeField] private BuildingManager manager;
[SerializeField] private double maxMailLifetime = 30;
[FormerlySerializedAs("CurrentMail")] [SerializeField, ReadOnly] private int currentMail = 0;
[FormerlySerializedAs("CycleTime")] [SerializeField, ReadOnly] private double cycleTime = 0.0;
[FormerlySerializedAs("LastRandomMail")] [SerializeField, ReadOnly] private double lastRandomMail = 0.0;
[FormerlySerializedAs("LastRandomCutoff")] [SerializeField, ReadOnly] private double lastRandomCutoff = 0.0;
[SerializeField, ReadOnly] private double lastMailAmountAdjustment = 0.0;
[SerializeField, ReadOnly] private double lastMailAmountAdjustedBy = 0.0;
private Random _rng;
private Dictionary<int, Mail> _mail;
// Start is called before the first frame update
private void Start() {
_rng = new Random();
_mail = new Dictionary<int, Mail>();
manager.RegisterMailGenerator(address, this);
}
// Update is called once per frame
private void Update() {
cycleTime += Time.deltaTime;
foreach (var mail in _mail) {
mail.Value.TimeExisted += Time.deltaTime;
if (mail.Value.TimeExisted > maxMailLifetime) {
manager.GameOver(mail.Value.ToAddress);
}
}
if (cycleTime > mailCycleTime) {
cycleTime = 0;
lastRandomMail = _rng.NextDouble();
lastRandomCutoff = 1 - mailChance;
if (currentMail < maxMail && lastRandomMail > lastRandomCutoff) {
currentMail++;
var newMail = new Mail {
FromAddress = address,
ToAddress = manager.RandomMailGeneratorNot(address),
TimeExisted = 0.0
};
_mail[currentMail] = newMail;
}
if (mailAdjustment) {
lastMailAmountAdjustment = _rng.NextDouble() - 0.5;
lastMailAmountAdjustedBy = lastMailAmountAdjustment * mailAmountAdjustment;
mailChance += lastMailAmountAdjustedBy;
}
if (mailChance > 1) mailChance = 1;
if (mailChance < 0) mailChance = 0;
}
}
}