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This page focuses on technical issues such as obtaining and using the license key files. For detailed commercial conditions please contact Visage Technologies.
Applications developed using visage|SDK must be licensed in order to function. Licensing is based on License Key Files. A single License Key File is valid for one or more installations on one or more platforms (operating systems). The License Key File can be opened in a text editor (e.g. Windows Notepad or similar) in order to read the licensing information, but it is important not to change the file in any way as it would become invalid.
Note that you need to obtain a Licence Key File when you want to run any application using visage|SDK for HTML5 on your web server. Without a license key, applications will not work properly and appropriate warning message will be displayed.
For 30-day evaluation, simply send an email request to your Visage Technologies contact person and you will receive a License Key File by email.
If you are purchasing a license, your Visage Technologies contact person will deliver your License Key File by email based on your purchase order.
Add License Key File to the folder on the server where HTML file is located (for example www\Samples\VirtualEyewearTryOn folder).
In your application, you need to preload License Key File before VisageModule is loaded, and then call the initialization
function in order to let the Application read the License Key File. Example how this is done is as follows in your application code:
Preloading License Key File:
licenseName = "lic_web.vlc"; licenseURL = "lic_web.vlc"; VisageModule = { preRun: [function() { VisageModule.FS_createPreloadedFile('/', licenseName, licenseURL, true, false, function(){ }, function(){ alert("Loading License Failed!") }); }], onRuntimeInitialized: onModuleInitialized }
Initializing License Key File:
VisageModule.initializeLicenseManager("name-of-the-license-file.vlc"); tracker = new VisageModule.VisageTracker("../../lib/Head_Tracker.cfg"); faceData = new VisageModule.FaceData();
Add License Key File to the Assets/StreamingAssets folder in the Unity application. The License Key File needs to be preloaded in Awake() function, and then initialized in Start() function in order to let the Application read the License Key File. Example how this is done is as follows in your Unity application code:
Preloading License Key File:
VisageTrackerNative._preloadFile(Application.streamingAssetsPath + "/Visage Tracker/" + LicenseString.licenseString);
Initializing License Key File:
licenseFilePath = "";
...
VisageTrackerNative._initializeLicense(licenseFilePath + LicenseString.licenseString);
In the VisageTrackerUnityDemo sample project the license is expected to be placed in the correct folder in the Unity project: Assets/StreamingAssets/Visage Tracker.
Also, the name of the License Key File (name-of-the-license-file.vlc) needs be set to licenseString variable in script LicenseString.cs.
Preloading License Key File:
licenseName = "name-of-first-license-file"; licenseURL = "name-of-first-license-file"; licenseName_2 = "name-of-second-license-file.vlc"; licenseURL_2 = "name-of-second-license-file.vlc"; VisageModule = { preRun: [function() { VisageModule.FS_createPreloadedFile('/', licenseName, licenseURL, true, false, function(){ }, function(){ alert("Loading License Failed!") }); VisageModule.FS_createPreloadedFile('/', licenseName_2, licenseURL_2, true, false, function(){ }, function(){ alert("Loading License Failed!") }); }], onRuntimeInitialized: onModuleInitialized }
Initializing License Key File:
VisageModule.initializeLicenseManager("licenseName"); VisageModule.initializeLicenseManager("licenseName_2"); tracker = new VisageModule.VisageTracker("../../lib/Head_Tracker.cfg"); faceData = new VisageModule.FaceData();
Add License Key Files to the Assets/StreamingAssets folder in the Unity application. To include multiple License Key Files, each one needs to be preloaded in Awake() function, and then initialized in Start() function in order to let the Application read each License Key File. Example how this is done is as follows in your Unity application code:
Preloading License Key File:
VisageTrackerNative._preloadFile(Application.streamingAssetsPath + "/Visage Tracker/" + LicenseString.licenseString);
VisageTrackerNative._preloadFile(Application.streamingAssetsPath + "/Visage Tracker/" + LicenseString.licenseString2);
To initialize multiple License Key Files simply initialize each License Key File. This is done as follows in your application:
licenseFilePath = ""; //same license file path if License Key Files are in the same folder
...
VisageTrackerNative._initializeLicense(licenseFilePath + LicenseString.licenseString);
VisageTrackerNative._initializeLicense(licenseFilePath + LicenseString.licenseString2);
In the VisageTrackerUnityDemo sample project the licenses are expected to be placed in the correct folder in the Unity project: Assets/StreamingAssets/Visage Tracker.
Also, each licenseString variable in script LicenseString.cs needs to be set to name of the each License Key File name (name-of-the-license-file.vlc).