79 lines
2.9 KiB
HTML
79 lines
2.9 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<title>Introduction</title>
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<link href="css/main.css" rel="stylesheet" type="text/css" />
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</head>
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<body>
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<h1>Integrating visage|SDK into Unity project</h1>
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<p>
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visage|SDK allows easy integration with Unity 3D game engine using <a href="module-VisageTrackerUnityPlugin.html">VisageTrackerUnityPlugin</a>
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and <a href="module-VisageAnalyserUnityPlugin.html">VisageAnalyserUnityPlugin</a>,
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wrappers that expose VisageTracker's and VisageFaceAnalyser's functionalities for use in managed programming language such as C#.<br/>
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In order to use visage|SDK in your own Unity project, libraries and selected data files need to be included.
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Unity sample application <a href="trackerunity.html">VisageTrackerUnityDemo</a> is provided in visage|SDK as
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a ready-to-build project with all necessary dependencies and can be used as a reference.<br/><br/>
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Following steps are required to integrate visage|SDK in your own project:
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<ul>
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<p>Pre-build step:</p>
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<ul>
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<li>Following libraries need to be added to the project:
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<ul>
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<li>VisageTrackerUnityPlugin.jslib (located in <i>www/lib</i> folder)</li>
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<li>VisageAnalyserUnityPlugin.jslib (located in <i>www/lib</i> folder)</li>
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</ul>
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</li>
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<li>Following files and folders (located in <i>www/lib</i>) need to be copied to the project's assets:
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<ul>
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<li>tracker configuration file (e.g. Head Tracker.cfg)</li>
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<li>neural net configuration file (i.e. NeuralNet.cfg)</li>
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</ul>
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<li>license key file</li>
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</li>
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</ul>
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</ul>
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<ul>
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<p>Post-build step:</p>
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<ul>
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<li>The following files need to be copied to the same folder as the index.html file:
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<ul>
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<li>visageAnalysisData.data (located in <i>www/lib</i> folder)</li>
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<li>visageAnalysisData.js (located in <i>www/lib</i> folder)</li>
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<li>visageSDK.data (located in <i>www/lib</i> folder)</li>
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<li>visageSDK.wasm (located in <i>www/lib</i> folder)</li>
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<li>visageSDK.js (located in <i>www/lib</i> folder)</li>
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</ul>
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</ul>
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</li>
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<br><br>
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<li>Modify index.html output file to expose <b>unityInstance</b> to the global variable <b>unityGame</b>:
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<pre class="prettyprint source"><code>
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<body>
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<script>
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...
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<b>var unityGame;</b>
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var script = document.createElement("script");
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script.src = loaderUrl;
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script.onload = () => {
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createUnityInstance(canvas, config, (progress) => {
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progressBarFull.style.width = 100 * progress + "%";
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}).then((unityInstance) => {
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loadingBar.style.display = "none";
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<b>unityGame = unityInstance;</b>
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fullscreenButton.onclick = () => {
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unityInstance.SetFullscreen(1);
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};
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}).catch((message) => {
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alert(message);
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});
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};
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document.body.appendChild(script);
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</script>
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</body>
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</code></pre>
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</li>
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</ul>
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</body> |